It Came From Red alert! is a mod that brings the original Red alert into Red alert 2: Yuri's Revenge.
It requires Red alert 2: Yuri's Revenge V1.001.
Beta Releases 1 and 2 do not require additional patches, Beta Release 2.5 requires Rock Patch 1.08SE for all features to work correctly, Beta Release 3 requires NPatch Special Edition #0019 or newer for all features to work correctly and Pre-release Candidate 1 does not require any additional patches.
ICFRA! has had over 86000 downloads across its various releases.

If you have difficulty uninstalling the mod then read this post.

The mod was started on 25th November 2006 and was first publicly announced on the 29th November 2006. Beta R1 was released on the 1st of December 2006 followed by BR2 on the 2nd of January 2007. Like BR2 before it work has immediately began on BR3, but some serious errors found in BR2 lead to an BR2.5 bugfixing release on the 7th of January. BR3 was released 14th October 2007.
Pre-Release Candidate 1 was released on 20th December 2012 so that the latest version of the mod from my computer was actually available to people.

The mod originally started as a coding-only mod so that I could play something resembling Red Alert with the newer interface features like right click scrolling and turned into something way beyond that. It's been consistently popular since the first version was released with a steady trickle of views and downloads even to this day.

Thank you all for the kind comments the mod has received over the years and I'm sorry I never managed to finish it, especially as it got so close to being totally done.

Image RSS Feed Latest Screens
ICFRA PRC1 Deactivation Prompt ICFRA PRC1 File List Post Images
Blog RSS Feed Post news Report abuse Latest News: Some ModDB profile housekeeping and a different download format

0 comments by DazJW on Aug 2nd, 2013

There were some articles in the "Features" section of the ICFRA ModDB profile that were written before ICFRA PRC1 was released so I have updated them.

The most important one is the uninstalling article as it was showing an out of date file list and an out of date screenshot of the deactivation prompt so I fixed those.

I also updated the about article and the version information article to include the information about PRC1.

Finally I've added a different format for the ICFRA PRC1 download, called PRC1z, which has the mod's files in a .zip file rather than using the .exe launcher created by XCC Mod Creator. If you already have the mod and it is working correctly you do not need to pay any attention to the new download, it's just for people who can't get the mod to run via the .exe version.
Please note that if you use the PRC1z version you are manually copying files into your game directory to install the mod and you will have to manually delete them to uninstall the mod. Instructions and a list of the mod's files are included in the download but you should probably backup your game install directory before installing the mod just to be safe. I am not responsible for you making a mess of your game directory!

The new format is here.
And of course the .exe launcher format is still available here.

Downloads RSS Feed Latest Downloads
ICFRA! Pre-release Candidate 1z (Dec. 2012 .zip)

ICFRA! Pre-release Candidate 1z (Dec. 2012 .zip)

Aug 2, 2013 Full Version 0 comments

(Newest December 2012 Version in .zip format) After four beta releases (1,2,2.5 and 3) the number of reported bugs had flatlined, as such I was planning...

ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

Dec 20, 2012 Full Version 5 comments

(Newest December 2012 Version) After four beta releases (1,2,2.5 and 3) the number of reported bugs had flatlined, as such I was planning to release a...

ICFRA Beta Release 3 (Oct. 2007 Version)

ICFRA Beta Release 3 (Oct. 2007 Version)

Oct 16, 2007 Full Version 19 comments

(October 2007 Version with NPatch requirement) Beta Release 3 of It Came From Red Alert! THE MOD REQUIRES NPatch SE #0019 TO FUNCTION CORRECTLY WHICH...

Post comment Comments  (50 - 60 of 119)
The_Mastodon Jan 19 2010 says:

I can't get you mod to work correctly even whit that patch "Npatch 0020"
all the units and buildings are inviseble on the battle field what is wrong can you help me here DazJW?

+1 vote     reply to comment
DazJW Creator
DazJW Jan 20 2010 replied:

It could be clashing with something - but have you tried exiting, telling it to remove the mod files and launching it again? Sometimes the launcher program doesn't add everything properly.

+1 vote   reply to comment
The_Mastodon Jan 21 2010 replied:

yea I tryed >that< but the error is in the game its like it can't work propely what could be rong do you have any idea?

+1 vote     reply to comment
DazJW Creator
DazJW Jan 21 2010 replied:

Well if something like that happens it normally means there's some remnant of another mod in the game folder or the new mod wasn't fully installed. I've known there be one occasion where the mod launcher application didn't add all the files correctly but that's genuinely once in years of modding so I'd imagine that's not it. I suppose it's feasible that the download could have been corrupted somehow.

It won't be NPatch related as having or not having NPatch just affects a few code things not graphics things.

All I can really think of is:
Is the RA2 folder clean of other mod remnants?
Is the downloaded file corrupt?
Is the game Yuri's Revenge and is it patched to version 1.001?
Does the game function as normal without the mod installed?

+1 vote   reply to comment
The_Mastodon Jan 21 2010 replied:

Yes its clean there where no mods installed before this one.
I really don't know but it shouldn't be.
Yes it is patch to version 1.001.
and yes it worked perfectly before the mod was installed.
Maybe you can tell me how I can get it uninstalled because that I can not do either the mod totaly messed up Yuris revenge!
I will think its suggestion number 2 that migt be the proplem!

+1 vote     reply to comment
DazJW Creator
DazJW Jan 22 2010 replied:

The mod should offer to uninstall itself when you exit, presumably it's not worked properly or you've clicked the wrong option.
What you need to do is run the ICFRA launcher you downloaded and launch the game, when the main menu appears exit the game and click yes to quit.
You'll then get a Windows based popup box asking if you want to remove the ICFRA mod files so tell it that you do want to remove them, then click exit on the ICFRA launcher. That'll remove all the ICFRA files from the RA2 directory.

+1 vote   reply to comment
The_Mastodon Jan 19 2010 says:

How is the Nuclear missile FX?

+1 vote     reply to comment
DazJW Creator
DazJW Jan 19 2010 replied:

The missile image is new, but the explosion is the same as RA2 as the Red Alert one is far too small and I can't make a new one.

+1 vote   reply to comment
The_Mastodon Jan 19 2010 replied:

Thats cool enough, you made a great job here and I like the RA2 Nuke anyways so 5 stars to you!

+1 vote     reply to comment
Havoc_frost Jan 17 2010 says:

sorry if this has been asked before but does this work with the first decade? and or without community patch 1.03?

+1 vote     reply to comment
DazJW Creator
DazJW Jan 18 2010 replied:

It should do, the version on my HDD does but that's the version that doesn't need NPatch. I'm not sure if NPatch and the community patch would clash.
Most of the mod will still work without NPatch installed but a few features won't.

+1 vote   reply to comment
InStars Jan 15 2010 says:

My dad says that V3 Rocket range is different than in original RA1, and he knows what he is taliking about because he still plays the original RA xD

+2 votes     reply to comment
DazJW Creator
DazJW Jan 16 2010 replied:

Your Dad was correct - the V2 is firing two cels short so it only has 80% of the range it should. Nice catch InStars' Dad!
While looking into it I also noticed the Tesla Tank, Tesla Coil and Shock Trooper aren't firing as far as they should.
Fixed all those for next release too.

+1 vote   reply to comment
DazJW Creator
DazJW Jan 15 2010 replied:

Thanks for the feedback.
The range value for both games is ten, which means the rocket will fire up to ten cels away from the unit firing it. Cels are different sizes in the different games but all the other ranges are mirrored (apart from aircraft weapons and AA weapons because RA2 has actual altitudes which affect the range) so a V2 should still fire the same distance more than, say, a Light Tank which has a range value of four.

It is possible however that the way rockets fly in RA2 has affected this value (similar to how aircraft altitudes have) so I will check it out in depth by playing both games when I next get chance.

While looking at this I have just noticed that there is a line in the ICFRA V2 unit's code which says "GuardRange=9". This means the V2 only looks nine cels away for targets to automatically fire at instead of the ten it is capable of actually firing over, I have corrected this for the next release.

+1 vote   reply to comment
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C&C: Yuri's Revenge Icon
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Release Date
Released 2007
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Highest Rated (3 agree) 7/10

Very nice designs based on original C&C: Red Alert, that's all.

Jan 12 2011 by Darkkoril

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