It Came From Red alert! is a mod that brings the original Red alert into Red alert 2: Yuri's Revenge.
It requires Red alert 2: Yuri's Revenge V1.001.
Beta Releases 1 and 2 do not require additional patches, Beta Release 2.5 requires Rock Patch 1.08SE for all features to work correctly, Beta Release 3 requires NPatch Special Edition #0019 or newer for all features to work correctly and Pre-release Candidate 1 does not require any additional patches.
ICFRA! has had over 86000 downloads across its various releases.

If you have difficulty uninstalling the mod then read this post.

The mod was started on 25th November 2006 and was first publicly announced on the 29th November 2006. Beta R1 was released on the 1st of December 2006 followed by BR2 on the 2nd of January 2007. Like BR2 before it work has immediately began on BR3, but some serious errors found in BR2 lead to an BR2.5 bugfixing release on the 7th of January. BR3 was released 14th October 2007.
Pre-Release Candidate 1 was released on 20th December 2012 so that the latest version of the mod from my computer was actually available to people.

The mod originally started as a coding-only mod so that I could play something resembling Red Alert with the newer interface features like right click scrolling and turned into something way beyond that. It's been consistently popular since the first version was released with a steady trickle of views and downloads even to this day.

Thank you all for the kind comments the mod has received over the years and I'm sorry I never managed to finish it, especially as it got so close to being totally done.

Image RSS Feed Latest Screens
ICFRA PRC1 Deactivation Prompt ICFRA PRC1 File List Post Images
Blog RSS Feed Report abuse Latest News: Some ModDB profile housekeeping and a different download format

0 comments by DazJW on Aug 2nd, 2013

There were some articles in the "Features" section of the ICFRA ModDB profile that were written before ICFRA PRC1 was released so I have updated them.

The most important one is the uninstalling article as it was showing an out of date file list and an out of date screenshot of the deactivation prompt so I fixed those.

I also updated the about article and the version information article to include the information about PRC1.

Finally I've added a different format for the ICFRA PRC1 download, called PRC1z, which has the mod's files in a .zip file rather than using the .exe launcher created by XCC Mod Creator. If you already have the mod and it is working correctly you do not need to pay any attention to the new download, it's just for people who can't get the mod to run via the .exe version.
Please note that if you use the PRC1z version you are manually copying files into your game directory to install the mod and you will have to manually delete them to uninstall the mod. Instructions and a list of the mod's files are included in the download but you should probably backup your game install directory before installing the mod just to be safe. I am not responsible for you making a mess of your game directory!

The new format is here.
And of course the .exe launcher format is still available here.

Downloads RSS Feed Latest Downloads
ICFRA! Pre-release Candidate 1z (Dec. 2012 .zip)

ICFRA! Pre-release Candidate 1z (Dec. 2012 .zip)

Aug 2, 2013 Full Version 0 comments

(Newest December 2012 Version in .zip format) After four beta releases (1,2,2.5 and 3) the number of reported bugs had flatlined, as such I was planning...

ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

Dec 20, 2012 Full Version 5 comments

(Newest December 2012 Version) After four beta releases (1,2,2.5 and 3) the number of reported bugs had flatlined, as such I was planning to release a...

ICFRA Beta Release 3 (Oct. 2007 Version)

ICFRA Beta Release 3 (Oct. 2007 Version)

Oct 16, 2007 Full Version 18 comments

(October 2007 Version with NPatch requirement) Beta Release 3 of It Came From Red Alert! THE MOD REQUIRES NPatch SE #0019 TO FUNCTION CORRECTLY WHICH...

Post comment Comments  (30 - 40 of 119)
The_Mastodon
The_Mastodon Jan 7 2011, 1:10pm says:

oh well I still think the nuke is way under powered, anyways the you Npatch link in the mod disription doesn't work when I click it(have I've seen that before :d), it says "Internet Explore couldn't load the page. can you give me another link or maybe fix the link in the disription.

+2 votes     reply to comment
The_Mastodon
The_Mastodon Jan 7 2011, 12:34pm says:

The Para troopers and sky sentry/spy satelite doesn't work, when they have charged/loaded and you click them nothing happons they just start re-charging/loading can you please fix this? For I believe you can accomplish perfection, thank you.

+2 votes     reply to comment
The_Mastodon
The_Mastodon Jan 7 2011, 12:43pm replied:

Oh and one more thing, the Nuke seems WAY under powered could you please make it as devasting as a real nuke? and make the cost 5000+ or just make it alot more powerfull. I alway been so disapointed by the originale nuke from RA1.

oh thanks for the quick reply :)

+2 votes     reply to comment
Orac|
Orac| Jan 12 2011, 5:00am replied:

Well, the Nuke in RA always seemed to me to be a tactical nuclear weapon rather than some earth splitting super-superweapon. Personally, this is the way I prefer my SWs, anti-turtling measures but not massively overpowered in every situation.

Brilliant mod, btw. I'm still playing it :D

+2 votes     reply to comment
DazJW Creator
DazJW Jan 7 2011, 12:43pm replied:

Sounds like you don't have Npatch installed.
Go to the mod's download listing and click on "read more +".

And no, I won't be changing things like that beyond how they are in Red Alert. That would defy the point of the mod.

+2 votes   reply to comment
bartpp7
bartpp7 Nov 27 2010, 6:31pm says:

Daz will you be changing over from NPSE to ARES by chance?

+2 votes     reply to comment
DazJW Creator
DazJW Jan 3 2011, 6:27am replied:

I've reworked the mod so it doesn't need any of the extra patches. One or two things aren't quite the same but it's better for compatibility, makes it easier to use and means the mod won't be broken by things being changed in the third party patches.
Whether I'll ever get the thing out I don't know, it's still on my desktop as a thing to do but I'm not doing any modding at the moment. I've moved to doing photography.

+2 votes   reply to comment
TiberFCSL
TiberFCSL Oct 24 2010, 6:08pm says:

I've seen the screenshots and WOW!!!! what a great mod!!!!! But I don't like some of the graphics, even when they are not bad at all. I'll be clear because I want to help: the construction yard and its straight lines, the upper part of the gap generator, the low poly count of the soviet barracks render, the little size and not-black-color of the Iron Curtain and the over-sized Allied turret heads. I think everything else is almost perfect.
I don't want to be annoying, but do you remember what was Paradox Device? It was a similar mod with the same objective as this one, but it's dead from a long time ago. The good news is that they released lots of SHPs on PPM, free for everyone, and honestly, most of them look far better than the ones from this mod. So I recommend you to check them out and maybe do some replacements to make your mod better, here's the link: Ppmsite.com
Keep the good work!!!!!!!! Now I'm downloading the beta, can't wait to see it!!!!!!!!

+2 votes     reply to comment
DazJW Creator
DazJW Jan 3 2011, 6:35am replied:

Yeah, I do remember Paradox Device. I remember Merophage from when he was called Spider-man_2099. In fact I think it was him who sent me some RA2 colour scheme textures (Soviet/Allied/Yuri colours) that were used on the ICFRA! units before I changed it to remappable only.
I agree their graphics are better than mine - Merophage is a much better modeller than me - but they went for an RA2 level of graphics while I've tried to keep a only-slightly-better than Red Alert lever of graphics so those shps aren't really suitable for ICFRA!.

+2 votes   reply to comment
0rca234
0rca234 Sep 22 2010, 7:28am says:

I just wanted to say that this mod is superb. The building graphics are done very authentically and this mod really does re-create the feeling of the original Red Alert.
1 thing I noticed is that some of the sounds are a bit different from the original (like the defense turret). Unless you intended for the sounds to be arranged from unit to unit differently.

+2 votes     reply to comment
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Release Date
Released Oct 12, 2007
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Highest Rated (3 agree) 7/10

Very nice designs based on original C&C: Red Alert, that's all.

Jan 12 2011, 4:20am by Darkkoril

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