It Came From Red alert! is a mod that brings the original Red alert into Red alert 2: Yuri's Revenge.
It requires Red alert 2: Yuri's Revenge V1.001.
Beta Releases 1 and 2 do not require additional patches, Beta Release 2.5 requires Rock Patch 1.08SE for all features to work correctly, Beta Release 3 requires NPatch Special Edition #0019 or newer for all features to work correctly and Pre-release Candidate 1 does not require any additional patches.
ICFRA! has had over 86000 downloads across its various releases.

If you have difficulty uninstalling the mod then read this post.

The mod was started on 25th November 2006 and was first publicly announced on the 29th November 2006. Beta R1 was released on the 1st of December 2006 followed by BR2 on the 2nd of January 2007. Like BR2 before it work has immediately began on BR3, but some serious errors found in BR2 lead to an BR2.5 bugfixing release on the 7th of January. BR3 was released 14th October 2007.
Pre-Release Candidate 1 was released on 20th December 2012 so that the latest version of the mod from my computer was actually available to people.

The mod originally started as a coding-only mod so that I could play something resembling Red Alert with the newer interface features like right click scrolling and turned into something way beyond that. It's been consistently popular since the first version was released with a steady trickle of views and downloads even to this day.

Thank you all for the kind comments the mod has received over the years and I'm sorry I never managed to finish it, especially as it got so close to being totally done.

Image RSS Feed Latest Screens
ICFRA PRC1 Deactivation Prompt ICFRA PRC1 File List Post Images
Blog RSS Feed Post news Report abuse Latest News: Some ModDB profile housekeeping and a different download format

0 comments by DazJW on Aug 2nd, 2013

There were some articles in the "Features" section of the ICFRA ModDB profile that were written before ICFRA PRC1 was released so I have updated them.

The most important one is the uninstalling article as it was showing an out of date file list and an out of date screenshot of the deactivation prompt so I fixed those.

I also updated the about article and the version information article to include the information about PRC1.

Finally I've added a different format for the ICFRA PRC1 download, called PRC1z, which has the mod's files in a .zip file rather than using the .exe launcher created by XCC Mod Creator. If you already have the mod and it is working correctly you do not need to pay any attention to the new download, it's just for people who can't get the mod to run via the .exe version.
Please note that if you use the PRC1z version you are manually copying files into your game directory to install the mod and you will have to manually delete them to uninstall the mod. Instructions and a list of the mod's files are included in the download but you should probably backup your game install directory before installing the mod just to be safe. I am not responsible for you making a mess of your game directory!

The new format is here.
And of course the .exe launcher format is still available here.

Downloads RSS Feed Latest Downloads
ICFRA! Pre-release Candidate 1z (Dec. 2012 .zip)

ICFRA! Pre-release Candidate 1z (Dec. 2012 .zip)

Aug 2, 2013 Full Version 0 comments

(Newest December 2012 Version in .zip format) After four beta releases (1,2,2.5 and 3) the number of reported bugs had flatlined, as such I was planning...

ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

Dec 20, 2012 Full Version 5 comments

(Newest December 2012 Version) After four beta releases (1,2,2.5 and 3) the number of reported bugs had flatlined, as such I was planning to release a...

ICFRA Beta Release 3 (Oct. 2007 Version)

ICFRA Beta Release 3 (Oct. 2007 Version)

Oct 16, 2007 Full Version 19 comments

(October 2007 Version with NPatch requirement) Beta Release 3 of It Came From Red Alert! THE MOD REQUIRES NPatch SE #0019 TO FUNCTION CORRECTLY WHICH...

Post comment Comments  (100 - 110 of 119)
bones2k Jul 18 2007 says:

just got the patches


+1 vote     reply to comment
bones2k Jul 18 2007 says:

1 thing



+1 vote     reply to comment
DazJW Creator
DazJW Jul 12 2007 says:

Unfortunately there's nothing I can do about it, there's no tag relating to the Chronosphere superweapon that affects the size of the area the effect is projected over.

Whenever I've tried chronoshifting more than one Demo Truck only one of them reappears at the other end. I'm not entirely sure why.
With normal tanks you can get 3 or so units in, but if I build 3 Demo Trucks and park them right next to each other only 2 are taken and only one reappears.

+1 vote   reply to comment
Goran Jul 11 2007 says:

It gives a huge advantage to the Allies this way :( At least , is it possible to make a single unit chronoshiftable ? It was like that in RA , and it would lower the advantage the Allies gain by teleporting demo trucks .

+1 vote     reply to comment
matrixnut42 Jul 9 2007 says:

Wouldn't it be possible to set the Demo Truck as an infantry unit that was built from the War Factory? I seem to remember another mod did this with Volkov; Classed as infantry, yet still built from the War Factory.

+1 vote     reply to comment
DazJW Creator
DazJW Jul 9 2007 says:

I think you're quite right and it wasn't doable in RA.
However, there isn't a tag to stop things being chronoshiftable in RA2 (everything except infantry can be chronoshifted) so there's nothing I can do about it unfortunately.

+1 vote   reply to comment
Goran Jul 9 2007 says:

As I remember , in RA1 that wasn't possible , as the demo trucks exploded . But in this mod I can easily chronoshift them into an enemy base . Are you going to/did you fix that ? Or am I wrong and Demo trucks can be chronoshifted ?

+1 vote     reply to comment
MarauderGrenadier Jun 29 2007 says:

I hope you are still on it!

+1 vote     reply to comment
Goran Jul 12 2007 says:

Well , the change is good then - who would like to get a group of demo trucks chronoshifted into their base ?

+1 vote     reply to comment
DazJW Creator
DazJW Jul 10 2007 says:

Infantry types come from the infantry type factory, vehicles come from a vehicle type factory.
In your example Volkov was probably a shp vehicle.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Yuri's Revenge Icon
Send Message
Official Page
Release Date
Released 2007
Mod Watch
Track this mod
Community Rating



73 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 7/10

Very nice designs based on original C&C: Red Alert, that's all.

Jan 12 2011 by Darkkoril

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote It Came From Red Alert! on your homepage or blog by selecting a button and using the embed code provided (more).

It Came From Red Alert! It Came From Red Alert!
It Came From Red Alert!
Last Update
2 years ago
221 members