It Came From Red alert! is a mod that brings the original Red alert into Red alert 2: Yuri's Revenge.
It requires Red alert 2: Yuri's Revenge V1.001.
Beta Releases 1 and 2 do not require additional patches, Beta Release 2.5 requires Rock Patch 1.08SE for all features to work correctly, Beta Release 3 requires NPatch Special Edition #0019 or newer for all features to work correctly and Pre-release Candidate 1 does not require any additional patches.
ICFRA! has had over 86000 downloads across its various releases.

If you have difficulty uninstalling the mod then read this post.

The mod was started on 25th November 2006 and was first publicly announced on the 29th November 2006.  Beta R1 was released on the 1st of December 2006 followed by BR2 on the 2nd of January 2007. Like BR2 before it work has immediately began on BR3, but some serious errors found in BR2 lead to an BR2.5 bugfixing release on the 7th of January.  BR3 was released 14th October 2007.
Pre-Release Candidate 1 was released on 20th December 2012 so that the latest version of the mod from my computer was actually available to people.

The mod originally started as a coding-only mod so that I could play something resembling Red Alert with the newer interface features like right click scrolling and turned into something way beyond that.  It's been consistently popular since the first version was released with a steady trickle of views and downloads even to this day.
I recommend Red Alert (and Tiberian Dawn) fans check out OpenRA at Openra.res0l.net.

Thank you all for the kind comments the mod has received over the years and I'm sorry I never managed to finish it, especially as it got so close to being totally done.

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0 comments by DazJW on Dec 20th, 2012

After four beta releases (1, 2, 2.5 and 3) the number of reported bugs had flatlined, as such I was planning to release a final version called “Release Candidate 1". Unfortunately I had a PC issue which meant I lost all my installed programs, though I still had all my backed up data. There was a lot of awkward setting up involved in creating the mod and as my interest in modding C&C games was almost non-existent at that stage I kept putting off setting everything back up so only tiny bits of work got done.

It's now five years and a couple of PC reinstalls since the last release and I'm not really into modding anything any more - but I had this newer, unfinished version of ICFRA sitting around doing nothing which I thought was a bit silly. As such I've opted to rename all the "Release Candidate 1" references to "Pre-release Candidate 1" and release the mod as it is.

The download page is here on ModDB.  There is a change list in the description along with a copy of my to do list of things that were never completed.  One of the main changes is that the mod doesn't need any additional community patches any more, it'll run with vanilla Yuri's Revenge v1.001.

There won't be any further versions unless there's something gamebreaking in this one.

This mod originally started as a coding-only mod so that I could play something resembling Red Alert with the newer interface features like right click scrolling and turned into something way beyond that.  It's been consistently popular since the first version was released with a steady trickle of views and downloads even to this day.
I recommend Red Alert (and Tiberian Dawn) fans check out OpenRA at Openra.res0l.net.

Thank you all for the kind comments the mod has received over the years and I'm sorry I never managed to finish it, especially as it got so close to being totally done.

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ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

ICFRA! Pre-release Candidate 1 (Dec. 2012 Version)

Dec 20, 2012 Full Version 5 comments

(Newest December 2012 Version) After four beta releases (1,2,2.5 and 3) the number of reported bugs had flatlined, as such I was planning to release a...

ICFRA Beta Release 3 (Oct. 2007 Version)

ICFRA Beta Release 3 (Oct. 2007 Version)

Oct 16, 2007 Full Version 16 comments

(October 2007 Version with NPatch requirement) Beta Release 3 of It Came From Red Alert! THE MOD REQUIRES NPatch SE #0019 TO FUNCTION CORRECTLY WHICH...

Post comment Comments  (90 - 100 of 112)
Goran
Goran Jul 20 2007, 7:13am says:

Damn ... Where's the edit button when you need it ...

Will there be a tech slider ?

+1 vote     reply to comment
Goran
Goran Jul 20 2007, 7:12am says:

I think so too

+1 vote     reply to comment
DazJW
DazJW Jul 20 2007, 6:23am says:

Thanks.

If you like 2.5 you're going to love R3 :P

+1 vote     reply to comment
bones2k
bones2k Jul 18 2007, 1:57pm says:

just got the patches

LOVE THIS MOD

+1 vote     reply to comment
bones2k
bones2k Jul 18 2007, 8:21am says:

1 thing

THIS LOOKS GOOD

I AM DOWNLOADING IT!!!

+1 vote     reply to comment
DazJW
DazJW Jul 12 2007, 8:47am says:

Unfortunately there's nothing I can do about it, there's no tag relating to the Chronosphere superweapon that affects the size of the area the effect is projected over.

However:
Whenever I've tried chronoshifting more than one Demo Truck only one of them reappears at the other end. I'm not entirely sure why.
With normal tanks you can get 3 or so units in, but if I build 3 Demo Trucks and park them right next to each other only 2 are taken and only one reappears.

+1 vote     reply to comment
Goran
Goran Jul 11 2007, 2:14pm says:

It gives a huge advantage to the Allies this way :( At least , is it possible to make a single unit chronoshiftable ? It was like that in RA , and it would lower the advantage the Allies gain by teleporting demo trucks .

+1 vote     reply to comment
matrixnut42
matrixnut42 Jul 9 2007, 12:58pm says:

Wouldn't it be possible to set the Demo Truck as an infantry unit that was built from the War Factory? I seem to remember another mod did this with Volkov; Classed as infantry, yet still built from the War Factory.

+1 vote     reply to comment
DazJW
DazJW Jul 9 2007, 7:06am says:

I think you're quite right and it wasn't doable in RA.
However, there isn't a tag to stop things being chronoshiftable in RA2 (everything except infantry can be chronoshifted) so there's nothing I can do about it unfortunately.

+1 vote     reply to comment
Goran
Goran Jul 9 2007, 5:55am says:

As I remember , in RA1 that wasn't possible , as the demo trucks exploded . But in this mod I can easily chronoshift them into an enemy base . Are you going to/did you fix that ? Or am I wrong and Demo trucks can be chronoshifted ?

+1 vote     reply to comment
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Released Oct 12, 2007
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Highest Rated (3 agree) 7/10

Very nice designs based on original C&C: Red Alert, that's all.

Jan 12 2011, 4:20am by Darkkoril

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