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"How do you feel? The drug is wearing off, and you'll soon be fit for duty. Allow me to introduce myself. I am Doctor Darius Kaine, your experimenter and friend...but most importantly, I am your conscience."
These are the first words you hear as you awake from a drugged stupor. Irrational Motive starts right up with the player being instructed by a grisly voice through a loudspeaker. This voice is that of Darius Kaine, a psychologist who claims to be experimenting on you. He tells you that your name and past have been erased and that your brain has been rewired to calm your violent bouts with schizophrenia.
At first you seem scared, but Dr. Kaine reassures you that there is nothing to be afraid of, and that he is in total control of your mind. He goes on to tell you are a essentially a lab rat in a maze, and you must complete a series of tasks while he and other scientists study your motives and reactions. With no real option but to listen, you cooperate...
Irrational Motive ditches the conventional shooter action for a more narrative driven adventure experience. The whole motivation to play IM lies within discovering what happens next. Progressing through the game not only develops a twisted plot but allows you to uncover the mysteries of the player's past. So with that direction in mind, the gameplay of Irrational Motive is broken down into several modes of play that all coincide throughout the game:
All the aspects of Irrational Motive's gameplay will be intertwined and work together. The goal is for the player to feel like he can choose how to go about doing certain tasks. Ultimately, you won't be given total free reign over what to do, but there are multiple ways to complete tasks.
The game is divided into Chapters and Segues. Chapters are composed of Test Buildings and the overlying task to complete the whole test. Once the player has finished the building he arrives at a Safe House, where he can rest before the next test. When the player sleeps the game initiates a Segue, which takes the form of a playable dream sequence. These sequences are usually puzzles within themselves with clues and riddles to the players past. The dreams are usually a strange amalgamation of the character's past and unconscious images and thoughts. The clues and inferences gained in these segues can prove beneficial to making choices back in the real world.
Irrational Motive is a giant step down from my previous attempt, Dust. IMs gameplay ideas are far more easy to implement, and the resource requirements are virtually nonexistent. That being said, the game will be developed pretty much entirely by me in Hammer. I will be calling on some modelers for some simple little things, but not much else. I hope you guys are interested in Irrational Motive. I'll try and keep a steady influx of updates coming in every week or so. Thanks for your time.
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Today I added some nice little aesthetic changes to the page, such as the header and footer, and the little menu option. I also added some links to track us on some other community websites such as Steam and Twitter. On top of that I released a brief feature article on Irrational Motives philosophy on puzzle design. You access that and the background story from my little quick menu.
Next week I will upload some more music and some shots of some neat new decals I am implementing into the game. So until then, see ya'!
Michael DeLally/ThreeEyedShaman
Just how will Irrational Motive be released? Plus, some info on the game dialogues.
How are puzzles tackled in Irrational Motive? What tools are at the player's disposal to complete these challenges?
A new world order hell bent on controlling the minds of the masses sets the stage for Irrational Motive's narrative.
is this dead or just late in release?
Well, it's the 5th now. At least tell us where we're at with this mod.
well i hope that it releases on the date that was announced, i'm really looking forward to this, the stealth aspect is what has me going the most. I'm hoping for it all to be good.
..woah.. i love the plot :D
Thanks. I want that to be one of the selling(or downloading, rather) points.
Sounds really nice, good luck!
Ah, so you tried to make dust? Well, Im proud of you to have stepped down and accepted a smaller-scale mod. Looking great! Oh, and will you ever rebel on the scientists? If so, you should give us guns in that part :D
Good luck, tracking!
You'll just have to wait and see! ;)
Im excited! Once again, good luck!
This looks fantasically unique. I await further news.