Iron Grip: The Oppression 1.33 Client Patch ZIP
Jul 09, 2007 Patch 7 commentsPatch Beta 1.33 for the Half Life 2 modification Iron Grip: The Oppression. ! Requires full installation of Beta 1.32

Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.
One team consists of one human player, playing a full RTS style game, building and commanding AI troops while the opposing team consisting of human FPS players only!
The new techniques provide the gamer with rising tension in a full scale city war. The beautiful fantasy architecture and other elements which colour this mod brings the player right into the Iron Grip conflict. The small cooperative aspects of the FPS team intensify the need for teamwork to an ultimate level.
Iron Grip : The Oppression is not just meant to provide new gameplay. It also gives players a small taste of what the developing Iron Grip universe is like.
Gameplay
In Iron Grip : The Oppression there are 2 teams. One is the Resistance, and the other is the Rahmos.
Rahmos contains of one main player. This player is the General of the local Rahmos forces. He starts in his HQ and commands his armies via an RTS interface. He can construct infantry and vehicles to attack the Resistance and capture their key locations. If the Resistance team grows in size, another player can join the Rahmos side.
This player also plays an RTS. However he can only command the troops which have been assigned to him by the general.
Rahmos has one General Unit which it needs to protect in order to survive. This unit can be taken over in FPS mode by the Rahmos RTS player.
The Resistance side play a pure FPS. Instead of spawning as regular troops, the Resistance players can choose a character, which they can develope throughout the game. This character is unique in weaponry as in appearance and skills and therefore can only be selected by one player. The Resistance forces earn skill points throughout the round. With these skill points they can buy new skills or revive their Hero once killed.
Their mission is to hunt down and kill the Rahmos General Unit, so anarchy will force the Rahmos City Legions to withdraw.
Rahmos on the other hand has 3 random Resistance Key Locations to secure. These are spread randomly throughout the map. If all 3 are secured by the City Legions Rahmos wins the round.
It is an exciting new cat and mouse gameplay in which the Rahmos forces outnumber the Resistance. The Rahmos vehicles are also something which the Resistance must fear. While Rahmos commands the streets, the Resistance must play smart, hide in the buildings, and work together. Don't underestimate Rahmos. Other than their large numbers they have numerous tricks up their sleeve. Guerrilla warfare is now fought...
Note: Iron Grip 1.33 now available via Crosus!
7 comments by InterfaceLeader on Sep 24th, 2007 digg this super bookmark
The Iron Grip Military section has opened up, with information on units from all areas of the Iron Grip Universe. You can also see the new designs for the shields and coat-of-arms for the various divisions in the armies.
At the moment the Military section includes information on three units, including two of the Fahrong's 'Arachnids' and one of the Rahmos airships. The entries include high quality drawings of the units, technical specs, and information about the ideal terrain and tactics for the unit.
Watch this space for information on more units
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Patch Beta 1.33 for the Half Life 2 modification Iron Grip: The Oppression. ! Requires full installation of Beta 1.32
Release 1.33 is mostly a bug-fix patch, but it also includes AwesomePossum’s new map Silberstad which you’ve all been seeing screenshots of over the past...
Release 1.33 is mostly a bug-fix patch,but it also includes AwesomePossum’s new map Silberstad which you’ve all been seeing screenshots of over the past...
Video Showcase for the upcoming Iron Grip: The Oppression Beta 1.5
Features: FIX: impulse 101 exploit. FIX: Disconnects FIX: Map rotation OPTIMIZE: netcode fixes
Features: FIX: impulse 101 exploit. FIX: Disconnects FIX: Map rotation OPTIMIZE: netcode fixes
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thx
People on our forums schedule matches to play, you could start a topic or join one of the running ones and assemble a bunch of players there :)
Hope this helps!
As for the mod, 1.5 is still WIP and after that we'll be working hard to create bots to allow skirmish play
or is there a timeframe? where magical leprechauns hop on and play? i would like to "try" this game and not play by myself XD
seems the mod is dead now.. no one plays
How many servers do you have in the list? I've only 9 servers and they're almost unused
how do you raise it? as i can't build tanks with a limit of 8
sry
mean 1.5
dmit, these news about the Rhamos heavy Cruise and Fah’ran Arcnids, just tease me up.
Cant wait for 1.35
Next version release will bring a lot of people back to it, since next release will probably be a content release I think.
I stopped playing just because I got tired of it. Updates to mods give life back into them.
*Some people I should say