Iron Grip: The Oppression 1.33 Client Patch ZIP
Jul 09, 2007 Patch 7 commentsPatch Beta 1.33 for the Half Life 2 modification Iron Grip: The Oppression. ! Requires full installation of Beta 1.32

Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.
One team consists of one human player, playing a full RTS style game, building and commanding AI troops while the opposing team consisting of human FPS players only!
The new techniques provide the gamer with rising tension in a full scale city war. The beautiful fantasy architecture and other elements which colour this mod brings the player right into the Iron Grip conflict. The small cooperative aspects of the FPS team intensify the need for teamwork to an ultimate level.
Iron Grip : The Oppression is not just meant to provide new gameplay. It also gives players a small taste of what the developing Iron Grip universe is like.
Gameplay
In Iron Grip : The Oppression there are 2 teams. One is the Resistance, and the other is the Rahmos.
Rahmos contains of one main player. This player is the General of the local Rahmos forces. He starts in his HQ and commands his armies via an RTS interface. He can construct infantry and vehicles to attack the Resistance and capture their key locations. If the Resistance team grows in size, another player can join the Rahmos side.
This player also plays an RTS. However he can only command the troops which have been assigned to him by the general.
Rahmos has one General Unit which it needs to protect in order to survive. This unit can be taken over in FPS mode by the Rahmos RTS player.
The Resistance side play a pure FPS. Instead of spawning as regular troops, the Resistance players can choose a character, which they can develope throughout the game. This character is unique in weaponry as in appearance and skills and therefore can only be selected by one player. The Resistance forces earn skill points throughout the round. With these skill points they can buy new skills or revive their Hero once killed.
Their mission is to hunt down and kill the Rahmos General Unit, so anarchy will force the Rahmos City Legions to withdraw.
Rahmos on the other hand has 3 random Resistance Key Locations to secure. These are spread randomly throughout the map. If all 3 are secured by the City Legions Rahmos wins the round.
It is an exciting new cat and mouse gameplay in which the Rahmos forces outnumber the Resistance. The Rahmos vehicles are also something which the Resistance must fear. While Rahmos commands the streets, the Resistance must play smart, hide in the buildings, and work together. Don't underestimate Rahmos. Other than their large numbers they have numerous tricks up their sleeve. Guerrilla warfare is now fought...
Note: Iron Grip 1.33 now available via Crosus!
4 comments by InterfaceLeader on Oct 2nd, 2007 digg this super bookmark
We are pleased to announce two new units for the Iron Grip Universe - both Fahrong/Confederate vehicles, the S54 Scarab and the S75 Ontos. These vehicles were developed to occupy terrain where walkers are at a disadvantage, including urban areas.
For more information on each unit, including the development history and the technical specifications, please click the appropriate image above!
For those of you that missed our previous news post, the entire Iron Grip Military section can be accessed here.
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Patch Beta 1.33 for the Half Life 2 modification Iron Grip: The Oppression. ! Requires full installation of Beta 1.32
Release 1.33 is mostly a bug-fix patch, but it also includes AwesomePossum’s new map Silberstad which you’ve all been seeing screenshots of over the past...
Release 1.33 is mostly a bug-fix patch,but it also includes AwesomePossum’s new map Silberstad which you’ve all been seeing screenshots of over the past...
Video Showcase for the upcoming Iron Grip: The Oppression Beta 1.5
Features: FIX: impulse 101 exploit. FIX: Disconnects FIX: Map rotation OPTIMIZE: netcode fixes
Features: FIX: impulse 101 exploit. FIX: Disconnects FIX: Map rotation OPTIMIZE: netcode fixes
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Hmmm...
This mod has great potential, I just wish they had at least a limited number of spots on the Rahmos side for human "Sergeant" positions where the NPC soldiers can be bound to a player as though they were squad captain or something.
Also some inside maps would help too, like infiltrating a palace or fortress or even the inside of one of the airships.
I really like the style, but Id rather be able to play the Rhamos side as a non general position. It would balance things out better that way too.
Why here is no players? When I try to search servers there is none on them. I really would like to have more population on this mod. I like It very much.
Same here. NO servers to play from. NEED at least 1 dedicated.
Rahmos is played by 1 player, that controls and builds an NPC army :)
haha, I like this mod. It's very fun, especially when you are Rahmos and you go out with your NPC troops and fight the resistance. So fun when you get sniped and lose, lol.
wait a mintute... if the resistance get less guys and can not get vehicles... doesn't that mean they'll lose all the time?
The Resistance actually wins most of the time - only the most competent of Rahmos generals actually manage to win.
Like moi. =]
I don't like this Mod. Sorry.
Voted for in MOTY :D
Looks wonderful. I can't wait to try out the final release.