Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.

Report article RSS Feed Iron Grip Behind the Lines: Sound Design video + Devastator Tank!

Things are starting to come together as we enter the second month of 2006. With most resistance weapons completed and rigged, and about all the vehicles completed we’re well on our way to begin testing soon. Hence we have signed on with Fyght Club; the clan who will be responsible for the Beta-Testing

Posted by OmeVince on Jan 31st, 2006

Things are starting to come together as we enter the second month of 2006. With most resistance weapons completed and rigged, and about all the vehicles completed we’re well on our way to begin testing soon. Hence we have signed on with Fyght Club; the clan who will be responsible for the Beta-Testing of Iron Grip: The Oppression.

We are also busy arranging plenty of game servers so hopefully upon launch there will always be a slot available :P Nevertheless, there’s still some significant work to be done before release so we’re not there yet. As for now we have a full “behind the scenes” review of the Iron Grip sound design along with a video interview of Vance Dylan who is leading the sound development.


Also we have another graphical update for you. The heaviest piece of weaponry Rahmos uses in its own urban areas.
Despised by most officers, when there’s covering it up, its better to level the entire area and start over. And what better to use than the Devastator tank!

User Posted ImageUser Posted ImageUser Posted Image

This mighty metal beast is slow and weakly armored but once it fires it can cause massive damage. Good news for the Resistance, it needs to deploy to fire, so better avoid this thing deploying or face the consequences!

That’s it for now! More updated coming soon! Visit our site for more information and larger images: www.isotx.com

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stringed_Evil
stringed_Evil Feb 2 2006, 6:33am says:

Even if you're a mod leader and aren't particularly interested in spending time on sound design, there are people who might really like to inject your project with some custom, dedicated sound - The same way concept artists and modellers might like to join a mod to showcase their work, sound artists are the same.
Very cool vid Sonic, this is really something to appriciate.

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Smoke_Max
Smoke_Max Feb 1 2006, 7:22am says:

Wow.. that a really good tank... I cant wait for this mod.

+1 vote     reply to comment
Crispy
Crispy Feb 1 2006, 7:34am says:

I knew Sonic was a pr0 but seeing all the lewt in his room just hits that point home. I agree and disagree with some points raised in the video, though.

Modding has, and always will be in its baser form, something that's done in the comfort of your own home for little or no cost. Modders always start small, and that's not to say that mods can't start small and work their way up as they concentrate on bringing in more advanced features, and so although I think sound design is something that can really add to a game, it's not something that can be done to the level Sonic Valley is capable of without expensive equipment and extensive knowledge. There's nothing wrong with not replacing original game sounds if you simply don't have the tools needed (not everyone has a studio in their bedroom with access to multi-channel mixing desks, or the money to pay for it).

However, I agree with what Sonic is trying to do for sound in game design. It's something that really gets left out of mods far too much, and requires as much discipline and allows for as much creativity as other areas of development. His message is sound enough (excuse the pun!), but I think he's being unrealistic to write off mods because they haven't got expert soundmen and equipment involved in the project. Even a simple music score to highlight key moments in the game can greatly improve the playing experience; Afraid of Monsters is a testament to that. And, like I said, as a mod gets bigger and desires to achieve greater things, sound experts like those at Sonic Valley and little-known groups like Scottish-based Avionix can be contacted to give the gameplay that edge over its previous incarnations.

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Crispy
Crispy Feb 1 2006, 11:29am says:

If you could make a basic intro tutorial for scoring music or doing sound design in general, I'm sure people would try it out. It wouldn't have to be anything special, maybe a few links/descriptions of basic hardware and software (maybe links to shareware versions) that are essential for your novice sound designer, and online communities to check out. I think that if there were more knowledge of the tools (especially the software), people would be tempted to try out a bit of sound design.

And ripping from films definitely shouldn't be encouraged. I agree with you 100% on that.

+1 vote     reply to comment
JoeX111
JoeX111 Feb 1 2006, 4:07pm says:

A tutorial like that would be fantastic. I know my brother, who is really into a lot of the sound work on gaming, would appreciate it.

Otherwise, another awesome update.

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Released Oct 24, 2007
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Iron Grip : The Oppression (Half-Life 2)
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