Introduction
Iron Europe is a World War I mod for the Mount&Blade; Warband Napoleonic Wars DLC. Our goal is to immerse players in the brutal battles of WWI. Players will have the opportunity to fight it out, for France or for Germany, in the trenches and in no man's land. Play as an expendable rifleman grunt, a brave officer leading from the front, an artillerymen supporting your comrades from afar, or an elite assault trooper, spearheading attacks.Use bolt-action rifles, machine guns, and pistols to take down enemies from a distance or close in and engage in brutal hand to hand combat with knives, clubs, and the trusty bayonet. A host of features, including whistles, bleeding, bandaging, and grenades have been added to bring the WWI experience to life.

Features
-Two Factions: French Third Republic, German Empire. Fight for the French Third Republic or the German Empire. These mighty titans of Europe have different strengths and weaknesses which players can discover and use to their advantage.
-Wide variety of classes: Each class is unique, with it's own advantages, disadvantages and equipment sets. Apart from typical, expected classes such riflemen, officers, and artillerymen, you'll have the opportunity to play as a support trooper, helping your comrades with ammunition and bandages. Or instead, be an elite Stormtrooper, serving the Vaterland by overrunning enemy defenses and striking deep into their territory. Yet more opportunities await you as a French trench sweeper, a Chauchat gunner or an armored German sentinel.
-Tons of New Weapons: A wide range of killing instruments are at your disposal including bolt-action rifles, revolvers, semi-autos, machine guns, sniper rifles, knives, clubs and bayonets.
-Grenades: Use grenades to assault enemy positions. There are several different types, including both fuse and percussion grenades. Each has unique characteristics, for example, the M16 Stielhandgranate has long range but is awkward to carry while the F1 grenade can be carried in great numbers but cannot be thrown very far. Several Stielhandgranates can be bundled together to form a concentrated charge. There are also place-able grenade launchers and rifle grenades.
-Medical System: Taking a large amount of damage causes bleeding which can be stopped with bandages, carried by support troopers and medics. Medical classes can provide treatment with morphine.
-Ammunition Crates: Support troops can carry ammo crates around the battlefield, allowing comrades to resupply.
-Heavy Machine Guns: Heavy machine guns can be carried around the battlefield and are highly effective in holding positions. Cut down advancing enemy forces with automatic firepower.
-Whistles: As an officer, rally your men and sound the charge with a whistle.
-Binoculars: Binoculars come in handy when you're a sniper, artilleryman or officer. Locate enemy positions and plan accordingly.
-Artillery: Rain fire on your enemies with infantry support guns, field guns and trench mortars.

Other Links
TaleWorlds Thread
Flying Squirrel Entertainment Thread
Steam Group
Mundus Bellicus Thread(French)

Installation Instructions
To get the latest version of the mod, first install 1.0 and then install the 1.21 patch.

Image RSS Feed Latest Screens
French Sentry Uniform & Armor French Rifle Grenadier Equipment Render French Rifle Grenadier
Blog RSS Feed Report abuse Latest News: Developer Blog #4 - Balloons, Bullets, and Bombs

3 comments by Rigadoon on Aug 25th, 2014

Welcome to developer blog number four, 'The Baillie Blog'. Within this short piece, I intend to show you some of the features I have been working on with the team recently. These include, Observation Balloons, A Particle Makeover, and a new artillery shell; the Shrapnel Shell.

Before we get on to the features I listed above, I shall address some of the questions people have been asking recently. You can feel free to post any question you may have as a reply to this thread. Many of you have been asking about the possibility of adding the siege gamemode back into the game, to this I answer, we have beaten you to it!

Iron Europe 2.0 will feature an 'Assault' gamemode. This works entirely the same as the siege gamemode, however, will provide much broader gameplay situations. For example, the 'Assault' gamemode could include a siege on a fortress such as Fort Douaumont, however, it could also include planned offensives such as the Battle of the Somme.

To kick this idea off, I have produced a map entitled 'Gallipoli'. The features a beach assault making use of driveable boats. Once the beachhead is captured, the attackers must cross a barbed wire filled gulley, and then up towards the flag; an artillery position overlooking the battleship filled sea.

'What is that curious sausage in the sky?' This is the Observation Balloon which shall feature in Iron Europe 2.0. Coded by myself with much help from experienced coders such as Vincenzo and Beaver, whom I am very much grateful to, this balloon is fully available for players to jump in, and winch up. The balloon is made up of a wicker basket, and a large balloon. These are modelled and textured by Rigadoon, our beloved mod leader.

Understandably, you may be thinking that this balloon could be a little overpowered as the perfect spot to call in artillery or snipe from. It is for this exact reason, that the balloon has been made fully destructible.

This now brings me nicely on to our next port of call; bullets, or rather, a particle makeover for IE 2.0.

Some people may have noticed the poor quality of some of the particle effects in IE 1.0. I take full responsibility for this stupidity, however with the planning on IE 2.0, I have tried to regain my good name by revamping the particles in Iron Europe! We have new gun smoke, artillery, explosions, balloon effects and much more! Most noticeably, however, is the addition of bullet casings flying out of guns when they are used.

The video below will demonstrate this.

Also in the video I just mentioned, is a demonstration of the new shell available for artillery to use in IE 2.0. In it's current state, the shell will burst over the spot where the artillery is aimed, and rain down shrapnel on the enemy. As my video demonstrates, when aimed correctly, the effect can be pretty devastating.

As with every mod or update, Iron Europe 2.0 will take time to complete. However, Iron Europe 1.21 is currently playable, and with your help, a playerbase can be made on the servers. Recently, we have been getting 15+ players on the servers daily, with it even reaching 30 at times. Popular times for this are during the evening for GMT.

In addition, the Iron Europe weekly events are once again up and running, at maximum capacity. For the most part, they have been running smoothly, with occasional crashes, which will be fixed as soon as possible. These events have already provided us important feedback which we will take into account in our development of 2.0. Iron Europe Public Event
We would also appreciate anyone with mapping ability, who can keep breathing life into the IE community by adding new maps playable in events and on public servers.

Last, but by no means least, is the British unit poll. For Iron Europe 2.0, we are planning to give specific names to regiments taking part in the game, a system you may be familiar with from NW. We also want to give the community a say in which regiments to choose. This blog’s poll will focus on a regiment to represent the UK’s British troops. While these results will be taken into account, the final say will lie with the developers. Click here to vote!

As always, thanks to those who continue to support us.

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Patch 1.21

Patch 1.21

Apr 20, 2014 Patch 26 comments

Patch 1.21 fixes some issues in 1.2 and adds a couple new animations.

Patch 1.2

Patch 1.2

Mar 29, 2014 Patch 24 comments

Patch 1.2 is here. We apologize for the long wait for the patch. We have identified and fixed what we believe was the main issue causing the serious lag...

Iron Europe - WW1 Mod Patch 1.1

Iron Europe - WW1 Mod Patch 1.1

Feb 15, 2014 Patch 40 comments

- Added some active and alive agent and players checks to a few client side events - You can no longer attach bayonets to the Chauchat - Fixed the bandages...

Iron Europe - WW1 Mod Released!

Iron Europe - WW1 Mod Released!

Feb 14, 2014 Full Version 50 comments

Greetings everybody! The day you've been eagerly anticipating is finally here. For some of you, due to time zone differences, this may have com a bit...

Post comment Comments  (50 - 60 of 728)
Luthre
Luthre Aug 12 2014, 2:41am says:

Can you make this mod able to be playable for battle or is it just conquest?

+1 vote     reply to comment
Rigadoon Creator
Rigadoon Aug 12 2014, 4:23am replied:

It is playable for battle. When 2.0 releases, we may have a separate server for battle.

+3 votes   reply to comment
Luthre
Luthre Aug 13 2014, 4:04am replied:

And also any possible timings for when the version of 2.0 will be out?

+2 votes     reply to comment
FrapesSalonika
FrapesSalonika Aug 11 2014, 6:44am says:

Check this out!

You can join here:

Fsegames.eu

+2 votes     reply to comment
Rigadoon Creator
Rigadoon Aug 12 2014, 6:23am replied:

The event went very smoothly. There was no lag with over a hundred players and only a single crash. I hope more people will join us next week.

+1 vote   reply to comment
Rigadoon Creator
Rigadoon Aug 11 2014, 12:43am says:

Do you guys have any suggestions for a regiment/battalion to represent regular British troops in the mod?

+1 vote   reply to comment
Luthre
Luthre Aug 10 2014, 7:27am says:

How do you set up the mortars and the French Heavy Machine Guns? They dont work?

+1 vote     reply to comment
FrapesSalonika
FrapesSalonika Aug 10 2014, 11:43am replied:

You rightclick! It doesn't matter where you are aiming.

+1 vote     reply to comment
kifferkumpel
kifferkumpel Aug 5 2014, 10:27am says:

I would love to see an irish brigade in the game. most of the people doesnt remember irishmen fought for the commonwealth in ww1 (for example check out the 16th irish division).

+2 votes     reply to comment
Rigadoon Creator
Rigadoon Aug 8 2014, 2:15am replied:

Any specific regiment from the 16th Division you are particularly interested in seeing?

+1 vote   reply to comment
An_Faolchú_Games
An_Faolchú_Games Oct 10 2014, 11:42pm replied:

.

+1 vote     reply to comment
kifferkumpel
kifferkumpel Aug 8 2014, 5:43am replied:

My favorite regiment is the royal dublin fusiliers, it serfed in a lot of important battles in ww1 (for example gallipoli or passchendaele).

+1 vote     reply to comment
An_Faolchú_Games
An_Faolchú_Games Oct 10 2014, 10:41pm replied:

Ah yeah, they are the best man! Plus its really the only Irish Regiment I know :P.

+1 vote     reply to comment
An_Faolchú_Games
An_Faolchú_Games Oct 10 2014, 11:41pm replied:

Scratch that.

+1 vote     reply to comment
Rigadoon Creator
Rigadoon Aug 11 2014, 8:43am replied:

Thanks for the suggestion. We'll consider it.

+3 votes   reply to comment
An_Faolchú_Games
An_Faolchú_Games Oct 10 2014, 11:45pm replied:

What about the 10th? They fought at Gallipoli like the Dublin Fusiliers and Munster Fusiliers and my favorite... Connacht Rangers, but that's because Connacht is my favorite.

+1 vote     reply to comment
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Platform
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Release Date
Released Feb 13, 2014
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Highest Rated (18 agree) 10/10

From my time with the press copy, I've found that this game is absolutely next-gen. Taking the already astounding M&B engine and taking it to all new heights. This includes the DirectX11 beard physics. I found the opening cutscene very emotional, it struck my soul and immersed me into the story-driven world of Iron Europe. The only downside to this game so far, is the lack of a download link. Edit: Download link has been released, as well as an update to the game platform to enable Oculus Rift…

Feb 14 2014, 5:46pm by IllusiveCam

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