Patch 1.21 fixes some issues in 1.2 and adds a couple new animations.
Iron Europe is a World War I mod for the Mount&Blade Warband Napoleonic Wars DLC. Our goal is to immerse players in the brutal battles of WWI. Players will have the opportunity to fight it out, for France or for Germany, in the trenches and in no man's land. Play as an expendable rifleman grunt, a brave officer leading from the front, an artillerymen supporting your comrades from afar, or an elite assault trooper, spearheading attacks.Use bolt-action rifles, machine guns, and pistols to take down enemies from a distance or close in and engage in brutal hand to hand combat with knives, clubs, and the trusty bayonet. A host of features, including whistles, bleeding, bandaging, and grenades have been added to bring the WWI experience to life.
-Two Factions: French Third Republic, German Empire. Fight for the French Third Republic or the German Empire. These mighty titans of Europe have different strengths and weaknesses which players can discover and use to their advantage.
-Wide variety of classes: Each class is unique, with it's own advantages, disadvantages and equipment sets. Apart from typical, expected classes such riflemen, officers, and artillerymen, you'll have the opportunity to play as a support trooper, helping your comrades with ammunition and bandages. Or instead, be an elite Stormtrooper, serving the Vaterland by overrunning enemy defenses and striking deep into their territory. Yet more opportunities await you as a French trench sweeper, a Chauchat gunner or an armored German sentinel.
-Tons of New Weapons: A wide range of killing instruments are at your disposal including bolt-action rifles, revolvers, semi-autos, machine guns, knives, clubs and bayonets.
-Grenades: Use grenades to assault enemy positions. There are several different types, including both fuse and percussion grenades. Each has unique characteristics, for example, the M16 Stielhandgranate has long range but is awkward to carry while the F1 grenade can be carried in great numbers but cannot be thrown very far. Several Stielhandgranates can be bundled together to form a concentrated charge.
-Medical System: Taking a large amount of damage causes bleeding which can be stopped with bandages, carried by support troopers and medics. Medical Corp classes can provide treatment with morphine.
-Ammunition Crates: Support troops can carry ammo crates around the battlefield, allowing comrades caught in prolonged combat to resupply.
-Heavy Machine guns: Use heavy machine guns to hold of the enemy charge! Heavy machine guns can be moved around and are highly effective against anything that moves.
-Whistles: As an officer, rally your men and sound the charge with a whistle.
-Binoculars: Binoculars come in handy when you're a sniper, artilleryman or officer. Locate enemy positions and plan accordingly.
-Sniper Rifles: Shoot of your enemies helmets with this highly accurate scoped Rifle.
-Artillery: Rain fire on your enemies with infantry support guns, field guns and trench mortars.
To get the latest version of the mod, first install 1.0 and then install the 1.21 patch.
Hopefully, the lack of new information hasn't given the impression that the mod has been abandoned. The team has been hard at work improving the mod, taking into consideration the suggestions and criticism we have received. All aspects of the mod will be refined and some widely requested new features will be added. These changes will culminate in a large update called Iron Europe 2.0. This developer blog will cover a small portion of our overall plans for the update.
More dynamic gameplay is one of our main focuses. An issue that lots of people have reported is that on each map, the factions will always capture and hold the same flags, round after round. Due to the respawning of defenders and lack of cover, it is almost impossible to capture points, leading to repetitive gameplay. A start to fixing this is to lock spawning on flags where combat is happening. This will remove the frustrating moments when you're trying to cap a flag and get shot in the back due to a spawning defender. As well, our current maps will be reworked to provide more cover, allowing for easier movement between flags. New maps will also be made with this in mind. As a result of these changes, game-play will be much less repetitive and more tactical.
As many of you have guessed, the United Kingdom will be making its appearance in IE 2.0. A big thanks to Docm, his contribution of a Canadian Uniform gave us a huge head start.
We have plans to add different regiments to each faction, meaning that you might see Scottish, Canadian, Australian and other Dominion troops as part of the new UK faction as well as the Foreign Legion and Bavarians for France and Germany, respectively. However, depending on how we progress in the coming weeks, they may or may not be part of the upcoming update. Still, if there is a particular regiment you would like to see in the game, let us know and we would be happy to consider your suggestion.
More info on our plans for Iron Europe 2.0 will be released in future developer blogs. We believe that an update of this size will be able to revive the mod as there is plenty of room for improvement and NW still maintains a sizable player-base. If you enjoyed playing the mod when it was populated, please help us to rebuild the community so that you can do so once again upon the release of IE 2.0. As always, thanks to those who continue to support us.
Highest Rated (17 agree) 10/10
From my time with the press copy, I've found that this game is absolutely next-gen. Taking the already astounding M&B engine and taking it to all new heights. This includes the DirectX11 beard physics. I found the opening cutscene very emotional, it struck my soul and immersed me into the story-driven world of Iron Europe. The only downside to this game so far, is the lack of a download link. Edit: Download link has been released, as well as an update to the game platform to enable Oculus Rift…
Feb 14 2014, 5:46pm by IllusiveCam