This update we take you into the battlefields that you'll be fighting on, demonstrating our trench system, deployable ammunition crates, and mortars.
A lot of you have been wondering about the promised mapping module for some time now. I'm happy to say that we're close to finishing it. There are some bugs to work out and more props to add but we're getting there. You can now create very complex trenches, with small dugouts, mortar/mg positions, and even bunkers. As well, a ton of props have been added, allowing you to "decorate" your trenches with trench walls, duckboards, firesteps, phones, lamps, ammunition crates, barbed wire and more.
Keep in mind that this map is incomplete and will probably never be complete because it is just for demonstration.
Many props and textures are from Lucke189's WWI OSP and AndreusAs was generous enough to allow us to use his sandbags from his mod. Big thanks to them.
Here's a closer look at some barbed wire props that KArantukki created. These can be placed as scene props or constructed by engineers.
As well, you may have recognized the French 58mm Mortar from previous updates. It is now complete and fully functional, capable of providing artillery support from the safety of a trench. This is the first artillery piece we've implemented and you can expect many more to come.
Finally, KArantukki's ammo crates. Support troops can carry these around and deploy them when their comrades are low on ammunition. It will not be unlimited and further testing will be needed to determine how it should be limited.
Check out the videos section to see a demonstration on the mortar and deployable ammunition crates.
More news on the mapping module and more artillery is sure to come in the future. In other news, a couple aesthetic changes have been made. You now see more recoil in the firing animations and grenade smoke has been significantly reduced. Keep leaving us tips on how we can improve the mod. Thanks for checking out this update! Be sure to join our steam group.