You walk through an empty barn and peer out over a large field of wheat blowing in the wind. As you tread over the mud soaked terrain, you feel the whiz of enemy machine gun bullets fly past you. You crawl on your stomach almost the entire field and come out amongst a line of trees on the flank of the enemy. Slowly but surely, you pick off the machine gunners and men laying in the shadows of trees... Iron Europe is world war one modification for the unreal 3 engine. It combines intense action with historical realism and cinematic gameplay. The mod has been in development for over a year now, focusing on research first and foremost. The first public release of the game will include German forces against the British expeditionary forces(BEF).
2 comments by cheesemcboots on Nov 12th, 2009 digg this super bookmark
Hello Everyone, As you may or may not know, November 11th marked the 91st Anniversary of the Armistice in Europe, bringing about an end to The First World War. Since that day, people around the world continue to mark November 11th as a solemn reminder of the sacrifices of the young men and women who went overseas to preserve freedom for their people. And those that still uphold those values today, and are overseas as we speak, fighting for you. Putting their lives on the line.
Let us not forget the sacrifices of these brave men and women. Please, if you know anyone who is currently serving, or has served in the armed forces overseas, honour them. Use this one day to show them how much you appreciate the privileges and freedoms you have today, that they defend.
Lest We Forget... "
-Javex
Work continues as normal for IE. October and November have been good to us so far. We have two new members to introduce, Miro! as he's known around here, is our new texture artist, and our other new member is WillB, who's work you can see a bit below.

As you can see, this will be our German MG crewman for our 1915 maps. We try to take as much care as possible when it comes to uniforms. They're much more complicated then they first appear, especially the German ones, Different tunics for Prussia and Bavaria, different cuffs and button arrangements. There's also the fact that uniforms changed some much after the first year of the war, and continued changing in some cases. So getting the uniforms correct is a long process, we've got tons of information to process, organize, and then give to the modelers and texture artists. But we're trying to make IE as accurate as possible. So if you notice anything inaccurate, tell us.
We also have a very nice static mesh to show off.

This is the British 18 Pounder. I have to say that it won't be a usable, but it's still nice to look at. You'll see one or two of these lying around in some of our early war maps. That's all for us now, stay tuned for the next update, and by the way, we're still looking for members so if you want to help out feel free to drop off an application.
Please visit us at,
Ironeuropegame.com
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I hope this will get released...
I cant wait to kill some british!!!
Hey thanks for the info i will check out the game.
WOW this is awesome mate ive been waiting ages for a World War one game and I am going to get unreal tournament just for this mod. Great work im looking forward too the release.
Dont get UT3 for this. We are modding for a game that is not out yet entitled Red Orchestra: Heroes of Stalingrad. It is a UE3 game, and HoS isnt a choice on here yet, hence the UT3 choice.
HoS is going to be a great game in it's own right, so check it out!
so this will be for RO Heroes of Stalingrad ( if that is the name of "RO2" :P ) when will RO HS relase ??
we are not sure mate. have a look here
Forums.tripwireinteractive.com
How about the UDK?
While we could do the mod on the UDK and get started now, a lot of the things we would need are already going to be in HoS. For example, all of the ballistics code will already be done for us, and it will be done right from the get-go. Not saying we couldnt do it ourselves eventually, but that is a rather large task for the small team that we are. Besides, with all that extra work, we'd probably have a release about the time that HoS is scheduled to come out anyway, if not later.
ok ty :P gonna check it out
thanks mate.