Invasion 1944 2.65 Patch
Feb 10, 2013 Patch 2 commentsVarious fixes. Extract and overwrite files from 2.6 full release and 2.61, 2.62, 2.63, and 2.64 patches.
22 comments by Invasion1944 on Mar 15th, 2013

Work has begun on an ArmA 3 version of our extensive WW2 total conversion mod. For those unfamiliar with our work, our total conversion as we prefer to call it, Invasion 1944 is a World War Two based combined arms simulation. We've previously released dedicated versions for the original Operation Flashpoint (now ArmA:Cold War Assault), ArmA, Arma2, and Combined Operations.
The ArmA3 release will not be a direct port of the existing mod from ArmA2, rather we'll be focusing content of the initial release using only the highest quality work, and starting to replace older models that don't look as good as they once did in the new engine. We'll also be looking to take advantage of all the new features such as the new clothing slots for customizing your soldiers and better physics for vehicle handling.
As always our prime focus will be on the western front conflict, but we are open to branching out and exploring more than France, with ArmA3's base setting of the Greek islands a Mediterranean setting seems like a great choice for a new terrain and conflict to explore. We're also not limiting exclusively to the year 1944 so let us know what you'd like to see. The ideas currently being tossed around are Sicily, Italy, and Africa, with the odd mention of Holland. We will be porting some of the current maps but not all of them, as a lot of ArmA2 content will have to be replaced (or ported with BI's permission) before they can be released.
We'd love to hear from the community about where you would like to see the mod going, what features you'd like to see, what bits from the current or old versions you want back, and most of all what you enjoy playing, whether its huge team versus team multiplayer missions, focused solo campaigns, small co-op scenarios, or large scale persistent battlefields (hey we can dream!) let us know.
Invasion 1944
2013
Invasion-1944.com
Various fixes. Extract and overwrite files from 2.6 full release and 2.61, 2.62, 2.63, and 2.64 patches.
Various fixes. Extract and overwrite files from 2.6 full release and 2.61, 2.62, and 2.63 patches.
Various fixes. Extract and overwrite files from 2.6 full release and 2.61 and 2.62 patches.
Various fixes. Extract and overwrite files from 2.6 full release and 2.61 patch.
Various fixes. Extract and overwrite files from 2.6 full release.
Invasion 1944 v2.6 7Zip, download from MODDB or www.invasion-1944.com
Highest Rated (4 agree) 10/10
SUPER AMAZING. THERE IS NOTHING LIKE THIS IN THE WHOLE WORLD. DOWNLOAD. BUY. PLAY. ENJOY. BLOW. YOUR. MIND!!!!!!
Feb 26 2012, 4:29pm by Gervaise
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Press Escape and access the menu, pretty sure there's no need for such drastic measures unless you are having some other game issues. The planes not killing the player is a bug that will be fixed in the upcoming plane overhaul with patch 2.7.
I don't know if you have found what is cousing this, but in case you didn't, it's the module '[I44] Wounding - Enable Player-effects'... I've "tested" it and when I didn't have it on the map at the editor I was dying like I should, whereas when I did have it on the map I wasn't... I hope this helps a bit.
Version 2.65 archive now available on Armaholic - Armaholic.com
Version 2.65 is now available on Play withSix, archive versions coming soon! Invasion-1944.com
this is sooo sick, its just like brothers in arms exept fun
A note to anyone running the beta patches on ArmA2, the most recent versions are causing serious issues with I44 features, recommend you roll back to Build 100697 available here Downloads.bistudio.com or directly from Play withSix updater.
uhhh reworked Tank penetration system is bugged i think. Tiger (panzer VI) cannot destroy one sherman from 100m and even at point blank.
We cannot provide tech support through a comments section. Please either refer to our main website forums of Dev-Heaven support site. Definitely seen a tiger take a Sherman so it sounds like you're having a specific issue rather than a mod bug. Use Dev-heaven.net or Forum.invasion-1944.com and we'll do our best to help.
Our missions are included with the downlaod package, the install instructions (check the documentation folder) describe where the files are and where they need to be moved to, please consult them or our download page Invasion-1944.com