A Quest For Understanding: The Last Beacons of Hope

An Immersive lore story line expansion, with Role Playing Game infused in its very core!

While we all enjoyed Oblivion, I think we can all agree that there was something missing from the formula. Choices and Consequences, memorable and interesting characters, quest diversity,more than one perspective, and a multitude of RPG elements. However with this mod there exists these beacons of light. They may be hidden by adversity, politics, stereotypes, fear, and hatred but.... If you can find these beacons and nurture their growth you can bring the light of diversity, intrigue, emotion, and understanding back to Cyrodiil!

This is a quest mod which takes elements from lore, past elder scrolls games, and quality western RPGs to bring you a completely new and improved questing experience!


1: Proper implementation into your game world. No giant buildings suddenly popping up in populated areas of cyrodiil, no sudden quest updates, no NPCs hunting you down to tell you about some grand opportunity. This mod will have no immediate impact on your world, there are countless things for you to do in this mod, but they are all for you to discover... not be forced on you.
2: New join-able guilds with quests and advancement systems unlike any other Oblivion guild.
3: More than 15,000 lines of dialogue
4:New, and interesting characters to meet, and develop alongside through dialogue, quests, and their reactions to both. Also we understand that aesthetics important like dialogue and gameplay; as such seeing as how the mod centers around the characters you meet we offer several facial options so you can customize your new friends and enemies to your liking. :)
5:Massive replayability thanks to a very non-linear and responsive quest and story structure.
6: Dozens of quests with diverse objectives, and ways to achieve them so the mod remains fresh all the way through, and even after.


The Shivering Isles DLC. Nothing else!

The topic for the non-integrated version


Download Integration: The Stranded Light


Possible isolated plugins with their own unique features and expansions on story/characters

Details, and background of features

Version 1.0 has been released as 4-11-11, with this the mod is finished, any further updates will be bug fixes, isolated add-ons, or technical updates.

In total, Integration: The Stranded Light offers more than 80 quests, five guilds, although of course not all quests are part of guilds. Additionally a whole lot of features, that will enhance Cyrodiil greatly.

An important aspect of Integration: The Stranded Light is discovery. A lot of mysteries and surprises are waiting for you to be found and solved. Over eighty quests. Five guilds, of which two are in direct conflict with each other. Choices and consequences. Very dialog heavy, including dialog trees, arguing and a lot more you won't see in Vanilla Oblivion. Use of the "Telvanni Tileset" and other resources for some unique places. The riddle of a lost city will play a role.

Changing the face of Cyrodiil sounds easy - just take a look at the smoldering ruins of Kvatch. How about changing the world for the better, for once? Every organisation begins small, with just a little headquarters somewhere. Though if you succeed in helping a guild to grow, attracting new members, an expansion may happen. Maybe an outpost here or there? What if their goal goes even further? There's enough unclaimed land on Cyrodiil's map for experiments!

Third-party optional add-ons:

(These are for the version with requirements, but they can easily be used with the Integrated version by changing the masters with Wrye bash)
As an additional gift there's also an Unique Clothes AddOn for EC available. Make sure to read the readme.

There's now another module: If you're unhappy with my faces, LazyMonk contributed an alternative to them. Use Wrye Bash's "Import NPC Face" feature for it. (Now if you're unhappy with both my faces and LazyMonks alternative faces, then I fear you'll have to edit the NPCs yourself .)

The Highly recommended Ohmes-Raht voice pack which gives Ohmes-Raht players and NPCs their own voice for greetings, combat grunts,etc.

3 small changes by Rylasasin. Read the readme for more info.

Better Telvanni normals by ishmaeltheforsaken. Improves tthe graphical quality ofthe telvanni tileset. (Alternate DL)

A dialogue mod by rylasasin adding race recognition and other such recognitions to the normal Oblivion quests. (Discussion topic)
Thread VIII
Thread IX
Thread XI
I like to thank everyone who refrained from doing bloody frustrating things. It was you for whom I created Integration: The Stranded Light. I hope you'll enjoy the mod. And especially I like to thank everyone who had contributed resources, most importantly Bleral! !

Image RSS Feed Screens
Mir Corrup reborn 2 Mir Corrup reborn Merendin Hall, portraits of the founders.

The No requirements version is now......

Get it from here!

The quests, resources, installation, etc. are all reported to be working perfectly. All you need is Shivering Isles and the above download. Included in the above package is an installation option which will allow you to enjoy the quests, gameplay, stories, characters, and every amazing facet of Integration with NO impact on your game's core-gameplay experience!

Ever since I first heard about Integration I fell in love, so much so that any hoops I had to jump through to play it were not an issue, but what did disappoint me was how so many people were unable to play it due to some rather harsh and major game changing requirements. I liked the requirements, but I can understand the hesitation to try the mod with all that it required you to do, and I looked forward to the day that anyone and everyone could experience the pinnacle of quest/mission mods for themselves. Well that day has come. After roughly three months of development Integration: The Stranded Light Integrated is now available for all to enjoy. It's pretty much the same mod, just now with no requirements and no gameplay changes!

No requirements version now in final stages!

No requirements version now in final stages!

4 years ago News 0 comments Report

Testing for the version without mod requirements(Race balancing project, and less annoying magic experience) is now reaching it's release. Just one more...

Testers needed for a reduced requirements version! (No more RBP or LAME)

Testers needed for a reduced requirements version! (No more RBP or LAME)

4 years ago News 0 comments Report

Due to high demand a version of Integration that does not require the gameplay mods: Race Balancing Project(RBP) or (Less Annoying Magic Experience) will...

Integration: The Stranded Light version 1.0 released!

Integration: The Stranded Light version 1.0 released!

4 years ago News 0 comments Report

Just when you thought a diamond couldn't get any brighter the final polish has now been applied to Integration, but fear not there's still more to come!

Several new things, and an update!

Several new things, and an update!

4 years ago News 1 comment Report

Some minor updates being worked on by bg2408; adding more flare dialogue to some of the less talkative characters. The Ohmes-Raht voice pack has been...

Integration: The Stranded Light includes more than 80 quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore. It delivers a seamless integration of Cyrodiil and Shivering Isles along with other lore races. A...
NPC faces Refined/Revamped

NPC faces Refined/Revamped

2 years ago Skin Pack 0 comments

The primary tester/suggester/advertiser for Integration has also taken up refining the faces some. Phoenix1213 has created two additional options in changing...

Better Telvanni Normals Add-on

Better Telvanni Normals Add-on

5 years ago Textures 0 comments

Replacement normal maps for Jon Satriani's Telvanni Tileset.

Miscellaneous Rylasasin plugins.

Miscellaneous Rylasasin plugins.

5 years ago Other 0 comments

Three Small edits: One removes the 'Sexy walk' animation from the romanceable NPC, and the other two allow you to decorate all of the Stranded Light outposts...

Integration Alternate NPC Faces plugin

Integration Alternate NPC Faces plugin

5 years ago Skin Pack 0 comments

There's now another module: If you're unhappy with my faces, LazyMonk contributed an alternative to them. Use Wrye Bash's "Import NPC Face" feature for...

Post comment Comments  (20 - 30 of 49)
QuakeRiley Jul 11 2010 says:

During the Crazy Cat Lady quest she will smash the bottle if you just give it her so can you reverse pickpocket her to give it her? I didn't think of this and by the time I thought of it I didn't have a save for back then. Also if you release Vrjekke when your further in the relationship does Tesh always have a bit of a hissy fit?

+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Jul 12 2010 replied:

For The Crazy Cat Lady it's a unforeseen consequences type thing. If you steal the Laughing tome from her , or do something else (I think it's agree to do "Fate sealed in red" and go through with it.) If you do either of those things she won't trust you enough to drink the cure.

Yes I'm fairly certain Tesh always gets upset. There was a bug where if you were at the end of the romance and you did it Tesh wouldn't respond because she had no lines for it. A fix was made for the person having the problem to test, but I never looked at what the solution was myself... I assume it was just another form of her yelling at you and leaving you.

+1 vote   reply to comment
QuakeRiley Jul 12 2010 replied:

You didn't say about reserve pickpocketing. I'm not sure because it might be like with the posion apple they will eat it without knowing.

+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Jul 12 2010 replied:

Well I checked, and it seems if you completed the romance and let Vrj move in Tesh will agree to keep an eye on her and watch your back, but threatens that you're "treading on thin ice".

It also sets a value called TeshUnGone... which I assume means she doesn't leave.

I'll PM you the link to the fix

+1 vote   reply to comment
QuakeRiley Jul 2 2010 says:

I really find that the more melee skills are quite useless during most quests. During Lost Child I just though "Why can't I just threaten this little guy so he'll go off home?" I really find that all the magic skills are quite useless.

+1 vote     reply to comment
QuakeRiley Jul 8 2010 replied:

PS. during the Golden Brush quest I couldn't get the chest. I found it (on top of the roof of the breakfast thing next to Mania's side)yet nothing comes up when I look at it, grab it or do anything to it but in the console it is perfectly reconised as a wooden chest. It's a major inconvinence.

+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Jul 8 2010 replied:

I thought that was fixed... is the chest upside down? The jewelry box has some wonky activation box, so you either have to get it from the right angle, or tcl into the roof.

tcl= a console command.

You could probably also just select the box with he console and type: activate .

+1 vote   reply to comment
QuakeRiley Jul 8 2010 replied:

Thanks. I actually removed the mod then restarted it which I find to be more pleasing since I was goign to anyway but after doing several SL quests which I can do I have yet to have the Lost Child quest avabible.

+1 vote     reply to comment
QuakeRiley Jul 10 2010 replied:

Scratch that, After all of the art guild (forget the name) quests the SL quests are alive! Hurray!

+1 vote     reply to comment
MadGodXD Jun 27 2010 says:

I'm sure i installed something wrong, because when i add the data files and launch the game, most of the NPC's eyes turn black and some of the heads don't load, so you can see right through them :S can anyone help?

+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Jul 1 2010 replied:

You forgot the installation files for RBP:

+1 vote   reply to comment
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Released 2008
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1 year ago
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