A Quest For Understanding: The Last Beacons of Hope

An Immersive lore story line expansion, with Role Playing Game infused in its very core!

While we all enjoyed Oblivion, I think we can all agree that there was something missing from the formula. Choices and Consequences, memorable and interesting characters, quest diversity,more than one perspective, and a multitude of RPG elements. However with this mod there exists these beacons of light. They may be hidden by adversity, politics, stereotypes, fear, and hatred but.... If you can find these beacons and nurture their growth you can bring the light of diversity, intrigue, emotion, and understanding back to Cyrodiil!

This is a quest mod which takes elements from lore, past elder scrolls games, and quality western RPGs to bring you a completely new and improved questing experience!


1: Proper implementation into your game world. No giant buildings suddenly popping up in populated areas of cyrodiil, no sudden quest updates, no NPCs hunting you down to tell you about some grand opportunity. This mod will have no immediate impact on your world, there are countless things for you to do in this mod, but they are all for you to discover... not be forced on you.
2: New join-able guilds with quests and advancement systems unlike any other Oblivion guild.
3: More than 15,000 lines of dialogue
4:New, and interesting characters to meet, and develop alongside through dialogue, quests, and their reactions to both. Also we understand that aesthetics important like dialogue and gameplay; as such seeing as how the mod centers around the characters you meet we offer several facial options so you can customize your new friends and enemies to your liking. :)
5:Massive replayability thanks to a very non-linear and responsive quest and story structure.
6: Dozens of quests with diverse objectives, and ways to achieve them so the mod remains fresh all the way through, and even after.


The Shivering Isles DLC. Nothing else!

The topic for the non-integrated version


Download Integration: The Stranded Light


Possible isolated plugins with their own unique features and expansions on story/characters

Details, and background of features

Version 1.0 has been released as 4-11-11, with this the mod is finished, any further updates will be bug fixes, isolated add-ons, or technical updates.

In total, Integration: The Stranded Light offers more than 80 quests, five guilds, although of course not all quests are part of guilds. Additionally a whole lot of features, that will enhance Cyrodiil greatly.

An important aspect of Integration: The Stranded Light is discovery. A lot of mysteries and surprises are waiting for you to be found and solved. Over eighty quests. Five guilds, of which two are in direct conflict with each other. Choices and consequences. Very dialog heavy, including dialog trees, arguing and a lot more you won't see in Vanilla Oblivion. Use of the "Telvanni Tileset" and other resources for some unique places. The riddle of a lost city will play a role.

Changing the face of Cyrodiil sounds easy - just take a look at the smoldering ruins of Kvatch. How about changing the world for the better, for once? Every organisation begins small, with just a little headquarters somewhere. Though if you succeed in helping a guild to grow, attracting new members, an expansion may happen. Maybe an outpost here or there? What if their goal goes even further? There's enough unclaimed land on Cyrodiil's map for experiments!

Third-party optional add-ons:

(These are for the version with requirements, but they can easily be used with the Integrated version by changing the masters with Wrye bash)
As an additional gift there's also an Unique Clothes AddOn for EC available. Make sure to read the readme.

There's now another module: If you're unhappy with my faces, LazyMonk contributed an alternative to them. Use Wrye Bash's "Import NPC Face" feature for it. (Now if you're unhappy with both my faces and LazyMonks alternative faces, then I fear you'll have to edit the NPCs yourself .)

The Highly recommended Ohmes-Raht voice pack which gives Ohmes-Raht players and NPCs their own voice for greetings, combat grunts,etc.

3 small changes by Rylasasin. Read the readme for more info.

Better Telvanni normals by ishmaeltheforsaken. Improves tthe graphical quality ofthe telvanni tileset. (Alternate DL)

A dialogue mod by rylasasin adding race recognition and other such recognitions to the normal Oblivion quests. (Discussion topic)
Thread VIII
Thread IX
Thread XI
I like to thank everyone who refrained from doing bloody frustrating things. It was you for whom I created Integration: The Stranded Light. I hope you'll enjoy the mod. And especially I like to thank everyone who had contributed resources, most importantly Bleral! !

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Mir Corrup reborn 2 Mir Corrup reborn Merendin Hall, portraits of the founders.
Blog RSS Feed Post news Report abuse Latest News: Integration: The Stranded Light now standalone with no mod requirements!

4 comments by JC_Fenix on Sep 11th, 2011

The No requirements version is now......

Get it from here!

The quests, resources, installation, etc. are all reported to be working perfectly. All you need is Shivering Isles and the above download. Included in the above package is an installation option which will allow you to enjoy the quests, gameplay, stories, characters, and every amazing facet of Integration with NO impact on your game's core-gameplay experience!

Ever since I first heard about Integration I fell in love, so much so that any hoops I had to jump through to play it were not an issue, but what did disappoint me was how so many people were unable to play it due to some rather harsh and major game changing requirements. I liked the requirements, but I can understand the hesitation to try the mod with all that it required you to do, and I looked forward to the day that anyone and everyone could experience the pinnacle of quest/mission mods for themselves. Well that day has come. After roughly three months of development Integration: The Stranded Light Integrated is now available for all to enjoy. It's pretty much the same mod, just now with no requirements and no gameplay changes!

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NPC faces Refined/Revamped

NPC faces Refined/Revamped

Jun 1, 2013 Skin Pack 0 comments

The primary tester/suggester/advertiser for Integration has also taken up refining the faces some. Phoenix1213 has created two additional options in changing...

Better Telvanni Normals Add-on

Better Telvanni Normals Add-on

May 24, 2010 Textures 0 comments

Replacement normal maps for Jon Satriani's Telvanni Tileset.

Miscellaneous Rylasasin plugins.

Miscellaneous Rylasasin plugins.

May 24, 2010 Other 0 comments

Three Small edits: One removes the 'Sexy walk' animation from the romanceable NPC, and the other two allow you to decorate all of the Stranded Light outposts...

Integration Alternate NPC Faces plugin

Integration Alternate NPC Faces plugin

May 24, 2010 Skin Pack 0 comments

There's now another module: If you're unhappy with my faces, LazyMonk contributed an alternative to them. Use Wrye Bash's "Import NPC Face" feature for...

Post comment Comments  (10 - 20 of 49)
bighed23 Aug 31 2011, 11:21pm says:

umm whats the max level??

0 votes     reply to comment
QuakeRiley Sep 1 2011, 5:09am replied:

Max level? For what?

+1 vote     reply to comment
bighed23 Sep 1 2011, 5:22pm replied:

you know how when you level up 10 skill points, you gain a level and then you could add points to your stats.

0 votes     reply to comment
QuakeRiley Sep 1 2011, 6:57pm replied:

You're asking it here? Well I don't believe there is a limit.

+2 votes     reply to comment
bighed23 Aug 31 2011, 11:27am says:

do you need archive invaludate, script editor, and that mod manager?
could you create spells in this mod?

+1 vote     reply to comment
QuakeRiley Aug 31 2011, 9:29pm replied:

Yes you can create spells in the mod, I believe there are three spell makers.

+1 vote     reply to comment
QuakeRiley Aug 28 2011, 11:08pm says:

For some odd reason, S'araina has disappeared. This is bothersome.

+1 vote     reply to comment
MadGodXD Aug 28 2010, 3:35pm says:

For some reason, when i try to use this mod none of the hair/eye/body models work even if i uninstall all but the mod's requirements. why is this? (E.G. the place where the eyes should be are empty, letting you see through to the wall behind)

+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Aug 29 2010, 1:25pm replied:

You forgot to install the resources for RBP:

+1 vote   reply to comment
GUYVER! Aug 15 2010, 11:28am says:

Ive enabled Race Balancing and Less annoying magic with the Oblivion Mod Manager but when i try to enable the Integration Data file it just crashes out : /

Any quick way i can test if Race Balancing and Annoying magic are working?


+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Aug 21 2010, 4:00am replied:

Well make sure the Bgmagicev, and bgbalancingev esps are checked in the data files. Also you will need to have shivering isles and the most recent official patch, as well as the most recent versions of LAME and RBP of course.

Also if you made any personal edits to LAME or RBP that might be the cause. Additionally you'll want to load Integration after RBP and LAME. You can also check Wrye bash for any esps displaying red, those usually are a sign of crash causing mistakes.

If all of that is good then I can't really think of why your game is crashing, unless there's like some truly major incompatibility going on.

+1 vote   reply to comment
QuakeRiley Jul 11 2010, 12:25pm says:

During the Crazy Cat Lady quest she will smash the bottle if you just give it her so can you reverse pickpocket her to give it her? I didn't think of this and by the time I thought of it I didn't have a save for back then. Also if you release Vrjekke when your further in the relationship does Tesh always have a bit of a hissy fit?

+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Jul 12 2010, 12:46am replied:

For The Crazy Cat Lady it's a unforeseen consequences type thing. If you steal the Laughing tome from her , or do something else (I think it's agree to do "Fate sealed in red" and go through with it.) If you do either of those things she won't trust you enough to drink the cure.

Yes I'm fairly certain Tesh always gets upset. There was a bug where if you were at the end of the romance and you did it Tesh wouldn't respond because she had no lines for it. A fix was made for the person having the problem to test, but I never looked at what the solution was myself... I assume it was just another form of her yelling at you and leaving you.

+1 vote   reply to comment
QuakeRiley Jul 12 2010, 1:18pm replied:

You didn't say about reserve pickpocketing. I'm not sure because it might be like with the posion apple they will eat it without knowing.

+1 vote     reply to comment
JC_Fenix Creator
JC_Fenix Jul 12 2010, 1:07am replied:

Well I checked, and it seems if you completed the romance and let Vrj move in Tesh will agree to keep an eye on her and watch your back, but threatens that you're "treading on thin ice".

It also sets a value called TeshUnGone... which I assume means she doesn't leave.

I'll PM you the link to the fix

+1 vote   reply to comment
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Released Nov 2008
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