The Insurgency is here! - modern infantry combat on valve's source engine.

Overview:

o free total conversion, -- only a Source-based game and Steam required
o chain of command -- commanders control their squad/cell with ease
o morale -- morale system encourages teamplay
o customizable gameplay -- "insurgency map configuration" system
o reinforcement waves -- unique reinforcement wave system
o depth of realism -- iron sights, free aim, recoil, bullet penetration, weapon weights, and more
o no bullsh*t hud -- only see what's important, when it's important
o weapon caches -- used for rearming on the battlefieldĀ 

Join us on IRC @ #insurgency on GameSurge

Q.What is Insurgency?
A. Insurgency ("INS") is a total conversion modification (multiplayer) for Half-Life 2, which runs on Valve's Source game engine.

Insurgency takes you across the modern battlefield, engaging in intense firefights and battles as a member of either a highly organized and equipped conventional force (US Marines), or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent (Insurgents).

Intense realism will keep you alert as you and your team try accomplish the mission's objectives. Specified roles are included within each Squad that make up your team's Platoon. Command and control from a 4-soldier Fireteam, to an 8-soldier Squad, up to a 32-soldier Platoon. A unique point system ensures that online combat veterans will be rewarded for their leadership and tactical abilities so that they can rise through the ranks and command the platoon.

Grab one of the many weapons in the arsenal and join the fight using guerrilla tactics against the powerful enemy, fire RPGs at enemy infantry, or deploy your machine gun to take down entire platoons!

Q. Where can I download the mod?
A. Insurgency is available on Steam, Valve's online distribution system. If you already own a Source-based commercial game such as Half-Life 2 (or any of its episodes), Portal, Counter Strike: Source or Team Fortress 2 you will have Insurgency listed under your "My Games" list on your Steam client. You can install Insurgency from there and you the game will receive automatic updates as soon as they are available.

Q: Will Insurgency take advantage of HDR/Phong, etc?
A: Yes.

Q. How much will Insurgency cost?
A. It's free! You just need to have another Source-based videogame to be able to play.

Q. Where can I find more information about the mod?
A. Please visit Insmod.net for detailed information on all aspects of Insurgency: Modern Infantry Combat.

Q. Where can I find support / other players?
A. Please visit our website at Insmod.net and our forums at Forums.insmod.net and be part of our active community! You can also visit the section dedicated to Insurgency at the Electronic Sports League site to find INS clans or other players.

Q. I would like to help, are you looking for anyone in particular?
A. We are always looking for talented level designers, coders or artists. Please see the Help Wanted section of our Moddb for details! If you need to get in touch, send an e-mail to: mail@insmod.net

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Blog RSS Feed Report abuse Latest News: Insurgency Beta 2.1 RC getting ready to go!

18 comments by Dr_Spielmann on Jun 27th, 2008 digg this super bookmark


The objective of this release, as most of you will probably know already, is to test it with your help during a few weeks, collecting feedback and suggestions. After those few weeks, we'll tweak the final version with your suggestions and release Insurgency Beta 2.1. Forum threads and feedback questionnaires will be put in place immediately after release in order to better gather all your impressions.

One of the latest images of ins_buhriz, included in 2.1RC


This version has been in development for 6 months. It's primary goal has always been to become the last major release of Insurgency under the previous generation of the Source engine (INS 3.0 will work under the Orange Box engine). This doesn't mean we'll stop supporting it as soon as it's out: on the contrary, minor updates and extra contents that we didn't have time to include in this version are already scheduled and will be released during the summer.

We want INS 2.1 to have a code base solid enough to be enjoyable on public servers and clan matches, and to serve as the basis for Insurgency leagues and championships. This is the reason why we have chosen to deploy it first as a release candidate and not as a beta: we still think that you'll want to tweak the game closer to perfection, so we're giving you the chance to do that.

Many of you have asked about a release date. We're still under the last polish passes and the installers have yet to be built. However, this is only a matter of days. That's it, folks, neither weeks, nor months. We are very happy to say that the last private beta tests have yielded excellent results. The new maps are very playable, they will all be included in the release and, although the final verdict belongs to you, they offer new and exciting gameplay elements that are likely to change the way INS is played. The new shader effects add immersion and atmosphere, the new animation system lets you focus on the game and the tactics, not limiting you with clunky, artificial limitations.

Open spaces and realistic terrain are the trademark of this large map

But in any case, we think that the best way to introduce you to Insurgency Beta 2.1 RC is to post the changelog and known issues list. This changelog is not 100% complete or final yet, but we can assure at this stage that, in any case, any variation from this list would be due to some minor additional fixes that might still make it into the RC build.

BETA 2.1 RC Changelog

Key Features

  • Includes all the patches and hotfixes from 2.0 onwards (2.0b, 2.0d, 2.0e).
  • Improved server stability.
  • Improved client stability.
  • Immersive game experience with new suppresion and concussion and damage effects.
  • Four new maps:
    - ins_abdallah (pre-beta)
    - ins_buhriz (beta)
    - ins_haditha night
    - ins_samawah day.
  • Improved weapon system, new weapon sway system.
  • Head sway while walking has been improved.
  • Modular weapon accuracy modifier has been implemented.
  • Redesigned spawn protection system implemented on all maps.
  • Implemented slow crawling during reload.
  • Improved movement system:
    - Reload while sprinting.
    - Strafe while sprinting.
    - Walking, leaning and aiming (at the same time) is now possible.
  • When prone and using ironsights, you will now be able to crawl slightly without popping out of ironsights. If you move too fast or too much, you will pop out of ironsights, then pop back in automatically once you've stopped crawling.
  • Removed knives and bayonets from the game.
  • "mp_fadetoblack" cvar has been implemented for league play.
  • "wait" cvar has been implemented for league play.
  • New cvar ins_squadshuffle lets server admins manage the randomize weapons option on round restart (default: off)

Other Fixes & Changes

  • Sniper rifle aiming has been fixed.
  • Improvements and fixes to all maps, including performance optimizations and fixes for several reported exploits.
  • Improved animation code. Smoother head sway while moving.
  • Many new weapon sounds.
  • New and improved soundscapes in several maps.
  • Bullet ricochet effect has been removed.
  • Improved HUD: less intrusive, compass removed. Only the "new" objective indicator system is present, and it can be toggled on/off and flashed on screen.
  • Some iron sights have been adjusted (taken further away from the player).
  • Some frequent DX9-related crashes have been fixed.
  • Reduced ladder climbing speed.
  • Improved Al-Kadesiah scope / animations ("black scope bug" fixed).
  • Al-Kadesiah 3D-scope allows now a bit of lateral vision (doesn't cover the entire screen).
  • Players will now be able to use and reload an M203 properly when picking up an M16/M203 from the ground.
  • Fixed RPG requiring two right clicks to unshoulder after firing.
  • Fixed scoped view while leaning for the sniper rifles.
  • Fixed commander objectives having wrong colours.
  • Prevented several objects that provide cover from disappearing depending on the players view distance.
  • Fixed long distance texture problems while in scoped view.
  • Improved weapon data values. Some values may vary between the release candidate and the Beta 2.1 Release version.
  • Fixed animation latency issue for systems with lower performance.
  • Improved overhead maps.
  • Changed teammate colors in overhead map.
  • Changed player icons in overhead map.

Here you can find the list of known issues for 2.1 RC - hey, work on INS never ends!

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Downloads RSS Feed Latest Downloads
Insurgency Client Beta v2.1 RC2

Insurgency Client Beta v2.1 RC2

Aug 01, 2008 Full Version 23 comments

Insurgency (INS) is a total conversion mod for Valve Software's Half-Life 2, powered by the Source Engine. INS immerses the player in an intense online...

Insurgency Server Beta v2.1 RC2

Insurgency Server Beta v2.1 RC2

Aug 01, 2008 Server 0 comments

These are the official server files for Insurgency, the popular modification for Half-Life 2. Both linux and Windows servers should use this download.

Insurgency Beta 2 Teaser (640x480)

Insurgency Beta 2 Teaser (640x480)

Oct 22, 2007 Movies 0 comments

Teaser Video for the upcoming version of Insurgency: Modern Infantry Combat (Beta 2). The new video shows some of the most important features included...

Insurgency Beta 2 Teaser (1280x960)

Insurgency Beta 2 Teaser (1280x960)

Oct 22, 2007 Movies 0 comments

Teaser for the upcoming version of Insurgency: Modern Infantry Combat (Beta 2). The new video shows some of the most important features included in this...

New weapons animation video

New weapons animation video

Sep 24, 2007 Movies 0 comments

This is a new video from the development team that shows work in progress on the new weapons animations.

Windows server 1.1a hotfix

Windows server 1.1a hotfix

Aug 06, 2007 Patch 2 comments

An updated server.dll file for the 1.1a hotfix.

Comments  (70 - 80 of 1,348)
stevealmighty
stevealmighty Sep 10 2008, 4:37pm says:

i get an error that stops me joining the first time i try on this game
but on other mods when i get this error like dystopia i can click cancel and rejoin right away
what im saying is add a damn cancel button to the join menu
i would play this game if it had one instead of the annoying wait to join a server that i have now

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan Sep 27 2008, 9:05am replied:

You probably don't have the latest client installed (RC2).

0 votes     reply to comment
gokusuper5
gokusuper5 Aug 26 2008, 12:48pm says:

one of the best valve multiplayer mods since counter-strike

+5 votes     reply to comment
Phalxor
Phalxor Aug 27 2008, 12:35am replied:

what the heck does valve multiplayer mod mean?

+1 vote     reply to comment
Mruiz525
Mruiz525 Sep 7 2008, 3:01pm replied:

meaning valve made the engine probably

+1 vote     reply to comment
stevealmighty
stevealmighty Aug 26 2008, 9:19am replied:

no it isnt

-1 votes     reply to comment
me+moddb=awsome
me+moddb=awsome Aug 31 2008, 12:03pm replied:

Oh yes it is

+5 votes     reply to comment
stevealmighty
stevealmighty Sep 5 2008, 11:33am replied:

oh no it isnt

-2 votes     reply to comment
me+moddb=awsome
me+moddb=awsome Sep 15 2008, 8:13am replied:

What are you retarded?

+1 vote     reply to comment
death5421
death5421 Sep 19 2008, 4:47am replied:

hes either retarded or trolling.

+2 votes     reply to comment
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Platform
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Developer
Insurgency Team
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Release Date
Released Jul 2, 2007
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