Although the road to release was a rocky one at best, the Insurgency team has beaten the odds and created a product worthy of the 2007 Mod of the Year crown. They've had their critics, have been periods where many considered the mod abandoned, but as the old saying goes if something is worth doing it is worth doing well and that is exactly what they have done. Built from the ground up on the source engine, this video combines images and short clips from the Insurgency development process which chronicles the mods start 5 years ago to the present. Jump the video to read what the Insurgency team had to say about it.
With this video we've tried to give a small insight of the creation process of Insurgency: Modern Infantry Combat, from the first design documents and sketches to our latest release. We browsed through countless files and screenshots from the first builds, and selected the ones we thought were most representative: the early concept art, for example, that really helped outlining the mod's appearance, still looks as good as it did 5 years ago. People may also notice the screenshots from very early exercises that were not more than a few models in Garry's mod or a new weapon put into a source game.
The screenshots of INS_Baghdad show how much work it takes to effectively design, create and improve a multiplayer map, so many things have changed since it was first laid out that it's hardly recognizable, although there are a few things that remain untouched. This is one of the most well-known maps of Insurgency, with its intense street firefights, so we thought about showing how it was born, and how did it evolve to what it's now.
There are many small details included in this video: scenes from previous trailers, internal jokes, images of the coverage we've received from the press during this time, etc. It's difficult to summarize 5 years of development into a video documentary, and we thought it was too long already, so we had to leave a lot of very interesting parts of our story out. Think about it as a tribute to former developers, without whose work INS would have never been made, our player community, our friends from other teams, and all the people that have made this achievement possible.
I liked this mod alot.. but the latest patch destroyd in my opinium most of the realism(ex one shot to chest dead.
//Raden
well YOU try living after getting shot in the chest.
Hahhahah! That was funny.
But not only is Dethtoll funny, Dethtoll is right.
No! you missunderstanding me ^^
I ment that before.. in the first versions you died of like one shot to the chest THAT I LIKED!
Now it takes often 3-5 rounds to kill someone.. THAT I DONT LIKE.
Otherwise its still playable but I hope they fix that in the next version/patch
//Raden
You havent played the latest patch then. 2.0e fixed that...
haha very good point, you cant complain anyway this mod is amazing :)
How does it ruin your opinion of realism?
You DO die with one shot in a chest.
Oh I'm sorry Raden I only read your top post.
give a try: Shoot yourself few times.
Good gameplay this mod has. The maps are also fitting very nice in the theme.
The gameplay to me is nothing new, but I give the mod credit for being very well presented.
This mod would kick-butt if it remembered its just a game and not real life.. I know its supposed to be ultra-realistic.. but dayum! add some arcade feel (cod4 did a good job with this)
I almost fall asleep between spawns and end up getting the crap scared out of me when I get shot.
Compared to games like ArmA, or even PR, Insurgency is actually fairly arcade. It's certainly very fast paced and emphasizes shooting each other over tactical movement.
I agree, and I actually didn't quite like it because of this fact, given the feel of everything and what I read I was half-expecting something closer to the America's Army's style of gameplay. Right now I think it's just character movement and (third person) animation that bugs me, it feels very "floaty" and still recognisable as HL2 mechanics, and I feel takes away from the general sense of realism the team hopes to achieve. That's not to say I don't admire the work put into this mod, in fact it is already rather outstanding in all aspects, so of course I'm just nitpicking. Keep up the good work guys, it's great quality through and through.
I love the looks of this mod but I can't say I really like the gameplay. One shot kills are fun with much faster games like quake, I dont want to be camped to death by a bunch of idiots with one shot kills. Hope something changes with this mod and I might try it again :P
As a beta we are always editing our gameplay to make it work :) until we get it right it will be a beta. But i think the main goal we are looking for isnt realism but more tactical immersing gameplay :)
Those of you looking for less floaty animations will probably find a lot to like in our next version, Beta 2.1.
This is still a work in progress, so in due time we'll achieve the balance of realism and enjoyable gameplay we all want.
INS is fun for me. I don't need to label it to play it!
Congrats to the team and the super hard work!
The hard work put into this mod certainly shows up in it's quality, nice video guys.
That was nice, I really enjoyed watching that. Great to see a finished mod from art to action. I'd really like to see more mods make a short like that.
A less liberal use of the apostrophe, please. [/grammar nazi]
Nice video. Congrats on MOTY, it is deserved.
the one of the best mods ever
Would so download and play, but lost my Half-Life 2 disc. Nice work though.
You dont need your hl2 disk if you remember your steam login you can dl it from steam.
oh yeah. thanks.
one of the greatest out there :D
wish there are some good servers.
Can you also play this with only source SDK base? Or do you need Half-Life 2?
Dont you need HL2 to be able to download the base?
Nope
*tear*
This mod is nice, but [nitpick]I think it would be cool to add a real-time bullet travel system like in RO, or at least a simulated projectile drop and drift in insta-hit[/nitpick]. Anyway, I must congratulate this mod on its realism, COD4 ****** me off because of the arcade elements, IMO if youre going to make a realistic game, make it bloody realistic. Dont say its realistic and then give me an Uzi and 600 bullets and let me pull off headshots at the hip. Keep doing what your doing INS team, keep it realistic, and for the love of god, dont let the CS n00bs ruin it.
one thing in this mod the us army sounds weird(or like nerds in my opinion) and it needs more voice commands for more tactics i like it very much i still want to at least hold an smg and kill an insurgent with it