Although the road to release was a rocky one at best, the Insurgency team has beaten the odds and created a product worthy of the 2007 Mod of the Year crown. They've had their critics, have been periods where many considered the mod abandoned, but as the old saying goes if something is worth doing it is worth doing well and that is exactly what they have done. Built from the ground up on the source engine, this video combines images and short clips from the Insurgency development process which chronicles the mods start 5 years ago to the present. Jump the video to read what the Insurgency team had to say about it.
With this video we've tried to give a small insight of the creation process of Insurgency: Modern Infantry Combat, from the first design documents and sketches to our latest release. We browsed through countless files and screenshots from the first builds, and selected the ones we thought were most representative: the early concept art, for example, that really helped outlining the mod's appearance, still looks as good as it did 5 years ago. People may also notice the screenshots from very early exercises that were not more than a few models in Garry's mod or a new weapon put into a source game.
The screenshots of INS_Baghdad show how much work it takes to effectively design, create and improve a multiplayer map, so many things have changed since it was first laid out that it's hardly recognizable, although there are a few things that remain untouched. This is one of the most well-known maps of Insurgency, with its intense street firefights, so we thought about showing how it was born, and how did it evolve to what it's now.
There are many small details included in this video: scenes from previous trailers, internal jokes, images of the coverage we've received from the press during this time, etc. It's difficult to summarize 5 years of development into a video documentary, and we thought it was too long already, so we had to leave a lot of very interesting parts of our story out. Think about it as a tribute to former developers, without whose work INS would have never been made, our player community, our friends from other teams, and all the people that have made this achievement possible.