A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
(courtesy of Dark Interval's dev)

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c17_02 New Shotgun Model by Mambridge Development Screnshots (WIP)
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9 comments by TheZealot on Jul 24th, 2014

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

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Update #2

Update #2

Jun 3, 2013 Patch 48 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 2 comments

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...



Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 22 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (70 - 80 of 356)
KINGOFCRAFT909 Apr 3 2014 says:

Is the next release going to be steam pipe compatible?

+3 votes     reply to comment
BossN00b Apr 3 2014 replied:

Yes, as Valve no longer provides the SDK Base 2007/non-SteamPipe content with updates.

+2 votes     reply to comment
Cvoxalury Apr 4 2014 replied:

But... but that means that 2007 base can finally rest free from new bugs and any mod-ruining **** Valve loves to do. Ain't it so?

+3 votes     reply to comment
BossN00b Apr 4 2014 replied:

Aye. SDK Base 2006 and 2007 are finally laid to rest, after all this years. Only the 2013 one will continue to receive updates, along the Authoring Tools for L4D and Portal.

+2 votes     reply to comment
Boonie Mar 24 2014 says:

I'm just going to nit-pick here and ask why the Conscripts' flak jackets are a lot more flexible than they should be.

+2 votes     reply to comment
Miia Mar 18 2014 says:

Why did Mambridge get banned?

+2 votes     reply to comment
TheZealot Creator
TheZealot Mar 18 2014 replied:

I'm wondering the same thing. It had something to do with alt accounts, that's all I know.

+2 votes   reply to comment
HEVcrab Mar 16 2014 says:

Hey guys and girls, here's the solution to Steampipe problem.
It's obviously the same for all HL2 EP2 singleplayer mods.

+1 vote     reply to comment
E.T.E.R.N.A.L. Mar 16 2014 replied:

This isn't working for me and I think I know why. Insolence doesn't seem to have its own gameinfo file. So I can't replace the type, developer,URL and icon lines like you said to.

I'm no expert on files like this, so I don't know if it can go by another name or not.

+1 vote     reply to comment
TheZealot Creator
TheZealot Mar 16 2014 replied:

Do you have the Source SDK Bases?

+1 vote   reply to comment
E.T.E.R.N.A.L. Mar 16 2014 replied:


+1 vote     reply to comment
Cvoxalury Mar 16 2014 replied:

The mods aren't all the same. Mods with custom code libraries differ from mappack mods and they behave diffirently.

Basically Insolence isn't EP2 mod either... it's built on the same Engine branch as Ep2 used to be on, but it isn't an Ep2 mod. None of mods with custom code are.

+1 vote     reply to comment
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Last Update
1 year ago
367 members