A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, coding help.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model

-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
(courtesy of Dark Interval's dev)

Image RSS Feed Latest Screens
New Shotgun Model by Mambridge Development Screnshots (WIP) Development Screnshots (WIP)
Blog RSS Feed Report abuse Latest News: Video Update: nether_01 by Mambridge

7 comments by 95Navigator on Feb 11th, 2014

Hey all!

After seeing the spectacular progress our mapper Mambridge made on nether_01, we decided to record a little gameplay video to show once more what we are cooking up for this project.

Without further ado, take a look:

So, what did you just saw? This is nether_01, a map located in a sewer system, which will be repurposed and included in our Under chapter, set right after the teleport failure of Kleiner's Lab. Mambridge focused on giving a particularly sudden and visceral introduction to the Combine Manhack, an enemy which the player must expect to encounter quite frequently in the underground sewer portions of City 17.

And just because we are feeling particularly nice this day, here is another sweet preview:

As the title states, this is the replacement of JoshZ's E3 2002 Shotgun which was implemented prior to the mod. While the shotgun we were using beforehand was and still is a perfect, bugless model, we needed to replace it though due to the hands being from the beta and not from the retail.

While Mambridge was replacing the model and doing needed edits for Attachments he swapped out the stock to the retail and the shotgun shell casing to use the retail also.

Because lets face it: the beta one was... sub-par compared to the retail.

JoshZ - Textures
Mambridge - Stock Replacement, Attachment placing
Valve - models/v_shotgun_dx7.mdl
Valve - Animations

So thats it for today. We hope you like both our preview of nether_01, and our new shotgun model. Thanks for following us, and stay tuned for more :)

 - The Insolence Dev Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Update #2

Update #2

Jun 3, 2013 Patch 35 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 1 comment

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...



Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 20 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (70 - 80 of 292)
DoktorAkcel Oct 3 2013, 3:36am says:

Well, just found out that you used my Poison Zombie retexture.
You've could at least ask for my permission, but... it's still bad in terms of texture. Just sayin'

+1 vote     reply to comment
TheZealot Oct 3 2013, 9:13am replied:

Really? Wafflezmanz sent it to me and told me he made it himself. If I had known that it was made by you I definitely would have asked first.

+1 vote     reply to comment
DoktorAkcel Oct 3 2013, 1:24pm replied:

Better replace it with something better as soon as you can, because overall quality is not worth it :c

+1 vote     reply to comment
Theuaredead` Oct 3 2013, 4:44pm replied:


+1 vote     reply to comment
ParticleGhost Sep 28 2013, 1:42am says:

Any updates coming soon?

+1 vote     reply to comment
Krazi-Red Sep 10 2013, 11:45pm says:

A couple things
1. your bullsquids do not attack or get attacked
2. there is no houndeye
3. rain particles are not present for me (red x's everywhere)
4. do you mind if I use your cremator model for my mod, it seems to be the only model out there atm in decent working condition.

-1 votes     reply to comment
TheZealot Sep 11 2013, 1:56am replied:

1 & 2: I'll see if our new coder can do something about this when he's not busy with other stuff.
3. I posted a fix for the broken rain in Update #2's comments.
4. That's not up to me, you'll have to ask the developer of Dark Interval, Cvoxalury, if you want to use it.

+1 vote     reply to comment
Cvoxalury Sep 13 2013, 7:27am replied:

To spare anyone's time, I say everyone can use the model and/or decompile it, I don't mind at all.

+1 vote     reply to comment
Krazi-Red Sep 22 2013, 2:26am replied:

Thank you

+1 vote     reply to comment
95Navigator Sep 14 2013, 7:51am replied:

Yes we will. Im working extensively on the exploration chapter as we speak. Dont worry, some prety cool stuff is on the way.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2: Episode Two Icon
E3 Studios
Send Message
Release Date
Mod Watch
Track this mod
First Person Shooter
Single Player
Embed Buttons

Promote Insolence on your homepage or blog by selecting a button and using the HTML code provided (more).

1,602 of 21,421
Last Update
1 month ago
317 members