A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

CURRENT INGAME ENTITIES:
-weapon_sniperrifle
-weapon_immolator
-weapon_ar1
-weapon_oicw
-weapon_smg2
-weapon_hmg1
-npc_combineguard
-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
-npc_mortarsynth
(courtesy of Dark Interval's dev)
-npc_combineelite
-npc_odell
-npc_vance
-npc_leader
-npc_conscript
-npc_conscript_rocket
-npc_cohrt
-npc_animal
-npc_gascit
-npc_bullsquid
-npc_houndeye

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RSS feed Articles

Migration

News 9 comments

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

Video Update: nether_01 by Mambridge

Video Update: nether_01 by Mambridge

News 7 comments

Because we believe a little media never hurts anybody.

News Update: We are Alive!; That Media Update; The Endless Search for Talent

News Update: We are Alive!; That Media Update; The Endless Search for Talent

News 9 comments

After some time of inactivity, we want to update you guys a bit on what is truly going on in the development of Insolence.

Now remaking the storyline, with a catch.

Now remaking the storyline, with a catch.

News 7 comments

We have been incredibly busy with Insolence, and now we have chosen to take the next step. We will be remaking the storyline from the ground up, but with...

current entity list

current entity list

News 9 comments

Know how to code, and available? Why don't you come on over and help us out?

RSS feed Downloads
Update #2

Update #2

Patch 46 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Singleplayer Map 2 comments

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...

Camocity

Camocity

Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Patch 6 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Full Version 25 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (50 - 60 of 372)
TheZealot Creator
TheZealot

So, to those of you who are wondering when the next update will be: Well, it will be a while to say the least. Despite what some insults imply, I do have a life. I don't have nearly as much spare time as I used to since I graduated High School earlier this year, and that's as personal as I'm gonna get with this. If this answer doesn't satisfy you then I'm sorry for not being on my computer 24/7 working on this and having other priorities. That, and I'm mostly working on Terminus. Insolence development might pick up when Terminus is finished, whenever the hell that'll be...

Reply Good karma+5 votes
BayExplosion
BayExplosion

Amazing work bro. Let's hope it gets better than MI crap.

Reply Good karma Bad karma+2 votes
PunishedLamia
PunishedLamia

It's OK, we can wait. ;)

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sonicbluu132
sonicbluu132

Im guessing its just me because i have no ******* clue on how to install this

Reply Good karma Bad karma+1 vote
TheZealot Creator
TheZealot

Extract it to steamapps/sourcemods. It may or may not require EP1 and EP2.

Reply Good karma+2 votes
WaterMelon1
WaterMelon1

I got it woorking but on the first chapter WHERE THE **** DO I GO?

Reply Good karma Bad karma+1 vote
TheZealot Creator
TheZealot

Down the street and through the alley

Reply Good karma+2 votes
SupaCubis
SupaCubis

I have a question. May I add you on steam?

Reply Good karma Bad karma+1 vote
WaterMelon1
WaterMelon1

What does this require i put in sources mods but it doesnt show up and i also have hl2 episode 2 and have restared steamw hat else am i missing?

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Guest
Guest

Ok,im tired of this,can somebody upload a fixed gameinfo.txt? Please?

Reply Good karma Bad karma+2 votes
Vladimirrr
Vladimirrr

When I start loading d2_airex_02 the mod crashes and I get a popup window saying "ED_Alloc: no free edicts". What could this be and how could I fix it? I can load every other airex map perfectly fine, but airex_02 does not load at all.

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Vladimirrr
Vladimirrr

I've also started playing a couple of other maps (c17_04 being one of them) and these weird red "fireworks" spam themselves wherever I go and it lags my game to hell and back. Eventually one of these occurrences gave me a crash with the error "too many indices for index buffer. . tell a programmer (32790>32768)"

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Cvoxalury
Cvoxalury

You mean bright red crosses everywhere? Those should be rain particles but they're not being precached, hence the engine 'missing particle' effect. Use r_drawparticles 0 console command to disable particle rendering, I'm not sure if there are other workarounds; forcing the game to precache the file needed doesn't help, and I think the problem lies in the rain tutorial from VDC (I assume the team tried to follow that tutorial).

For the ed_alloc thing, try launching the mod with command line parameter -max_edicts 4096 or -max_edicts 8192 added.

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Vladimirrr
Vladimirrr

Using "r_drawparticles 0" fixed the red crosses issue, however I still am getting the ed_alloc error on Air Exchange. Like I said though, it's only d2_airex_02 that fails to load.

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Cvoxalury
Cvoxalury

I'm getting the ed_alloc error on d2_aires_02 as well now (with ed_alloc 4096, 8192 and 16384 all the same). Heh. It's sort of inconsistent and different to track down. I'll let know if I find a way to prevent it.

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TheZealot Creator
TheZealot

I apologize for the issues, airex_02 runs fine on this end so it's pretty difficult for me to find out what the problem is.

Reply Good karma+1 vote
Kamza Creator
Kamza

If it means anything now, its a response from the engine when it renders to many objects at the same time. In this case entities. Some crafty areaportals will solve this problem.

Reply Good karma+1 vote
Cvoxalury
Cvoxalury

I know what that error mean, but how can entity number vary from player to player? What changes it? If there is an answer to this question, it would be an answer to the error.

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TheZealot Creator
TheZealot

Do you have EP1 and EP2? The Hunters might cause this.

Reply Good karma+1 vote
Vladimirrr
Vladimirrr

I do have EP1 and 2 installed and ran them at least once and from what I understand I need at least Ep2 to run this mod.

Reply Good karma Bad karma+1 vote
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