A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

CURRENT INGAME ENTITIES:
-weapon_sniperrifle
-weapon_immolator
-weapon_ar1
-weapon_oicw
-weapon_smg2
-weapon_hmg1
-npc_combineguard
-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
-npc_mortarsynth
(courtesy of Dark Interval's dev)
-npc_combineelite
-npc_odell
-npc_vance
-npc_leader
-npc_conscript
-npc_conscript_rocket
-npc_cohrt
-npc_animal
-npc_gascit
-npc_bullsquid
-npc_houndeye

Image RSS Feed Latest Screens
c17_02 New Shotgun Model by Mambridge Development Screnshots (WIP)
Blog RSS Feed Report abuse Latest News: Migration

10 comments by TheZealot on Jul 24th, 2014

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Update #2

Update #2

Jun 3, 2013 Patch 44 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 1 comment

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...

Camocity

Camocity

Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 20 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (40 - 50 of 334)
guitarlol
guitarlol May 31 2014, 10:39pm says:

i dont want to interrupt, but how do i install this?

+2 votes     reply to comment
TheZealot Creator
TheZealot May 31 2014, 11:02pm replied:

Extract it to your sourcemods folder.

+2 votes   reply to comment
matsilagi
matsilagi May 23 2014, 10:30pm says:

Incase you guys still want to keep the 2002 positioning, you could try compiling with the following $origin value: -4.322 3.417 0

The result should look more or less like this (i dont know if your model is different, if its the valve one it will look identical): Steamcommunity.com

I wished i could rotate it. (since the 2002 one seems to have a kinda different rotation)

+2 votes     reply to comment
matsilagi
matsilagi May 24 2014, 1:37am replied:

Here's another set of position, this time, even closer to the screen.
$origin -4.322 -7.781 0
Result: Steamcommunity.com

+3 votes     reply to comment
Cvoxalury
Cvoxalury May 24 2014, 7:18am replied:

This one is a bit too close if anyone ask me. Like, that would be a zoomed-in state if there was a zoom function. And I do like the first version, looks good. I don't like it too much when the weapon is coming out of the corner of a screen, makes you wonder how are all bullets getting to the center of the screen and not just flying across it.

+2 votes     reply to comment
Stella.
Stella. May 16 2014, 9:29pm says:

Any news on this?

+1 vote     reply to comment
TheZealot Creator
TheZealot May 23 2014, 12:05pm replied:

The mod ain't dead if that's what you're concerned about.

+4 votes   reply to comment
BossN00b
BossN00b Apr 7 2014, 8:01am says:

Um...what? When I try to play the video poster here showing the nether_01 map it says that the video is private...

+1 vote     reply to comment
Cvoxalury
Cvoxalury Apr 4 2014, 2:09am replied:

But... but that means that 2007 base can finally rest free from new bugs and any mod-ruining **** Valve loves to do. Ain't it so?

+3 votes     reply to comment
BossN00b
BossN00b Apr 4 2014, 2:47am replied:

Aye. SDK Base 2006 and 2007 are finally laid to rest, after all this years. Only the 2013 one will continue to receive updates, along the Authoring Tools for L4D and Portal.

+2 votes     reply to comment
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Half-Life 2: Episode Two Icon
Platform
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Developer
E3 Studios
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