A Half-Life 2 leak-themed mod, in an attempt to establish the dark atmosphere of the old concepts. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, most of them being our own. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
Josh Zemlinsky - Mapping, porting, modelling.
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding
Zedmarine - Mapping
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Natak/Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Brush.Titizen - Cremator Mortar Synth, coding help.
Ownederd - Sound

CURRENT INGAME ENTITIES:
-weapon_sniperrifle
-weapon_immolator
-weapon_ar1
-weapon_oicw
-weapon_smg2
-weapon_hmg1
-npc_combineguard
-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
-npc_mortarsynth
(courtesy of Dark Interval's dev)
-npc_combineelite
-npc_odell
-npc_vance
-npc_leader
-npc_conscript
-npc_conscript_rocket
-npc_cohrt
-npc_animal
-npc_gascit
-npc_bullsquid
-npc_houndeye

Image RSS Feed Latest Screens
Level Demonstration - d1_c17_01 Level Demonstration - d1_c17_01 Level Demonstration - d1_c17_01
Blog RSS Feed Report abuse Latest News: Now remaking the storyline, with a catch.

5 comments by TheZealot on Apr 1st, 2013

focus more on Gordon Freeman's physical appearance in the source engine, in which he is a completely featureless slate of a man. This will be significant in that Gordon will have struggles with his identity. We will also use a new art style for the story, something that only Checkerboarded Hopes and Checkerboarded Hopes 2 have taken notice of, with the dystopian pink & black checkerboarded City 17 designed to keep the citizens docile. The player's main objective will be to destroy the texture exchange which replaces all of the textures and objects with checkerboards and renegade non-solid ERROR signs. This is when the uprising will begin and that Gordon Freeman will realize, just because he is an untextured grey version of himself, actions speak louder than appearance.  He will be assisted by a mysterious man named Akbar Akbar.

Akbar, a powerful vampire, was burnt when the Mother and Father, Akasha and Enkil, were put into the sun. He resides in Antioch, in search of the Mother and Father, and leaves his victims on the steps of the Temple.

Akbar threatens to kill Pandora unless Marius allows him to see and drink from the ancient couple. He drains Pandora to near death before Marius allows him to see the Mother and Father, and is later destroyed by Akasha when he attempts to drink from her.

Here is the final version of City 17:

City 17 final version

Here is footage of the main enemies of Insolence:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Update #2

Update #2

Jun 3, 2013 Patch 21 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 1 comment

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...

Camocity

Camocity

Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version

Public alpha version

Aug 26, 2012 Full Version 20 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless.

Post comment Comments  (40 - 50 of 165)
.m-Kof
.m-Kof Jan 24 2013, 7:13am says:

Hm, if it's "aplha", then why i see the omega-symbol on the logo?

0 votes     reply to comment
TheZealot
TheZealot Jan 25 2013, 10:56am replied:

What's wrong with using a different Greek letter for the mod's logo?

+2 votes     reply to comment
UnknownForThisTime
UnknownForThisTime Feb 19 2013, 10:15am replied:

I think he was joking.

+1 vote     reply to comment
banker2001
banker2001 Dec 30 2012, 6:32am says:

Genre: Golf.
Theme: Mafia

De **** ?

+5 votes     reply to comment
Сaleb
Сaleb Dec 30 2012, 4:27am says:

I hope that will be soon beta test)

+1 vote     reply to comment
FestiveLuna
FestiveLuna Dec 26 2012, 5:57am says:

Is this still being worked on?

+1 vote     reply to comment
TheZealot
TheZealot Dec 26 2012, 1:30pm replied:

Yep, we're working on it.

+3 votes     reply to comment
Pavelovna
Pavelovna Dec 9 2012, 7:44pm says:

Oh hai there :)

+1 vote     reply to comment
TheZealot
TheZealot Dec 10 2012, 5:45pm replied:

Vitorhunter!

+3 votes     reply to comment
ParticleGhost
ParticleGhost Dec 5 2012, 7:52pm says:

Oh, i forgot it is in the aaron folder

0 votes     reply to comment
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Icon
Half-Life 2: Episode Two Icon
Platform
Windows
Developer
E3 Studios
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Release Date
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