A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
(courtesy of Dark Interval's dev)

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c17_02 New Shotgun Model by Mambridge Development Screnshots (WIP)
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9 comments by TheZealot on Jul 24th, 2014

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

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Update #2

Update #2

Jun 3, 2013 Patch 48 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 2 comments

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...



Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 22 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (30 - 40 of 357)
WaterMelon1 Aug 18 2014 says:

I got it woorking but on the first chapter WHERE THE **** DO I GO?

+1 vote     reply to comment
TheZealot Creator
TheZealot Aug 18 2014 replied:

Down the street and through the alley

+2 votes   reply to comment
SupaCubis Sep 7 2014 replied:

I have a question. May I add you on steam?

+1 vote     reply to comment
WaterMelon1 Aug 17 2014 says:

What does this require i put in sources mods but it doesnt show up and i also have hl2 episode 2 and have restared steamw hat else am i missing?

+1 vote     reply to comment
Guest Aug 6 2014 says:

Ok,im tired of this,can somebody upload a fixed gameinfo.txt? Please?

+2 votes     reply to comment
Vladimirrr Aug 1 2014 says:

When I start loading d2_airex_02 the mod crashes and I get a popup window saying "ED_Alloc: no free edicts". What could this be and how could I fix it? I can load every other airex map perfectly fine, but airex_02 does not load at all.

+1 vote     reply to comment
Vladimirrr Aug 1 2014 replied:

I've also started playing a couple of other maps (c17_04 being one of them) and these weird red "fireworks" spam themselves wherever I go and it lags my game to hell and back. Eventually one of these occurrences gave me a crash with the error "too many indices for index buffer. . tell a programmer (32790>32768)"

+1 vote     reply to comment
Cvoxalury Aug 2 2014 replied:

You mean bright red crosses everywhere? Those should be rain particles but they're not being precached, hence the engine 'missing particle' effect. Use r_drawparticles 0 console command to disable particle rendering, I'm not sure if there are other workarounds; forcing the game to precache the file needed doesn't help, and I think the problem lies in the rain tutorial from VDC (I assume the team tried to follow that tutorial).

For the ed_alloc thing, try launching the mod with command line parameter -max_edicts 4096 or -max_edicts 8192 added.

+1 vote     reply to comment
Vladimirrr Aug 2 2014 replied:

Using "r_drawparticles 0" fixed the red crosses issue, however I still am getting the ed_alloc error on Air Exchange. Like I said though, it's only d2_airex_02 that fails to load.

+1 vote     reply to comment
Cvoxalury Aug 2 2014 replied:

I'm getting the ed_alloc error on d2_aires_02 as well now (with ed_alloc 4096, 8192 and 16384 all the same). Heh. It's sort of inconsistent and different to track down. I'll let know if I find a way to prevent it.

+1 vote     reply to comment
TheZealot Creator
TheZealot Aug 2 2014 replied:

I apologize for the issues, airex_02 runs fine on this end so it's pretty difficult for me to find out what the problem is.

+1 vote   reply to comment
Kamza Creator
Kamza Aug 3 2014 replied:

If it means anything now, its a response from the engine when it renders to many objects at the same time. In this case entities. Some crafty areaportals will solve this problem.

+1 vote   reply to comment
Cvoxalury Aug 4 2014 replied:

I know what that error mean, but how can entity number vary from player to player? What changes it? If there is an answer to this question, it would be an answer to the error.

+1 vote     reply to comment
TheZealot Creator
TheZealot Aug 1 2014 replied:

Do you have EP1 and EP2? The Hunters might cause this.

+1 vote   reply to comment
Vladimirrr Aug 1 2014 replied:

I do have EP1 and 2 installed and ran them at least once and from what I understand I need at least Ep2 to run this mod.

+1 vote     reply to comment
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Last Update
1 year ago
366 members