A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
(courtesy of Dark Interval's dev)

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c17_02 New Shotgun Model by Mambridge Development Screnshots (WIP)
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9 comments by TheZealot on Jul 24th, 2014

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

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Update #2

Update #2

Jun 3, 2013 Patch 48 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 2 comments

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...



Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 22 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (210 - 220 of 356)
Crumar Apr 9 2013 says:

Is there a plan on redoing that proto_docks map in insolence? Because that map could have lots of potential.

0 votes     reply to comment
TheZealot Creator
TheZealot Apr 9 2013 replied:

Yeah, we're working on it but we don't have much to show of it at the moment which is mostly due to the horrid vrad dragging.

+1 vote   reply to comment
Boonie Apr 10 2013 replied:

Is there a way to prevent the vrad from dragging other than running it in fast?

0 votes     reply to comment
Megadave2003 Apr 11 2013 replied:

turning all look props inside the main map into func_details.

+1 vote     reply to comment
Cvoxalury Apr 10 2013 replied:

Proper optimization.

+1 vote     reply to comment
95Navigator Creator
95Navigator Apr 11 2013 replied:

Proper optimization or PROPPER optimization?

+1 vote   reply to comment
Crumar Apr 6 2013 says:

These screenshots get me more excited for the next release.

+1 vote     reply to comment
Miia Mar 31 2013 says:

Can you give us an estimate on how much is done?

+1 vote     reply to comment
TheZealot Creator
TheZealot Mar 31 2013 replied:

I'd say...Maybe..um... 40% I guess.

+1 vote   reply to comment
HydroAmbience Apr 1 2013 replied:


+2 votes     reply to comment
thevaultkid Mar 30 2013 says:

Is Get your free t.vs planned? (The sequence, I know the maps are there)

+1 vote     reply to comment
TheZealot Creator
TheZealot Mar 31 2013 replied:

We don't have any animators, but we'll manage sooner or later.

+2 votes   reply to comment
Crumar Mar 27 2013 says:

Those pictures are so awesome

+2 votes     reply to comment
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Last Update
1 year ago
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