A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
(courtesy of Dark Interval's dev)

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c17_02 New Shotgun Model by Mambridge Development Screnshots (WIP)
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10 comments by TheZealot on Jul 24th, 2014

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

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Update #2

Update #2

Jun 3, 2013 Patch 44 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 1 comment

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...



Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 21 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (160 - 170 of 349)
MrGccc Jul 10 2013, 1:30am says:

Are you guys planning to do the Weather Control chapter?

+1 vote     reply to comment
TheZealot Creator
TheZealot Jul 10 2013, 3:35am replied:

Yep, we are. It's still very early in development though.

+1 vote   reply to comment
Cvoxalury Jul 10 2013, 5:12am replied:

Wonder what are your thoughts on 'chips' Gordon should take to the City, the ones he gets either here, on Borealis, Kraken or Airex (the last is most likely), what they even are or what is their place in the story. I understand it still in a heavy wip stage, but still.

+1 vote     reply to comment
95Navigator Creator
95Navigator Jul 10 2013, 8:15pm replied:

In my storyline, the Weather Control ("Weather Control" is nothing more than a human codename, like "Air Exchange") is a Combine Research Center, basically studying the Planet Earth and the human race in general (The Artic location makes it easier to hide and easier to study).

The chips you carry are basically chips from an unidentified Combine Prototype being developed at the Weather Control, intended for studying by the Resistance top heads - Eli, Helena and Kleiner (Kleiner dies at the teleport failure at the beginning of the game, yes, but it was not known at the moment).

Yes, dont worry, I have everything planned out ;)

+1 vote   reply to comment
TheZealot Creator
TheZealot Jul 10 2013, 2:30pm replied:

I've always wondered what the whole chips thing was about. Maybe they were just potato chips.

+1 vote   reply to comment
Cvoxalury Jul 10 2013, 2:32pm replied:

Yeah, probably like these.


+1 vote     reply to comment
Vilkz Jul 9 2013, 4:42pm says:

Why Omega?

+1 vote     reply to comment
TheZealot Creator
TheZealot Jul 21 2013, 11:16pm replied:

If you want a serious answer, it's because I was a little tired of the usual Lambda logo so I wanted to use a different Greek letter.

+1 vote   reply to comment
TheZealot Creator
TheZealot Jul 9 2013, 8:31pm replied:

Because it's Omega as ****.

+1 vote   reply to comment
Lonke Jul 7 2013, 8:15pm says:

On an additional note, I've played a few (10-15) of the maps in this mod and it doesnt really seem that much fun or intresting when it even comes down to the leak maps :c

-4 votes     reply to comment
HarrisonTaylor Jul 8 2013, 1:55pm replied:

That's your opinion.

+2 votes     reply to comment
Mambridge Jul 9 2013, 5:27pm replied:

But it still matters none the less. Also we are still adding and fixing content.

+1 vote     reply to comment
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