A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
(courtesy of Dark Interval's dev)

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c17_02 New Shotgun Model by Mambridge Development Screnshots (WIP)
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10 comments by TheZealot on Jul 24th, 2014

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

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Update #2

Update #2

Jun 3, 2013 Patch 44 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 1 comment

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...



Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 20 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (120 - 130 of 336)
Crumar Sep 28 2013, 1:42am says:

Any updates coming soon?

+1 vote     reply to comment
Krazi-Red Sep 10 2013, 11:45pm says:

A couple things
1. your bullsquids do not attack or get attacked
2. there is no houndeye
3. rain particles are not present for me (red x's everywhere)
4. do you mind if I use your cremator model for my mod, it seems to be the only model out there atm in decent working condition.

-1 votes     reply to comment
TheZealot Creator
TheZealot Sep 11 2013, 1:56am replied:

1 & 2: I'll see if our new coder can do something about this when he's not busy with other stuff.
3. I posted a fix for the broken rain in Update #2's comments.
4. That's not up to me, you'll have to ask the developer of Dark Interval, Cvoxalury, if you want to use it.

+1 vote   reply to comment
Cvoxalury Sep 13 2013, 7:27am replied:

To spare anyone's time, I say everyone can use the model and/or decompile it, I don't mind at all.

+1 vote     reply to comment
Krazi-Red Sep 22 2013, 2:26am replied:

Thank you

+1 vote     reply to comment
Boonie Sep 9 2013, 1:36pm says:

Also, now that you've ascended from a simple map showcase to remaking the storyline, will you keep that sorta... "Industrial Noire" atmosphere that is displayed in the first C17 map's screenshots?

0 votes     reply to comment
95Navigator Creator
95Navigator Sep 14 2013, 7:51am replied:

Yes we will. Im working extensively on the exploration chapter as we speak. Dont worry, some prety cool stuff is on the way.

+1 vote   reply to comment
Boonie Sep 9 2013, 1:25pm says:

I see you guys got a new coder, what's he up ta?

0 votes     reply to comment
Mambridge Sep 14 2013, 7:38pm replied:

Implementing a lot of the beta weapons. And some other things too.

0 votes     reply to comment
thevaultkid Sep 15 2013, 3:45pm replied:

Almost all of them are all ready there, aren't they?

+1 vote     reply to comment
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