A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline.

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Vertigo 3D Skybox Test
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95Navigator
95Navigator Apr 5 2013, 7:06pm says:

I have no idea how to improve the Citadel fog. Thats just the way it is.

+2 votes     reply to comment
TheZealot
TheZealot Apr 5 2013, 8:05pm replied:

Have you tried tweaking the fog distance?

+1 vote     reply to comment
ScarT-
ScarT- Apr 6 2013, 6:23am replied:

Odd. Does the 3d skybox fog color match the world fog color?

+1 vote     reply to comment
95Navigator
95Navigator Apr 6 2013, 6:39am replied:

What are you seeing is basically all 3D Skybox. Its fog is only controlled by the sky_camera entity.

The only thing to try is, Like Zealot said, tweaking the fog distance values.

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Cvoxalury
Cvoxalury Apr 7 2013, 8:16am replied:

Well… the kind of hack is: to make a fogged texture (fogged by itself, in Photoshop/anything) that match the picture, and to add a $nofog 1 key to it (the texture should use UnlitGeneric shader). And there you are, you have an unaffected Citadel with fog literally drawn on it. I'd do it. Probably.

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95Navigator
95Navigator Apr 7 2013, 11:26am replied:

I kinda have an idea... why dont make the Citadel brush have the same texture properties as the cylinder brush you suggested?

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Cvoxalury
Cvoxalury Apr 8 2013, 7:26am replied:

It would make it darker, but on the other hand, it may lead to sky being partly visible through the C. But give it a shot anyway, I guess.

Another thing that could be suggested is that since Airex has being shut down and the uprising should've stopped factories, the fog/smoke itself should be less dense.

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95Navigator
95Navigator Apr 11 2013, 3:38pm replied:

I dont know if 20 years of industrial and Air Exchange activity would clear themselves in over a few hours. Especially when there is not a single plant left (it all was wiped out by the Combine for their uses).

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Krazi-Red
Krazi-Red Aug 25 2013, 11:37pm replied:

I don't remember there being no plants in the original story, perhaps, but then where does the oxygen come from :3

+1 vote     reply to comment
95Navigator
95Navigator Apr 13 2013, 6:21pm replied:

Actually, I read the Weather Control vignette and indeed it seems youre right. Well, time to find a new sky...

+1 vote     reply to comment
ParticleGhost
ParticleGhost Apr 6 2013, 12:56am says:

Looks cool, especially the building texture of the small building in the front.

+1 vote     reply to comment
winman1055
winman1055 Apr 7 2013, 12:42am says:

The black gradient arch trick didn't work that out?.

+1 vote     reply to comment
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Description

Trying to replicate the very first HL2 menu background (http://combineoverwiki.net/wiki/File:Splash8bit.png).

All of the destruction effects will come eventually (Vertigo is set on the Old City, devastated by the Seven Hour War).

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Type
Concept
Date
Apr 5th, 2013
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