A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline.

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Media RSS Feed Report media Smokestack Particles Test (view original)
Smokestack Particles Test
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KEEP_IT_UP!
KEEP_IT_UP! Apr 6 2013, 7:54am says:

looks good but i would try to make the smoke colour more suitable towards the smokestacks, since they are more "blurry" and far in the back, the smoke has to be either "faked" regarding that distance to the player by changing the colour or you can change the particle settings somehow, dunno whats more easy to handle.

:)

+2 votes     reply to comment
95Navigator Author
95Navigator Apr 6 2013, 8:43am replied:

I understand what you mean, but unfortunately I dont know how to change the color of an info_particle_system. There are very few options available for modifying a particle system.

Best I can do is try and find another particle system.

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Cvoxalury
Cvoxalury Apr 7 2013, 7:38am replied:

Moddb.com

Launch the game with -tools command line option, then select Particle editor in Tools section.

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Cvoxalury
Cvoxalury Apr 7 2013, 7:45am replied:

You can find more info on particles in .pcf here Developer.valvesoftware.com

And one other thing. If you switch into game mode (F10) and lauch your map, you can see the effects upon saving the particle system and reloading the map. And that's it.

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ZedMarine610 Creator
ZedMarine610 Apr 6 2013, 8:55am says:

Looks much, much better than the previous smokestacks you used.
What is the entity name you used for them so I could use them for my c17 maps?

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95Navigator Author
95Navigator Apr 6 2013, 10:06am replied:

Do not jump on my bandwagon just yet. Im going to use these particles for the "thin" smokestacks while for these "fat" ones, Im going to use another particle system.

But anyways, create an info_particle_system. Put it where the env_smokestack would be. The particle system name is smoke_dog_v_strider_dropship. Put Yes on Start Active. And voila.

Hope this helps.

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TheZealot Creator
TheZealot Apr 6 2013, 1:26pm says:

It still stands out in the fog heavily. For every problem there is a solution to said problem, and we just haven't found it yet.

+2 votes   reply to comment
winman1055
winman1055 Apr 7 2013, 12:33am says:

I think changing the color to a less dense black or brown would do the trick, looks much better than the env_smokestack, but you can modify env_smokestack to use info_particle_system's sprites, I've done it myself already, looks kinda the same thing, but instead you can edit stuff directly in hammer.

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ScarT-
ScarT- Apr 7 2013, 11:39am says:

I think someone already said it, but if not here we go. The smoke is a bit thin at the beginning (compared to how wide the chimneys are). I can't remember if its possible but make the smoke affected by the fog as well and that's all that needs to be done.

If not, change the color as suggested.

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95Navigator Author
95Navigator Apr 7 2013, 3:37pm replied:

Yes I saw it as well. Thats why Im going to use this particle effect for the thin smokestacks.

Since particle systems are the way to go, I will find a new fire particle to use as well.

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So, folks, is this any better?

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Apr 6th, 2013
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