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A Half-Life 2 leak-themed mod, in an attempt to establish the dark atmosphere of the old concepts. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing.
With the Citadel now on full alert, Gordon has to go through a small industrial/residential area located far beyond the Central City, to get out as fast as possible.
I learned so much since my release of camocity here that I decided to go back and "update" it, integrating it into the storyline. I plan to do the same for my ruins map.
As always, I am looking for constructive feedback from the community.
Looks great so far.
It looks pretty good, but that color correction could use some revision. I know you said that your iteration of city 17 is polluted by a bunch of smokestacks but that should give the city a "polluted" look like the brownish yellow colors in the videos. Or you could stick with this look, but please try and lower the desaturated colors a bit.
Its not just a bunch of smokestacks, its a complete industrial wasteland. But I will try it.
The fog turns me off.
The fog values are the same Valve intended for this skybox.
That necessarily mean its good.
They created the maps. Theyre the ones who envisioned the atmosphere, the enviromnents, the world. From a starting point they know better than most of us who are simply making the maps bug-free.
It might be technically correct, but that doesn't mean it looks good. Valve used a different set (and brighter) textures for the retail environment. Plus you're desaturating the textures using your color correction, which makes the fog stand out a lot more.
So wait... I don't understand. When youre att top of the citadel and destroy it. Doesn't game end? Or you have to get out of city 17?
This part is set after the Kleiner's Lab teleport goes wrong. You have to get to the canal system to escape City 17.
The fog isn't affecting the skybox, why?
It's because the source engine doesn't have support for that kind of thing, it's a bummer really since mappers then have to put even more work into making the fog look natural and right.
SO RIGHT. I am starting to develop a hatred for fog.
Love the fog and it'll love you!
But really, there're known workarounds.
And you can always comment out the $nofog key in a .vmt… though it only tends to create troubles instead of solving them.