A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline.

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ZedMarine610 Creator
ZedMarine610 Jan 28 2013, 12:26pm says:

Looks great so far.

+1 vote   reply to comment
Boonie Jan 28 2013, 1:32pm says:

It looks pretty good, but that color correction could use some revision. I know you said that your iteration of city 17 is polluted by a bunch of smokestacks but that should give the city a "polluted" look like the brownish yellow colors in the videos. Or you could stick with this look, but please try and lower the desaturated colors a bit.

+3 votes     reply to comment
95Navigator Author
95Navigator Jan 28 2013, 3:14pm replied:

Its not just a bunch of smokestacks, its a complete industrial wasteland. But I will try it.

+2 votes   reply to comment
Foxer141 Jan 29 2013, 12:14pm says:

The fog turns me off.

+1 vote     reply to comment
95Navigator Author
95Navigator Jan 29 2013, 2:45pm replied:

The fog values are the same Valve intended for this skybox.

+1 vote   reply to comment
ScarT- Jan 30 2013, 11:12am replied:

That necessarily mean its good.

+1 vote     reply to comment
95Navigator Author
95Navigator Jan 30 2013, 2:46pm replied:

They created the maps. Theyre the ones who envisioned the atmosphere, the enviromnents, the world. From a starting point they know better than most of us who are simply making the maps bug-free.

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ScarT- Jan 30 2013, 5:45pm replied:

It might be technically correct, but that doesn't mean it looks good. Valve used a different set (and brighter) textures for the retail environment. Plus you're desaturating the textures using your color correction, which makes the fog stand out a lot more.

+1 vote     reply to comment
The.Mr.Zip Jan 29 2013, 12:43pm says:

So wait... I don't understand. When youre att top of the citadel and destroy it. Doesn't game end? Or you have to get out of city 17?

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95Navigator Author
95Navigator Jan 29 2013, 2:46pm replied:

This part is set after the Kleiner's Lab teleport goes wrong. You have to get to the canal system to escape City 17.

+1 vote   reply to comment
Joebama Mar 5 2013, 3:14pm says:

The fog isn't affecting the skybox, why?

+1 vote     reply to comment
Boonie Mar 12 2013, 11:05am replied:

It's because the source engine doesn't have support for that kind of thing, it's a bummer really since mappers then have to put even more work into making the fog look natural and right.

+2 votes     reply to comment
95Navigator Author
95Navigator Mar 22 2013, 5:35pm replied:

SO RIGHT. I am starting to develop a hatred for fog.

+1 vote   reply to comment
Cvoxalury Mar 29 2013, 7:56am replied:

Love the fog and it'll love you!

But really, there're known workarounds.

And you can always comment out the $nofog key in a .vmt… though it only tends to create troubles instead of solving them.

+2 votes     reply to comment
twdclem11 May 2 2015, 11:31am says:

You first who using Citadel Clamp version it's very good I think it's one of my favorite old citadel

+1 vote     reply to comment
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With the Citadel now on full alert, Gordon has to go through a small industrial/residential area located far beyond the Central City, to get out as fast as possible.

I learned so much since my release of camocity here that I decided to go back and "update" it, integrating it into the storyline. I plan to do the same for my ruins map.

As always, I am looking for constructive feedback from the community.

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Jan 27th, 2013
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