A Half-Life 2 leak-themed mod, in an attempt to establish the dark atmosphere of the old concepts. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing.

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ZedMarine610
ZedMarine610 Jan 28 2013, 12:26pm says:

Looks great so far.

+1 vote     reply to comment
UnknownForThisTime
UnknownForThisTime Jan 28 2013, 1:32pm says:

It looks pretty good, but that color correction could use some revision. I know you said that your iteration of city 17 is polluted by a bunch of smokestacks but that should give the city a "polluted" look like the brownish yellow colors in the videos. Or you could stick with this look, but please try and lower the desaturated colors a bit.

+3 votes     reply to comment
95Navigator
95Navigator Jan 28 2013, 3:14pm replied:

Its not just a bunch of smokestacks, its a complete industrial wasteland. But I will try it.

+2 votes     reply to comment
Foxer141
Foxer141 Jan 29 2013, 12:14pm says:

The fog turns me off.

+1 vote     reply to comment
95Navigator
95Navigator Jan 29 2013, 2:45pm replied:

The fog values are the same Valve intended for this skybox.

+1 vote     reply to comment
ScarT-
ScarT- Jan 30 2013, 11:12am replied:

That necessarily mean its good.

+1 vote     reply to comment
95Navigator
95Navigator Jan 30 2013, 2:46pm replied:

They created the maps. Theyre the ones who envisioned the atmosphere, the enviromnents, the world. From a starting point they know better than most of us who are simply making the maps bug-free.

+1 vote     reply to comment
ScarT-
ScarT- Jan 30 2013, 5:45pm replied:

It might be technically correct, but that doesn't mean it looks good. Valve used a different set (and brighter) textures for the retail environment. Plus you're desaturating the textures using your color correction, which makes the fog stand out a lot more.

+1 vote     reply to comment
The.Mr.Zip
The.Mr.Zip Jan 29 2013, 12:43pm says:

So wait... I don't understand. When youre att top of the citadel and destroy it. Doesn't game end? Or you have to get out of city 17?

+1 vote     reply to comment
95Navigator
95Navigator Jan 29 2013, 2:46pm replied:

This part is set after the Kleiner's Lab teleport goes wrong. You have to get to the canal system to escape City 17.

+1 vote     reply to comment
Joebama
Joebama Mar 5 2013, 3:14pm says: Online

The fog isn't affecting the skybox, why?

+1 vote     reply to comment
UnknownForThisTime
UnknownForThisTime Mar 12 2013, 11:05am replied:

It's because the source engine doesn't have support for that kind of thing, it's a bummer really since mappers then have to put even more work into making the fog look natural and right.

+2 votes     reply to comment
95Navigator
95Navigator Mar 22 2013, 5:35pm replied:

SO RIGHT. I am starting to develop a hatred for fog.

+1 vote     reply to comment
Cvoxalury
Cvoxalury Mar 29 2013, 7:56am replied:

Love the fog and it'll love you!

But really, there're known workarounds.

And you can always comment out the $nofog key in a .vmt… though it only tends to create troubles instead of solving them.

+2 votes     reply to comment
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Description

With the Citadel now on full alert, Gordon has to go through a small industrial/residential area located far beyond the Central City, to get out as fast as possible.

I learned so much since my release of camocity here that I decided to go back and "update" it, integrating it into the storyline. I plan to do the same for my ruins map.

As always, I am looking for constructive feedback from the community.

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Demonstration
Date
Jan 27th, 2013
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