A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline.

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d1_c17_01 - New Sewers
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Сaleb
Сaleb Apr 14 2013, 9:18am says:

Great!

+1 vote     reply to comment
ParticleGhost
ParticleGhost Apr 14 2013, 9:53pm says:

cool

+1 vote     reply to comment
ScarT-
ScarT- Apr 15 2013, 9:39am says:

Personally I'd think it makes more sense that the fog/smog isn't in the sewers. Kinda like an ironic situation that a normally polluted place like a sewer would be cleaner than the regular air.

Also I'm not entirely sure why you're bothering with this screen. It shows nothing new at all, and you say it's a big area. Why this boring screenshot then?

+2 votes     reply to comment
95Navigator
95Navigator Apr 15 2013, 11:04am replied:

There are underground industries as well. The thing is: Earth is an industrial outpost of the Combine, and so, industrial activity is everywhere. Whenever its apartments, Air Exchange, Weather Control, Terminal, City, you name it. The only time you will see a decrease of fog is beyond the Weather Control chapter, when the Air Exchange activity stops.

I sincerely dont know what you guys want. You cry with Black Mesa, you cry with too much updates, wtf?

+1 vote     reply to comment
Cvoxalury
Cvoxalury Apr 15 2013, 7:32pm replied:

What about BM?

>The only time you will see a decrease of fog is beyond the Weather Control chapter, when the Air Exchange activity stop

And how about an ocean? Kinda figured out that the C. use the Weather Control to spread the Exchanger toxic fumes faster and farther and to get it over onto the City. Well at least that's my vision of the whole thing.

And the underground fog is… a weird stuff actually. Hot exhausts tend to go up in the atmosphere. And there were hobo camps in steam tunnels on some maps, should be breathable enough to live there… kinda. After all, think about a fog as a gameplay element too, or a gameplay _affecting_ element to be precise. I wouldn't like dwelling in a fog the whole damn time. As well as the game being almost monotone; it is obviously possible to make the picture both colorful and telling a player about toxic dangers.

+2 votes     reply to comment
95Navigator
95Navigator Apr 16 2013, 8:48am replied:

The Weather Control is... kind of a dilemma. The Overwiki says that it was a massive dome that drained Earth of its oxygen, but we already have the Air Exchange for that. My plan is to make it a Combine Research Center. Because of its Artic location, it is both easy to hide and makes all research easier.

About the underground fog... i can decrease it, but not much. A visual decrease will serve as a kind of simbolic escape from the hellish surface.

+1 vote     reply to comment
Phenixtri
Phenixtri Apr 23 2013, 6:07pm replied:

or instead of chemical based fog "EG pollution" the less dense fog could easily pass as water vapor or "a mist like fog" if done properly.

Something like this for example.

I770.photobucket.com

+1 vote     reply to comment
ScarT-
ScarT- Apr 16 2013, 9:57am replied:

cvoxalury is making an excellent point and I don't feel there's a need to say more about it.

+2 votes     reply to comment
TheZealot
TheZealot Apr 15 2013, 3:48pm replied:

Well, there ain't too much stuff to see at the moment but we figure that it's just nice to show people what we're up to.

+2 votes     reply to comment
ScarT-
ScarT- Apr 15 2013, 7:08pm replied:

Alright fair enough. I just thought there was more :)

+3 votes     reply to comment
Boonie
Boonie Apr 16 2013, 11:08am says:

In addition to providing contrast to the atmosphere of the surface, maybe you could use cold colors such as shades of blue and stuff.

+1 vote     reply to comment
Boonie
Boonie Apr 16 2013, 11:09am says:

Oh, and FOR PETE'S SAKE TYPE CROSSHAIR 0! AAAAAH!

+2 votes     reply to comment
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Description

Just a small quick update to keep you guys covered. You may recognize these are the infamous Hydra Sewers, but, well, without the Hydra.

This should give a much larger scale on the sewer system and will also prepare the player for small gameplay elements present on the Under chapter after Kleiner's Lab.

Image Details
Type
Demonstration
Date
Apr 14th, 2013
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1280×600
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