A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
(courtesy of Dark Interval's dev)

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New Shotgun Model by Mambridge Development Screnshots (WIP) Development Screnshots (WIP)
Blog RSS Feed Report abuse Latest News: Video Update: nether_01 by Mambridge

7 comments by 95Navigator on Feb 11th, 2014

Hey all!

After seeing the spectacular progress our mapper Mambridge made on nether_01, we decided to record a little gameplay video to show once more what we are cooking up for this project.

Without further ado, take a look:

So, what did you just saw? This is nether_01, a map located in a sewer system, which will be repurposed and included in our Under chapter, set right after the teleport failure of Kleiner's Lab. Mambridge focused on giving a particularly sudden and visceral introduction to the Combine Manhack, an enemy which the player must expect to encounter quite frequently in the underground sewer portions of City 17.

And just because we are feeling particularly nice this day, here is another sweet preview:

As the title states, this is the replacement of JoshZ's E3 2002 Shotgun which was implemented prior to the mod. While the shotgun we were using beforehand was and still is a perfect, bugless model, we needed to replace it though due to the hands being from the beta and not from the retail.

While Mambridge was replacing the model and doing needed edits for Attachments he swapped out the stock to the retail and the shotgun shell casing to use the retail also.

Because lets face it: the beta one was... sub-par compared to the retail.

JoshZ - Textures
Mambridge - Stock Replacement, Attachment placing
Valve - models/v_shotgun_dx7.mdl
Valve - Animations

So thats it for today. We hope you like both our preview of nether_01, and our new shotgun model. Thanks for following us, and stay tuned for more :)

 - The Insolence Dev Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Update #2

Update #2

Jun 3, 2013 Patch 37 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Sep 17, 2012 Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Sep 9, 2012 Singleplayer Map 1 comment

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...



Aug 28, 2012 Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Aug 28, 2012 Patch 5 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Aug 26, 2012 Full Version 20 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Post comment Comments  (0 - 10 of 308)
Kamza Jun 30 2014, 2:20pm says:

Has it really been 2 months?

+2 votes     reply to comment
thevaultkid Jul 1 2014, 12:14am replied:

Since what?

+2 votes     reply to comment
thevaultkid Jun 20 2014, 11:09pm says:

The amount of Ana/Anna's that are involved/concerned with this mod is simply astounding.

+3 votes     reply to comment
Anna. Jun 26 2014, 7:23am replied:

Is that A good thing or A bad thing? :)

+2 votes     reply to comment
thevaultkid Jun 26 2014, 11:54am replied:

Well one of them was a flake-out modeler, one of them sorta just suggested where I should put Zombies, and one of them was a Frozen fan that periodically came to check to make sure we didn't blow our own brains out in frustration. So by that logic, it's more of a mixed-bag milestone.

+1 vote     reply to comment
E.T.E.R.N.A.L. Jun 3 2014, 10:02pm says:

I finally got this to work. Great mod people!

+2 votes     reply to comment
guitarlol Jun 1 2014, 12:54pm replied:

Did that too and, yet, NOTHING
just wtf is happening

+2 votes     reply to comment
Cvoxalury Jun 1 2014, 1:52pm replied:

Just in case, is your sourcemods folder in the main Steam directory? I.e. it should be where you have Steam installed, and not on any other drive, so you can't [easily] have sorcemods working in a custom library on another disk. (though it's possible to have all the mods on another drive and have a hardlink in the main Steam directory, that'll work) Also make sure that the mod folder you have in /sourcemods, has gameinfo.txt in it, and it's not like /sourcemods/insolence/insolence or anything similar.

+3 votes     reply to comment
Guest Jun 1 2014, 7:44pm replied:

This comment is currently awaiting admin approval, join now to view.

guitarlol Jun 1 2014, 7:45pm replied:

and i forgot to log in... great

+3 votes     reply to comment
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