A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

CURRENT INGAME ENTITIES:
-weapon_sniperrifle
-weapon_immolator
-weapon_ar1
-weapon_oicw
-weapon_smg2
-weapon_hmg1
-npc_combineguard
-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
-npc_mortarsynth
(courtesy of Dark Interval's dev)
-npc_combineelite
-npc_odell
-npc_vance
-npc_leader
-npc_conscript
-npc_conscript_rocket
-npc_cohrt
-npc_animal
-npc_gascit
-npc_bullsquid
-npc_houndeye

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RSS Articles

Migration

News 9 comments

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

Video Update: nether_01 by Mambridge

Video Update: nether_01 by Mambridge

News 7 comments

Because we believe a little media never hurts anybody.

News Update: We are Alive!; That Media Update; The Endless Search for Talent

News Update: We are Alive!; That Media Update; The Endless Search for Talent

News 9 comments

After some time of inactivity, we want to update you guys a bit on what is truly going on in the development of Insolence.

Now remaking the storyline, with a catch.

Now remaking the storyline, with a catch.

News 7 comments

We have been incredibly busy with Insolence, and now we have chosen to take the next step. We will be remaking the storyline from the ground up, but with...

current entity list

current entity list

News 9 comments

Know how to code, and available? Why don't you come on over and help us out?

RSS Files
Cremator and CGuard NPCs (Modder's Resource)

Cremator and CGuard NPCs (Modder's Resource)

Models Pack 9 comments

An archive containing necessary files for implementing cremator and combine guard NPCs for your HL2 mods. I coded the cremator and he has an attack based...

Update #2

Update #2

Patch 53 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Singleplayer Map 2 comments

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...

Camocity

Camocity

Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Patch 7 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Comments  (0 - 10 of 390)
Vladimirrr
Vladimirrr

It's awesome to see this is still going. Can't wait for the 2.0 release!

Reply Good karma Bad karma+3 votes
theaidanbros
theaidanbros

Do you plan on porting Insolence 2.0 to mac? I would really appreciate it.

Reply Good karma Bad karma0 votes
TheZealot Creator
TheZealot

I can't promise anything, but I'll see what I can do once we complete it

Reply Good karma+3 votes
matthust
matthust

Hey, does anyone know where I can get a version of "c3_skyhigh_04" that has a working 3d Skybox? I have been looking for it for a while now, but to no avail.

Reply Good karma Bad karma+2 votes
VonHootie02
VonHootie02

The project is still very alive- there are really great screenshots of Air Exchange and the Hyperborea in this Facepunch thread: Facepunch.com

What I want to know- is it coming soon? Sooner? Later?

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vpo53
vpo53

Does anybody alive?

Reply Good karma Bad karma+2 votes
Tleno
Tleno

I know it's a bit of a cliche question but is this still going? It seems HL2 beta recreation projects are all cursed or something, falling apart and all.

Reply Good karma Bad karma+4 votes
TheZealot Creator
TheZealot

Yep it is, it's Insolence 2.0 now though! Once me and 95Navigator decide we're ready to show stuff we will. Stay tuned.

Reply Good karma+2 votes
graymainer
graymainer

For anyone having the "Red X" Issues with maps like c3_brokenstreet, you paste ent_remove_all func_precipitation into the console and press enter. It will remove the precipitation that's causing the issue. Use it for any maps that cause the issue. And ofc, I'd love to use the fix, but the link its on doesn't work.

I found that out just now while just getting into the mod. Thought I'd share just in case.

Reply Good karma Bad karma+1 vote
Barney.Calhoun
Barney.Calhoun

I'd like to help, but I don't know how to mod. Anywhere I could learn how to?

Reply Good karma Bad karma+3 votes
Papasifis
Papasifis

Mapping isn't too hard to learn if you're creative/artistic.

Reply Good karma Bad karma+3 votes
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