A Half-Life 2 leak-themed mod that attempts to recreate the dark atmosphere of the original storyline. Our goal isn't to completely remake the entire storyline, but to add maps that are worth playing, <- this was the original plan, but now we are remaking the storyline. We will release it once we all agree that it is done, which is why we don't have clear release date.

Credits so far:
danielmm8888 - Coding
Josh Zemlinsky - Mapping, porting, modelling.
OkibiHatake - Granting permission to use his content
TheZealot - Leader, mapping, coding
Sven - Inspired thoughts of starting our own leak mod, he started it all.
umis1972 - Coding assistance and advice
Freekill - General help
Doomlord - Mapping
Hgrunt - Granting permission to modify his vertigo maps
Snood - Gasmask citizen, Combot, and Metrocop
95Navigator - Mapping
Mambridge - Mapping, Modelling.
LeonelC - Perfected the mod's logo
Cvoxalury - Cremator, Mortar Synth, DI Assets.
Ownederd - Sounds
ParticleGhost - Contributed MP5K sounds
Harrison Taylor - Mapping
EvilP - Contributor
Theuaredead - Barney model
CrazyBubba - Porting models from the leak

CURRENT INGAME ENTITIES:
-weapon_sniperrifle
-weapon_immolator
-weapon_ar1
-weapon_oicw
-weapon_smg2
-weapon_hmg1
-npc_combineguard
-npc_cremator (courtesy of Dark Interval's dev)
-npc_crematoa (allied version of cremator dressed in orange)
-npc_mortarsynth
(courtesy of Dark Interval's dev)
-npc_combineelite
-npc_odell
-npc_vance
-npc_leader
-npc_conscript
-npc_conscript_rocket
-npc_cohrt
-npc_animal
-npc_gascit
-npc_bullsquid
-npc_houndeye

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RSS feed Articles

Migration

News 9 comments

In light of recent events, we have rebooted Insolence's development under a new name: Terminus. However, this is not the end of Insolence. Not by a long shot. I am planning on working on Insolence as a solo project while also working on Terminus and a release will come sooner than later as a base mod for mappers, possibly with a few .vmfs if there's enough demand for them. This is not a bad thing, Terminus will be reusing most of Insolence's assets, if not all of them. This includes the coding. The mod ain't dead.

Video Update: nether_01 by Mambridge

Video Update: nether_01 by Mambridge

News 7 comments

Because we believe a little media never hurts anybody.

News Update: We are Alive!; That Media Update; The Endless Search for Talent

News Update: We are Alive!; That Media Update; The Endless Search for Talent

News 9 comments

After some time of inactivity, we want to update you guys a bit on what is truly going on in the development of Insolence.

Now remaking the storyline, with a catch.

Now remaking the storyline, with a catch.

News 7 comments

We have been incredibly busy with Insolence, and now we have chosen to take the next step. We will be remaking the storyline from the ground up, but with...

current entity list

current entity list

News 9 comments

Know how to code, and available? Why don't you come on over and help us out?

RSS feed Downloads
Update #2

Update #2

Patch 48 comments

Well...Here you go. Changelog: -Sniper Rifle now has a distance firing sound. -Metrocops fire their pistols faster. -Shotgun now has a world model that...

Update #1

Update #1

Patch 4 comments

Extract the insolence folder to your sourcemods folder and click replace all if prompted. Changelog: -Made the OICW have a zoom feature instead of a busted...

a ruins map that doesnt suck

a ruins map that doesnt suck

Singleplayer Map 2 comments

With Insolence, came a map named ruins13. It sucked. Completely. This is a completely remastered version of the same map. Read the description for more...

Camocity

Camocity

Singleplayer Map 1 comment

A singleplayer map restored from the WC mappack. Might also be the best looking map in the mod. Maybe not, but at least it isnt fullbright!

Color Correction Patch

Color Correction Patch

Patch 6 comments

So I finally figured out how to fix the color correction issue. This should fix the color correction on the Air Exchange maps so you can actually see...

Public alpha version (OLD)

Public alpha version (OLD)

Full Version 25 comments

This is it, a few months of work now available. It may not be flawless, but we hope you enjoy it regardless. 10/27/2013: Keep in mind that this is extremely...

Comments  (0 - 10 of 376)
ThatRobot
ThatRobot

Heya, whoever may be here. I've been looking for the cool black trenchcoat-looking metrocop in the mod files, but I can't seem to find it. I can't even find the texture for it; could you tell me where it would be? If you don't want to, that's fine.

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TheZealot Creator
TheZealot

That's odd it should be in there as police.mdl. The texture sheet is materials/models/metrold

Reply Good karma+2 votes
ThatRobot
ThatRobot

Thanks, Zea!

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thephv1fr
thephv1fr

Nice mod !

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Deviant_Interface
Deviant_Interface

Awesome mod! Loved playing through it. Not gonna lie, buggy af, but...
"I have talked to my employers and they agree you show limitlessssssss potential"

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TheZealot Creator
TheZealot

Glad you enjoyed it regardless of its shortcomings!

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Deviant_Interface
Deviant_Interface

Which SDK does this need? Will the latest work?

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TheZealot Creator
TheZealot

This mod was built on Source SDK Base 2007 but I think with some tinkering with the gameinfo.txt it can rely on the 2013 SP Base instead

Reply Good karma+1 vote
BlueShit199
BlueShit199

How many HL2 beta mods can you possibly create, people?

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TheZealot Creator
TheZealot

Enough for you to bitch about apparently

Reply Good karma+3 votes
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