Those most overlooked are often the most important. INFRA, a Source Engine total conversion, puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.
The spring is starting to show it's signs and work with the maps continues. Although this update still has screenshots of maintenance tunnels, we have something to break the endless chain of them. We also reveal you our plans for the HUD.
Posted by |Yucca| on May 4th, 2012
The spring is starting to show it's signs and work with the maps continues. Although this update still has screenshots of maintenance tunnels, we have something to break the endless chain of them. We also reveal you our plans for the HUD.
Also, for the record, oskutin failed to optimize one of his maps before compiling. For science purposes we decided to let the compile to finish, and finally after 6 hours 3 minutes and 59 seconds the compile process was completed. Note to self: don't compile map with complex sewer systems with cordon bounds on.
Continuum of the maintenance tunnels featured in the last update.
View these in fullscreen to see something. Ingame you will have a flashlight to work with.
The first plan of the HUD, might even be final, who knows? Let us know what you think about the HUD.
Very nice progress here. I like the gameplay ideas.
(buried)
Ootte kyl iha jumalakoodaajii ku säädätte alien swarmist hito siistin first person pelin !:D
I think the minimal respect to have for the other members of the community is to speak english on an english forum.
Who does he think he is?
i like the minimalism of the HUD and the mapping is do oh so well. keep it up