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The year is 2055. After a war that destroyed much of the Western world, order is finally returning to the city of Sydney. As the surviving occupants of what used to be the grand city of Sydney rebuild, the self-appointed government of arrogant businessmen, rich families funded by drug dealing and careless millionaires, who only care about the rich. The “normal” people are stuck in distant suburbs with run-down housing, high crime rates and an intermittent food supply. But the government don’t care. They just lock you out of the city unless you can afford to live there, give you basic supplies and send you on your way. Even worse, outside of Sydney, everything is ruled by the malicious military composed of convicted murderers, psychopaths and violent police. It's a harsh world, and our only hope lies with the Rebels, a group of rebellious people who are constantly battling the military. We need some sort of miracle to restore order to what used to be a grand city.

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Media RSS Feed Report media Cool Reflective Tiles in Source (view original)
Cool Reflective Tiles in Source
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Brokenfold
Brokenfold Sep 16 2013, 4:11pm says:

As far as i remember, i've never seen reflective tiles in Source.
Good Job! :)

+1 vote     reply to comment
ThrillerProd
ThrillerProd Sep 21 2013, 5:08pm says:

Modified Water texture with 1 units ?

+2 votes     reply to comment
Valax321 Author
Valax321 Sep 24 2013, 5:50pm replied:

Kind of. It uses the same system as water. But it has a separate entity and is much more flexible than water, and it is made to have a tile surfaceprop, while water is set to be non-solid and splashy in the code.

+1 vote   reply to comment
Urby
Urby Sep 21 2013, 8:15pm says:

"You never knew it was in the engine already."

Uhm... Yes I did. You're not the first mod to use it. :P

+2 votes     reply to comment
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Description

You never knew it was in the engine already. You need to write your own vmt's though. func_reflective_glass.

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Demonstration
Date
Sep 16th, 2013
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