Infinite Space is a mod for Sins of a Solar Empire: Rebellion!
Current version: 1.02 for SOASE:R 1.1

!! You may not use any portion of this mod without asking me first !!

New planet types more textures

6 new planet types will be introduced:

  • Hydrocarbon
  • Carbon
  • Oceanic
  • Rock
  • Forest
  • Ice Giants

Many more textures have been added for existing planet types, totalling over +70 planets!

Our own solar system

14 planets, planetoids and gas/ice giants from our Sol system are included. 

  • Mercury
  • Venus
  • Terra (Luna)
  • Mars
  • Jupiter (Io, Europa, Ganymede, Callisto)
  • Saturn (Titan)
  • Uranus
  • Neptune

New planet bonus system

The new system (or logic, call it what you want!) I've implemented is pretty straight forward: you get into a planet gravity well and detect various anomalies on the planet (these are lvl -1 bonuses and are mostly negative). They will mostly affect Population and Planet Development, the rest, not so much!

Upon colonization, survey teams may or may not find lvl 0 bonuses, these range from negative to good i.e. mineral rich soil, biohydrocarbon algae, etc etc..
These will mostly affect population, trade and planet development.

Once colonized, you can scan (planet exploration) the planet for valuable resources such as Uranium, Palladium, ...
These resources will attract businesses according to how rare a resource is, Silica is abundant, so it will only attract a small group of businesses (i.e. increase planet population by a small amount). Uranium however is more rare, so it will attract more businesses (increasing planet population by a larger amount).

New envoirnments and rendering

New colored skyboxes are added, as well as a new starfield and starscape stars (the blinking stars on the background). The planet rendering has been changed so the dark side of the planet appears more realistic, creating more dramatic terminators.All planets have new icons, dwarf planets have small icons, normal planets medium size and gas giants large sized icons.

Scaling


All units and structures have been scaled down by 75% creating a much more realistic atmosphere, planets will look huge!From version 0.99b and on, the download on ModDb will contain 2 versions of the mod: Scaled and Regular.Regular is Infinite Space without the unit scaling, Scaled is the mod with unit scaling. Please note that the scaled version has some minor visual bugs.
I'm currently resizing the particles one by one, but as of version 0.99b, most of the important particle files are resized.If you can look past some of these minor visual bugs, you can truly enjoy Infinite Space as it is meant to be!

Credits

Knowledge: The official SOASE forums!
Textures for planets and stars have various sources: the Celestia MotherlodeFreebitmapsGoogle and myself.
Skyboxes are from the Sarcifice of Angels 2 Mod and 1 is made by myself.

Image RSS Feed Latest Screens
Water and Fire nebula Horsehead Nebula Planets with moons?
Blog RSS Feed Report abuse Latest News: Small patch for Infinite Space for SoaSE:Rebellion 1.1

0 comments by axeldude on Nov 16th, 2012

A day after the release of Infinite Space 1.01 a patch was released to update 1.041 to 1.1 which included some new maps and could not be played because of the mod has not listed these maps in the galaxy.manifest.
This patch fixes a few things:

  • All maps from 1.1 are playable
  • Fixed missing strings
  • Some adjustments to the main menu screen

Please note if you play competitive maps, the planets from Infinite Space are NOT included, did not have the time to make templates for the competative maps.How to install:

  • Download the patch
  • Unpack the contents of the patch in the Infinite Space mod folder
  • Overwrite the files when prompted.

Et voila, enjoy!

Downloads RSS Feed Latest Downloads
Infinite Space 1.02

Infinite Space 1.02

Dec 2, 2012 Full Version 34 comments

Contains 2 versions: 1 with scaled units and 1 without scaled units. Make your pick! (Scaled version may have some minor graphical bugs just like last...

Infinite Space 1.01 Patch for Rebellion 1.1

Infinite Space 1.01 Patch for Rebellion 1.1

Nov 16, 2012 Patch 2 comments

Please download this small patch for some quick fixes (check my news for more info): - All maps from 1.1 are playable - Fixed missing strings - Some adjustments...

Infinite Space 1.01

Infinite Space 1.01

Nov 12, 2012 Full Version 15 comments

Contains 2 versions: 1 with scaled units and 1 without scaled units. Make your pick! (Scaled version may have some minor graphical bugs just like last...

Infinite Space 1.00

Infinite Space 1.00

Sep 13, 2012 Full Version 16 comments

Contains 2 versions: 1 with scaled units and 1 without scaled units. Make your pick! (Scaled version may have some minor graphical bugs just like last...

Infinite Space 0.99b

Infinite Space 0.99b

Aug 14, 2012 Full Version 9 comments

Contains 2 versions: 1 with scaled units and 1 without scaled units. Make your pick! (Scaled version may have some minor graphical bugs just like last...

Infinite Space 0.981b

Infinite Space 0.981b

Jul 9, 2012 Full Version 16 comments

Infinite Space 0.981b released for Rebellion 1.03 and 1.031! (READ MORE!)

Post comment Comments  (50 - 60 of 235)
IronXZ
IronXZ Jan 5 2013, 7:55pm says:

Frankly, when i saw this mod on the mod page of Rebellion i didn't thought it was much, but now that I have seen your work I must say that few times in my life I was this glad for being wrong. This mod is pure art. Tracking now :)

+1 vote     reply to comment
Guest
Guest Dec 30 2012, 7:37pm says:

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axeldude
axeldude Jan 3 2013, 3:11am replied:

Uhm, might try tuning down the settings, I think it's reaching the 2gb limit (personaly I don't have any issues regarding this), let me know if this works out for you.

+1 vote     reply to comment
bers86
bers86 Dec 30 2012, 1:34pm says:

yeah this mod is still amazing but one minor thing bothers me. The TEC don't have no longer carrier battleships. Neither in the millitary tree nor at the shipyards.

+2 votes     reply to comment
axeldude
axeldude Jan 3 2013, 3:09am replied:

Correct, I've removed them (and altered the cap of capital carriers so this compensates)

+2 votes     reply to comment
bers86
bers86 Jan 4 2013, 5:10am replied:

Ok I see this is no issue or bug. In this case I have to play the TEC again. Thanks for the reply

+2 votes     reply to comment
Tech4417
Tech4417 Dec 28 2012, 1:40pm says:

Hey man, Got a question, me and a few other friends use your mod, and its sick, however we keep having Desync issues since using it, not sure if it's the mod, or something between us. Any suggestions on what to do? Any help would be great, thanks!

+1 vote     reply to comment
axeldude
axeldude Dec 28 2012, 7:03pm replied:

Hi! Nice to know you guys like it :D
As for the problem, could be the internet connection, or perhaps the game is using to much memory, maybe try to crank a few visual options down.. (sorry don't have experience playing the game online)

+1 vote     reply to comment
Tech4417
Tech4417 Dec 28 2012, 7:44pm replied:

Thanks man. We`ll give it a try and see. Last night we spent a good 20 minutes just starring in awe at the planets. Gorgeous work hope you do more stuff and keep it up were definetly fans!

+1 vote     reply to comment
axeldude
axeldude Dec 27 2012, 4:46am replied:

Hello! Sorry for the late reply, no they are not compatible tho I might release a version that should be compatible with most mods, but I'm not sure of that yet. E4X mod is working on a minimod, or incorporating my mod in his :)

+1 vote     reply to comment
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Platform
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axeldude
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Released Aug 13, 2012
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