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0 comments by [Infernal_Eagle2077] on Dec 1st, 2013

Hello again. On this day we would like to inform you some important news :

1) We are starting to develop our group in steam: Steamcommunity.com

2) Set of people: as you have noticed , this year we showed a lot of models without textures , maps almost flashed concept artifacts even less. Therefore, as we always declare a set of people to join our team :Mapper - experience 2-3 years and above, the ability to make interesting gameplay and excellent graphics issue , be able to work with a custom content.

Artists to be able to do overpaint maps, models , the ability to draw from scratch plans locations , concepts of characters and props.

Texture artist - the ability to create your uvw, be able to work with masks (specular, bump, etc)

Animator at this stage we are not very much need animators , but still let it be. 1-2 years experience. Ability to work in tandem with the rigger .

Rigger - the ability to make easy-to- populated, animators . Ability to work in tandem with an animator

.Military adviser , a man who knows how to handle a gun and knows a lot about it we would not be prevented .

Finally, I would like to say thank you to everyone who was with us all this and past years , you have supported us in those moments when it does not have the strength you have given us constructive criticism and helped hone our skill you our support in this difficult task , thank you dear fans and people who have helped us with the project.

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Post comment Comments  (30 - 40 of 98)
JrComissarValvatorez
JrComissarValvatorez Feb 25 2013, 4:32pm says:

Seeing the MP7 in a Black Mesa era mod was strange to me until I remembered that it went into production in 2001.

Since the gathered evidence says Half Life takes place in 2003 you can probably get away with the FN M16A4 and older US military weapons than that if your going to add non science fiction weapons to your mod.

+1 vote     reply to comment
Wersuz
Wersuz Dec 30 2012, 3:07am says:

Are you going to release it on steam ?

+5 votes     reply to comment
[Infernal_Eagle2077]
[Infernal_Eagle2077] Dec 31 2012, 7:27am replied:

maybe yep or maybe nope, i dont have 100$, i think shows project like concept will be is stupid

+4 votes     reply to comment
[Infernal_Eagle2077]
[Infernal_Eagle2077] Dec 8 2012, 11:28am says:

we need first person animator

+4 votes     reply to comment
Guest
Guest Nov 29 2012, 7:44am says:

Охрененно, ребятки.

+3 votes     reply to comment
[Infernal_Eagle2077]
[Infernal_Eagle2077] Nov 9 2012, 12:58pm says:

Eng. And so I want to shed some light on what is happening in the team and the organization, because if we have previously been more fragmented and were not organized and I mostly worked alone, but now I'm not alone here 8 people already working hard to mod the whole autumn and I hope that we can show some media in the last day of autumn.

+3 votes     reply to comment
deadly_sherman
deadly_sherman Oct 29 2012, 11:15pm says:

dont let this die!!!! you have to make this dude there neads to be more mods on black mesa he's right and this is the perfict plot for half life!

+3 votes     reply to comment
Bearclaw495
Bearclaw495 Oct 29 2012, 4:27pm says:

Russian mod.isn't it? EN\RUS versions will be i hope)

+3 votes     reply to comment
[Infernal_Eagle2077]
[Infernal_Eagle2077] Nov 4 2012, 1:19pm replied:

we will try to make en/rus versions in first release :)

+3 votes     reply to comment
Le_Spy
Le_Spy Oct 27 2012, 11:17am says:

This Looks good, Hope it doesnt die.

We need MOAR mods that are based on the Black Mesa Incident (No Not the Microwave incident)

+3 votes     reply to comment
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