IoV Wake Island WIP
IoV Wake_Island

Chenonceau barracks pics

IoV Chenonceau

IoV player objectsplash graphicsZnamensky Cathedral wip Tiger Tank

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.


The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
Foliage Modeller - Moddb.com
Weapon Modeller - Moddb.com
Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller


rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
Kursk City Hall pics
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: uberkirsche and others TBA
Texture Artist: uberkirsche and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - uberkirsche
Character Modeller - uberkirsche
Foliage Modeller - TBA
Vehicle Modeller - uberkirsche and others TBA
Weapon Modeller - TBA

March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

Image RSS Feed Latest Screens
splash splash IoV player object
Blog RSS Feed Report abuse Latest News: creation takes courage

2 comments by uberkirsche on Oct 18th, 2013

I am fortunate enough to be making a living from 3D modelling at present - the dream !!! Sort of - it is hard work ! How it unfolds as a steady 'career' in the future is yet to be seen, however it puts me in a better position soon to dust off the mod. Unfortunately, I have lost Leon somewhere, I hope he is well, with him it seems goes all of his choice vehicle and weapon models. Pas problem, c'est la vie.

Tiger Tank

A Russian friend of mine told me once recently, "if you want to make God laugh, make a plan". So here I go, making with the comedy.

So I am about to shift gears yet again. There is a term called "Occam's Razor" which purports that the simplest solution is almost always the correct one. In that vein, I decided to decompile and recompile one of the HL2 NPC human models into an object file and the combine it with the animations of one of the rebels from HL2 with a reskin for recompile as a player character model. It is a "mod" after all so why not just modify existing content? Sounds easy, right? = D

IoV player object

well it isn't easy so stop that

= P

I am however interested in finding some weapon and vehicle modellers again as well. Once I have the basic player characters coded in as teams I plan to release an early-beta with one map, for that, it would be good to change out the weapons to some WW2 weps

I will post some more info on the main page header regarding modellers, so have a look and thanks for your continued support

Media RSS Feed Latest Video
Post comment Comments  (80 - 90 of 92)
larry117 Jul 23 2010, 12:58am says:


+2 votes     reply to comment
uberkirsche Creator
uberkirsche Aug 12 2010, 3:31pm replied:

fi dolla u gi me = D

+2 votes   reply to comment
uberkirsche Creator
uberkirsche Jul 21 2010, 10:55pm says:

I'm not sure what you mean by "lagg". The screen capture software forces 40 frames per second and is grainy and while it may seem laggy to you, well it is a tank. If you want a smooth ride, that's what an SUV is for.

+2 votes   reply to comment
VirusxXx Jul 21 2010, 5:13pm says:

You should try remove the "lagg" when you are rotating the cannon, thats kinda annoying and ruins the realistic feeling. :3

+1 vote     reply to comment
Fur-Man Jul 21 2010, 2:11pm says:

Nice, I would suggest toning down the smoke on the explosion, and making less smoke come out of the barrel (a lighter smoke color would help as well).

+3 votes     reply to comment
uberkirsche Creator
uberkirsche Jul 21 2010, 10:53pm replied:

all effects are subject to change. This is a demonstration. Tweaks and polishing will come later.

+2 votes   reply to comment
Luka_Grunt Jul 21 2010, 2:01pm says:

I have few reccomendations.
1.when you hit few times the head of tank with rockets then head should
Only explode.(3 times and tank head is destroyed)
2.If you hit the tank tracks with one rocket or a mine or three grenades
then the tracks should be destroyed, but if you hit left tank tracks
then left is of but if you right then right is off and tank is inmobile!
3.When you hit front part of the tank few times then front side and tank
head is destroyed except they dont get total unrealistic explosion
and all parts of tanks go up in the air,this isnt stupid Hollywood!
4.When back side of tank got hit by a rocket then tank is inmobile for
2 sec, when is hit again then the motor and tracks are destroyed.
When third time hits the back side then the whole tank goes into
so called "big bang"...

Well this is more for a king tiger tank then for ordinary tank.
Hope that there will be T-34 :D

+2 votes     reply to comment
Cremat0r Jul 18 2010, 8:01am says:

I've never seen this mod here before, tell me why it already looks so exciting!
+1 Tracker!

+3 votes     reply to comment
uberkirsche Creator
uberkirsche Jul 18 2010, 9:55am replied:

because we are sexy beasts =D

+2 votes   reply to comment
uberkirsche Creator
uberkirsche Jul 16 2010, 11:12pm says:

there are more videos viewable on our mod team page. This is later development of this tank. All content outside of the existing engine components (HL2) will be custom made.

+2 votes   reply to comment
Jesusfreak Jul 16 2010, 10:23pm says:

It's crazy how mods just spring out of nowhere.

By the way, It's looking great.

+3 votes     reply to comment
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