splash
JOIN OUR STEAM COMMUNITY FOR PRIORITY IN THE
QUEUE WHEN CLOSED TESTING STAGES BEGIN - Steamcommunity.com
IoV Wake Island WIP
IoV Wake_Island

Chenonceau barracks pics

IoV Chenonceau


IoV player objectsplash graphicsZnamensky Cathedral wip Tiger Tank

This game will be a modification of Half-Life2 Death Match set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of many Source based games, however game-playabilty trumps "excessive realism" for this mod.

MOD BASIC GAMEPLAY DESCRIPTION

The game will incorporate many player interactive features to drive the action such as epic player-controlled-tank battles, tank escort and demolition and general "capture the flag" style gameplay, as well players will be able to call in aerial bombing runs, artillery barrages and fire local mortar rounds, with all of the effects, sounds and destroyability & visuals you would expect to see in the thick of battle in any World War II theater, all as delivered by the Source engine.

Maps will be varied, from small to medium sized objective-based maps, to larger, more open maps that favor sniping, straightforward assault and other tactics.

We will start with the German and U.S. factions, then move toward Russian, British, Italian and Japanese factions depending on the map.
Iov_Chenonceau map WIP
The mod has a great deal of content already prepared, many more player models, vehicle and other prop models will be made along with custom prefabs, custom music, sounds, textures and other content.

Group membership is currently limited to the mod team and is invite-only. Mod administrator is uberkirsche. Other team members will be added and as the mod reaches testing stages, select friends of the mod team will have accesss to the mod and content for play-testing.

All content made for the mod by any mod member remains the property of the creator of the content. Mod members however are expected to make their creations available to the mod team for use in creating maps/etc and "first-use" of the content created by a given member is licensed to the mod/mod team for use as the mod administrators see fit and will not be posted or otherwise given out to anyone as content for any other game or mod without the expressed written consent of the mod administrator.

Our goal is to finish this mod with help from the community. We need dedicated mod team members.Train Station at Kursk
JOBS ! ! ! (Hobbyists only, all postions are un-paid) - Serious enquires only
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Foliage Modeller - Moddb.com
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Weapon Modeller - Moddb.com
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Vehicle Modeller - Moddb.com

New Home page and forums - TBA

Current team roster;

uberkirsche: Project Lead, Lead Mapper and Modeller, Vehicle Modeller, Administrator

LeonNet: Lead Mapper, Lead Modeller, Vehicle Modeller, Weapon Modeller, Administrator

ballin852: Mapper, Modeller

FLAPJACKDAN: Mapper

rgex570: Music Composer

isaakwells: Voice Actor

Webmaster General; TBD

Coders/programmers: uberkirsche, TBD
isaakwells: Lead Voice Actor (North American English)
Lead Voice Actor (British English) - TBA
Lead Voice Actor (German/Deutsche) - TBA
Lead Voice Actor (Russian) - TBA
Lead Voice Actor (Japanese) - TBA
Lead Voice Actor (Italian) - TBA
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Kursk City Hall pics
Sound Technician (game sounds): uberkirsche and others TBA
Logo and Banner Artist: uberkirsche and others TBA
Texture Artist: uberkirsche and others TBA
Lead Coder/Programmers: uberkirsche
Coder C++ - uberkirsche
Character Modeller - uberkirsche
Foliage Modeller - TBA
Vehicle Modeller - uberkirsche and others TBA
Weapon Modeller - TBA


March of the Ancients audio - Infamy or Valour Mod for Half-Life 2 - Mod DB

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I am fortunate enough to be making a living from 3D modelling at present - the dream !!! Sort of - it is hard work ! How it unfolds as a steady 'career' in the future is yet to be seen, however it puts me in a better position soon to dust off the mod. Unfortunately, I have lost Leon somewhere, I hope he is well, with him it seems goes all of his choice vehicle and weapon models. Pas problem, c'est la vie.

Tiger Tank

A Russian friend of mine told me once recently, "if you want to make God laugh, make a plan". So here I go, making with the comedy.

So I am about to shift gears yet again. There is a term called "Occam's Razor" which purports that the simplest solution is almost always the correct one. In that vein, I decided to decompile and recompile one of the HL2 NPC human models into an object file and the combine it with the animations of one of the rebels from HL2 with a reskin for recompile as a player character model. It is a "mod" after all so why not just modify existing content? Sounds easy, right? = D

IoV player object

well it isn't easy so stop that

= P

I am however interested in finding some weapon and vehicle modellers again as well. Once I have the basic player characters coded in as teams I plan to release an early-beta with one map, for that, it would be good to change out the weapons to some WW2 weps

I will post some more info on the main page header regarding modellers, so have a look and thanks for your continued support

the Road is Long

the Road is Long

News

NEWS about where the mod is headed ===============

DoD Source Conversion?

DoD Source Conversion?

News 2 comments

seeking input from the community as to whether the mod should be remodeled as a DoD-Source conversion

NEWS about the NEWS

NEWS about the NEWS

News 3 comments

there will be more NEWS soon this is a NEWS item about pending NEWS

Life

Life

News

"Life is what happens when you are making other plans"-John Lennon

Post comment Comments  (0 - 10 of 80)
chsignal
chsignal - - 142 comments

Is this still alive?

Reply Good karma Bad karma+1 vote
BuffHamster
BuffHamster - - 146 comments

This looks very interesting. I will track also.

Reply Good karma Bad karma+1 vote
Dune_Jumper
Dune_Jumper - - 1,586 comments

Looks very nice. Question; will it have immerse combat mechanics? (Proneing, leaning around corners,) That kind of stuff.

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uberkirsche Creator
uberkirsche - - 198 comments

at least proneing - the leaning around corners is worthwhile if it is feasable - thanks for checking it out

Reply Good karma+1 vote
N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

Leaning around corners is indeed feasible, the Insurgency mod did it years ago. It's also really hard to overlook it if you're going to call your mod realistic.

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morder553
morder553 - - 541 comments

just amazing =D tracking

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uberkirsche Creator
uberkirsche - - 198 comments

nice - thanks dood

Reply Good karma+1 vote
Tribeat
Tribeat - - 34 comments

Track

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uberkirsche Creator
uberkirsche - - 198 comments

thanks brudder

Reply Good karma+2 votes
ceriux
ceriux - - 1,514 comments

looks like a nice mod.

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