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This mod has been superceded by Orion 


It was Earths last days. What was once a living, breathing, and very ambitious world is now on its last breath. The year is 2172. Earth has run its course with resources, leaving little to none.

There are three major powers in the world at this time. The NAF (North America Faction) which owns the majority of the lands, as well as the EUF (European United Faction) as well as the Government in the Far East. During these times the three major powers have formed treaties and agreements and act as one large world power. Resources have become so bare that the Government has taken it upon themselves to ration out the foods to the citizens. In order to do this they established the City of Cera located off the coast of Africa as the major city. Forcing major businesses and companies to re-located into Cera causing many of the workers to move there as well. They had also established reasonably priced housing in Cera in order to move the poor in. Doing so made it easier to ration out food, water, and clothing at a faster pace. But doing so also caused problems. People of Cera had formed rebel alliance groups. These groups became well-trained as well as very organized. Their families were dieing of starvation, dehydration as well as illnesses from malnutrition. The Rebels were only fighting to survive. Having all of the companies, businesses and government offices located in Cera made it very easy for the Rebel Alliances to do bombings as well as raids. This caused the Government to begin the Carrier Project as well as the more extreme, Phoenix Project.

Civil War lasted for 5 years on Earth. Many died, resources were lost. This put the Government in a terrible dilemma. In the year 2174 the Government began researching and searching for a suitable environment to ?start over?. After 10 years of looking they had found exactly what they were hoping for in the Dawn Galaxy. They code named the planet ?Orion?. In the next 5 years they began getting ready for a landing on Orion.

While scientists were studying Orion they saw signs of life. It had puzzled them as it was a very rare breed of life, beasts. In the year 2192 the first batch of scientists and military soldiers had landed on Orion and began setting up communication bases in order to contact Earth. They set up communication towers, bunkers, and bases in order to conduct their tests. Every week more scientists and marines arrived.

They studied the planet and began tests on the environment. Once realizing that the planet was suitable, and surprisingly nearly an exact copy of Earth, the Government had to make people aware of the situation. This had caused more rebel outbreaks since the poor would have a hard time affording living there, or even affording to get there.
Civil war continued for another 4 years.

The year is 2220. The Carrier Project has been completed and the Phoenix Project will be done within the next 10 years. The first batch of Carrier Marines were sent to Orion in order to preserve the safety of the Scientists.

The year is 2232. The Phoenix Project is being finalized and the first batches of Phoenix Warriors are sent through out the City of Cera to maintain peace and order. Over the course of 2232 to 2240 only one Phoenix Warrior died in a war in Cera.

2240. The citizens of Orion notice strange marks in the sky over Orion. Blue streaks of light during the day time with loud sounds that would howl. They couldn?t figure out what they were, but a team of scientists were ordered to stop working on Orion and focus on the mysterious streaks of light.

2241. One of the Military Communication bases located in the Tera region in the snow covered mountains loses signal.

2242. The War starts.

Features of Incoming Source (the first playable beta):

-18 Weapons (11 human / 7 alien)
-4 Drivable Vehicles (with usable turrets)
-5 maps
-1 game mode (Vital)
-Iron Sight aiming
-Weapon fire modes
-Melee Attacks
-Recoil / Bullet Spread
-Radio Commands
-2 Player models (1 human / 1 alien)
-Team Selection
-Spectator Mode
-Weapon Selection Sytem
-Point Based System
-and more

But thats not it, no, not it at all!
Over the course of time, we'll be adding new patches to fix bugs and errors (if they occur) as well as 'Content Updates'. Content Updates will include new weapons, new maps, new game modes, new player models, and even new features such as Flyable Vehicles and DInosaur AI.
Stay tuned!

_____
Quck FAQ before anyone asks:

Is this Halo for Source?

No I'm afraid this is not a Halo mod. This is a mod that will feature elements from the extremely popular Halo game as a token of appreciation. And what's wrong with a thing that won several awards.
Some of the elements from the Halo Universe can fit in the Incoming Universe. (Two to be exact. Spartan Armor and the Warthog Attack Vehicle

Image RSS Feed Latest Screens
december 02 december 01 Multi-passenger vehicles
Blog RSS Feed Report abuse Latest News: Incoming - Re-birth

2 comments by Praz on Dec 18th, 2006 digg this super bookmark


Birth of a New Life
Incoming-source.net

We will make this quick and beautiful,
yeah?
Our clouds got a bit of that ‘artistic electricity’ rather recently.
To the point then.

To say that we changed a few aspects would be quite an understatement.
To start off with this celebration, today officially announces the removal of all modern weaponry. This includes the following:
01. Colt M4a1 Assault Rifle
02. H&K MP5 A4 SMG
03. SPAS-12 Shotgun
04. Sako TRG-22 Sniper Rifle

A glimpse at some of the new weaponry:
User Posted Image User Posted Image

Now, to not let content go to waste, as talented developers put great effort into the creation of the art above, they will be made available for download in our files section on our website for players that wish to use them and replace their newer counterparts.

So, quite obviously, this means new content. And we are completely stoked to give you a glimpse at the new and re-born Incoming for the Source engine.

During the most recent developer meeting which a vast number of important topics were brought up and discussed over for a near two hours straight.

For starters; Story.
I was proud, personally, when I developed the idea of Incoming, including the story. I was ignorant while explaining it though. And one of our 3D Artists, ‘Box’, drew up a story board proposal to help better explain the ‘reasoning’ and the ‘why’ to our story line.
He sent it to me and I instantly loved it and so I digitally colored it.
Here is the story board, view here:
Incoming-source.net

Incoming has also changed game play wise, somewhat. The actual game-mode ViTAL remains intact and pretty much un-touched.
So then what’s different?
Incoming will now be class-based.
There will be five (5) classes for each team;
Carrier Marine Forces and Altair Warriors

Here is a quick and easy run down to give you a quick idea.
There are limitations for each class, allowing for:
-Two (2) Primary Weapons
-One (1) Side-arm pistol
-Grenade slot (depending)
-OSOR Kit

Depending on the class you select you will have different equipment that you can select your LOAD-OUT from.

CARRIER MARINE FORCES:
GROUP 01 – ASSAULT
This is your straight forward warrior class. Skilled all-around.
User Posted Image

GROUP 02 – SUPPORT
Heavy weapons support / slower movement / expanded explosive capacity.
User Posted Image

GROUP 03 – SNIPER
Increased accuracy and movement speed / prone to heavier amount of damage.
User Posted Image
GROUP 04 – TECH
Increased disabling and restoring time / access to OSOR KIT v2 / access to Sonic Grenades (EMP)
User Posted Image

GROUP 05 – DEMO
Access to the Spear of Orion device as well as the Flamethrower weapon.
Also has access to the OSOR Kit Version 2.0.
User Posted Image

Our lovely German developer, DeCoY, who I’ve known for quite a few years, will be showing even more of his amazing 3D art and 2D art talents by creating the new player models for these newly designed classes.

So since you will no longer be purchasing or 'selecting' your weapons with your acquired points that you earn during the game, what will the points be used for you are wondering?
Well, we are keeping the Points System, except that it will now be used for Upgrades for your class. There are (as of now) two (2) upgrades specific to classes and then a wide variety of Upgrades that are available to all of the classes.

More details will arise as the tide dies down.
For now, enjoy the select few glimpse at our new world.
User Posted Image User Posted Image
And a glimpse at the new Human 'Assault Class' Player model in game. Texture is not finished.
User Posted Image

And a great big thanks to ViPER and the gang over at Tcmagazine.com for the providing of a dedicated server allowing us to test updated game builds of Incoming.

Also, I am pleased to announce that I will no longer be doing a majority of the Public Relations. I admit, it was never my greatest quality, at all, so the new man on the spot is Evan Goncalo. I know everyone will be disappointed with me no longer the heavy-honcho behind PR, especially my adoring fans at hl2world.com (god bless you all), and hopefully this allows for a much better over-all presentation of something I think is very special.

My talents remain my absolute integrity and discipline, and that’s going no where. Sure, we've had some hard times, due to bad PR and a wide variety of other things, but this announcement is my attempt at fixing the wrong and making the right... and making it a very kick ass right at that.
So hopefully you can look past some faults and when we release, I am eager to have my ass kicked by all of you.

I am very pleased to welcome Evan to the Public Relations and Marketing Director and am eager to present a new way of showing off the re-born Incoming.

Hiring:
Level Designers
Player Modelers
Texture Artists
Assistant Programmer (to work alongside our Lead, amogan).

Contact Details:
Email: david@prassel.com
AIM: praz1187
MSN: praz34@msn.com
ICQ: 54157633

Website:
Incoming-source.net

Comments  (190 - 200 of 263)
HaloStrike
HaloStrike Nov 3 2005, 6:57pm says:

Its only at 20% and the screenshots dont look like it tho!!!

+1 vote     reply to comment
Baselerd
Baselerd Oct 30 2005, 9:24pm says:

I agree, this mod looks great. At this rate, if the screens so far are representative of the overall quality of the mod, this will turn out to be a first rate mod.

Also, from the description and what ive seen, i get the vibes that you guys are doing this with a sort of free-spirit, like doing whatever you want. Thats respectable, instead of caring about what it is and isnt like.

+1 vote     reply to comment
Praz
Praz Oct 26 2005, 10:13pm says: Online

Buy System is actually not really a 'buy'-system.

its a point-based system.
You earn points during the game modes and spend said points on weaponry and equipment.

Thank you for the comments about HalfLife2.net

I cannot believe some of the people over there.
iSource Development.

+1 vote     reply to comment
Thestjester
Thestjester Oct 26 2005, 10:12pm says:

well obviously this mod has been inspired by halo...But they have there own unique features in which seperates both storylines/games.

Regardless, im going to enjoy hunting some ancient Dino's...

My only problem with the player model is that i keep thinking its a woman (because of the "breasts" type design...Yet, then again it could be)

Anyway, this is looking better and better. Keep it up!

+1 vote     reply to comment
PerfectH
PerfectH Oct 26 2005, 9:28pm says:

Nice models, but if thats not a mix between Masterchief's Armor and a Stormtrooper, I don't know what the hell it is.

+1 vote     reply to comment
TKAzA
TKAzA Oct 26 2005, 7:24pm says:

nice progress guys keep it up!

+1 vote     reply to comment
HaloStrike
HaloStrike Oct 26 2005, 6:38pm says:

This mod looks very intresting. The graphics look so amazing, sadly i will only get to see em in "Medium Quailty" PLus i love how some Halo inspired stuff it just looks so cool. Storyline is good too. I am going to love this mod. :)

+1 vote     reply to comment
angry_bot
angry_bot Oct 26 2005, 5:10pm says: Online

By the way, zenarion: you're asking why you get halo vibes from this mod. Why not research it instead of asking foolish questions? Have you actually looked at the maps and weapons? I remember one desert/rocky area in Halo, and it wasn't done nearly as well as anything from this mod. But I do clearly remember dinosaurs running around in Halo. Boy oh boy, were those a toughie. I damn near had to use that <insert sci-fi gun>.

+1 vote     reply to comment
angry_bot
angry_bot Oct 26 2005, 5:02pm says: Online

I'd just like to say keep up the good work. Was disgusted by the comments people posted about your media updates on HL2.net and just want to say for myself that there are some people just not worth listening to, especially childish "I don't want to grow up" failures. Yes, your mod does have some similarities with Halo but you've already explained this in detail, but some people are just too concerned about being "right" to listen. Please pay no mind to the unconstructive criticism of certain people who have no right to be moderators and keep doing what you're doing. Of course, I know you would anyways even if I had said nothing, but I'm just letting you know not everyone lacks the cognitive abilities to be reasonable in this world. :)

+1 vote     reply to comment
imthunder
imthunder Oct 26 2005, 4:51pm says:

Man, this looks sweet. can't wait to play.

+1 vote     reply to comment
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