In The Admiral's Service: Ultimate Showdown was initially planned for Starcraft 2, but as Blizzard continually shut out modders, I looked for greener pastures. Supreme Commander seems quite inviting for a total conversion intending to change the game into a giant fleet battle game of biblical proportions, so let's give it a shot, yes?
Squish goes the TC. .... why on earth do you need 50 minimum characters for this?
Posted by IskatuMesk on Mar 2nd, 2008 digg this super bookmark
So. I spoke too soon with the last news post.
While great progress was being made, there was an issue I was trying to sort out.
Ordinarily you cannot have stationary air units in supreme commander. This is an enormous limitation, and quite frankly, an enormous oversight on behalf of the developers. Why an engine cannot have stationary air units, something absolutely critical to having any kind of logical space-based game involving capital ships, is beyond me.
But I wasn't about to give up there. I then tried to give the ships deployment sequences. This is what you see the Judginator using in that video. But this introduced a whole wad of more issues. For starters, the unit would often 'snap' to face a target and would snap back to place after having lost a target. Worst of all, the unit would acquire a target within its acquisition range and stop moving and try to engage it, ignoring any commands you gave it.
This is fatal to the conversion. I will not be visiting this site anymore or posting anymore updates on any of these profiles unless something specific happens, which is unlikely.
If you need it clear in stone; this mod is dead, and I am now retired from modding. Farewell.
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Well... that was sudden.
Says the guy replying to a news post from March 2nd ;)