The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

THIS MOD IS DEAD STOP POSTING COMMENTS ABOUT IT OR I'LL HAVE YOU BAKED IN MOLTEN FECES

NO, I WILL NOT GIVE YOU SINS MODELS

NO, I DID NOT INTEND TO EVER RELEASE SINS MODELS

THE SINS MODELS WERE TESTBEDS, NEVER BUILT FOR RELEASE

STOP POSTING ABOUT DEAD STUFF

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files

Kharaak Voice (Eternity)

Player Audio

This is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...

LTX-133 Responses (ITAS)

Player Audio

These are the responses I made for the LTX-133 Dragon in the SC1 rendition of ITAS. They are a good example of heavier Undead voice acting that is extremely...

Xy`Kranasha Ultimum version 3

Music

Yet another track from the Fury OST. This one resembles future Undead tracks. This was composed entirely freehand using a keyboard.

Mauu's Theme

Music

A track from the Fury OST. This is the theme of one of the main characters from my novel "Throne of Armageddon". It is heavily oriental inspired...

Desolace

Music

Another track from the Fury OST. A more of a choral, ambient theme.

Baletongue, and the SpireStorm

Music

Another music track composed a while back, titled 'Baletongue, and the Spirestorm'. A part of the Fury OST, music composed in direct relation...

Post comment Comments  (0 - 10 of 89)
ShivansRule12
ShivansRule12 - - 8 comments

im guessing this guy is obsessed with sins of a solar empire

Reply Good karma Bad karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

I'm guessing you have absolutely no idea how to comprehend English much less read the numerous descriptions I placed about how I was using Sins models as TEST PLATFORMS. Much less that this mod has been dead for AGES.

Reply Good karma+1 vote
mdplyr442
mdplyr442 - - 68 comments

wich one do i download :s

Reply Good karma Bad karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

rofl

Reply Good karma+1 vote
Correnos
Correnos - - 45 comments

What do you mean, air units must move? maybe i'm remembering wrong, but the gunships in SupCom don't move, do they?

Reply Good karma Bad karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

They circle around, and they maintain max range while firing. So, if you have two gunships shooting at each other (Yes, they're Anti-surface, but give them anti-air attacks) they will constantly be at max range. Set one of the gunships to have slightly smaller range, and the one with longer range will relentlessly backpedal - even outside of the mapspace. I had ships so far out of the mapspace you couldn't even see them.

Reply Good karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

There's also the fact that even if this were somehow possible to bypass, SupCom's camera system is really unintuitive for this style of a mod.

Reply Good karma+1 vote
Harimau
Harimau - - 515 comments

well.. thats pretty frikkin sad.

Reply Good karma Bad karma+1 vote
CanadaMan7
CanadaMan7 - - 2,586 comments

you should consider switching to Sins of a Solar Empire. SpardaSon21 would back me up on this as well.

Reply Good karma Bad karma+1 vote
Correnos
Correnos - - 45 comments

good idea. He did take the cruiser in the latest video from sins...

Reply Good karma Bad karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

If they softcode sins I'd think about it, but with the mess it is right now, I'm not even considering it.

Reply Good karma+1 vote
IskatuMesk Creator
IskatuMesk - - 120 comments

Not with the limits sins has. No animated turrets, 9 capital ships per race, hardcoded AI? Just some of the things I've been hearing.

Reply Good karma+1 vote
Bubb9
Bubb9 - - 186 comments

Yeah they claimed it was going to be extremely modifiable but it ended up having half of its features hard coded. Though it is still fun when you mix in the right mods.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X