Kharaak Voice (Eternity)
Player AudioThis is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
THIS MOD IS DEAD STOP POSTING COMMENTS ABOUT IT OR I'LL HAVE YOU BAKED IN MOLTEN FECES
NO, I WILL NOT GIVE YOU SINS MODELS
NO, I DID NOT INTEND TO EVER RELEASE SINS MODELS
THE SINS MODELS WERE TESTBEDS, NEVER BUILT FOR RELEASE
STOP POSTING ABOUT DEAD STUFF
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is Kharaak's voice from my unreleased Eternity Wc3 campaign. This voice is a heavier rendition of the Undead v5.2 editing suite as seen with the...
These are the responses I made for the LTX-133 Dragon in the SC1 rendition of ITAS. They are a good example of heavier Undead voice acting that is extremely...
Yet another track from the Fury OST. This one resembles future Undead tracks. This was composed entirely freehand using a keyboard.
A track from the Fury OST. This is the theme of one of the main characters from my novel "Throne of Armageddon". It is heavily oriental inspired...
Another music track composed a while back, titled 'Baletongue, and the Spirestorm'. A part of the Fury OST, music composed in direct relation...
im guessing this guy is obsessed with sins of a solar empire
I'm guessing you have absolutely no idea how to comprehend English much less read the numerous descriptions I placed about how I was using Sins models as TEST PLATFORMS. Much less that this mod has been dead for AGES.
wich one do i download :s
rofl
What do you mean, air units must move? maybe i'm remembering wrong, but the gunships in SupCom don't move, do they?
They circle around, and they maintain max range while firing. So, if you have two gunships shooting at each other (Yes, they're Anti-surface, but give them anti-air attacks) they will constantly be at max range. Set one of the gunships to have slightly smaller range, and the one with longer range will relentlessly backpedal - even outside of the mapspace. I had ships so far out of the mapspace you couldn't even see them.
There's also the fact that even if this were somehow possible to bypass, SupCom's camera system is really unintuitive for this style of a mod.
well.. thats pretty frikkin sad.
you should consider switching to Sins of a Solar Empire. SpardaSon21 would back me up on this as well.
good idea. He did take the cruiser in the latest video from sins...
If they softcode sins I'd think about it, but with the mess it is right now, I'm not even considering it.
Not with the limits sins has. No animated turrets, 9 capital ships per race, hardcoded AI? Just some of the things I've been hearing.
Yeah they claimed it was going to be extremely modifiable but it ended up having half of its features hard coded. Though it is still fun when you mix in the right mods.