This is the home of the adventure horror modification for the source engine, In Peremptorys' Shadow.

The idea of the mod is to bring some realism back to the classic horror and adventure story that always came before massive graphics and an engine that could cope with a thousand on screen zombies running at you

Mod watch us on the mod database and join me in creating a horror the true horror event!


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in-peremptorys-shadow@live.co.uk


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In Peremptorys' Shadow
Blog RSS Feed Report abuse Latest News: The future of the mod and PAID work

2 comments by Mrksmt9 on Nov 22nd, 2013

As with the other mod I was working on I got the Blue Screen of well my computer died, but in the ashes of losing maps, textures, documented the lot comes a fresh look.  More will come soon when im ready to announce as I wish to lock down certain aspects first.

For now, here is a fresh image to looks at.

I am also going to be offering PAID work for two positions soon, so if you have over two years experience in texture development, model development and highly detailed work only, get in touch.  Details of payment and requirements are to come soon.  If your interested in working for free however please drop me a message too, as I would love to have many other people involved but am looking at very specific models and props to come soon.

Regards
Mark

Post comment Comments  (80 - 90 of 94)
Fleymevas
Fleymevas Mar 22 2011, 6:44pm says:

I want to ask.. when it says "horror" is this game going to be scary? Or just rather dark/gritty?

Because it bothers me when things are labeled "horror" and they aren't actually scary. :<

Kind of like how Left 4 Dead is labeled as horror.

+4 votes     reply to comment
Mrksmt9
Mrksmt9 Mar 23 2011, 2:15am replied:

i will do my best to do both, grity and atmospheric, but also have some scares in. But it's early days to give any more details on how i will do that.

+2 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer May 23 2011, 10:16pm replied:

I'm looking forward to this. I just want to warn you... Deadspace failed to scare me. That does not mean, however, I want this mod to have to result to disturbing me to scare me -- it's possible to scare without disgusting people (although a great deal of horror these days misses that...).

I've got my fingers crossed this mod turns out good like Silent Hill: Shattered Memories turned out.

+2 votes     reply to comment
TheSniperFan
TheSniperFan Jun 4 2011, 8:10am replied:

FYI Deadspace = Shocker
Shocker != Horror
Amnesia = Horror
Although a great deal of people don't know that these days.

+2 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Mar 22 2011, 4:50am says:

might i add i actually hope you will something else than zombies, take a look at penumbra series ( nice story ) zombies have been done so much already that is why RE4 took up ganados (crazed infested humans) wich is a great change from the familliar rotting zombies.
Maybe you can implement some kind of drugs that is to enhance, like RE the capacity of human soldiers on the field or something like a worldwide epidemic wich is going to be released what you are working on.

+1 vote     reply to comment
Mrksmt9
Mrksmt9 Mar 22 2011, 4:52am replied:

Well its still being developed, but i am going for traditional Zombies / Infection, but as a backdrop to the story!

+3 votes     reply to comment
just_call_me_G
just_call_me_G Mar 22 2011, 6:31am replied:

No matter if zombies are too common and overused when there is a nice story to tell.
So what ever, good story - profit.
Common Zombies - it's ok.

+3 votes     reply to comment
kazumo
kazumo Mar 20 2011, 7:26am says:

Sounds interesting, I'm tracking!

+3 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Mar 20 2011, 5:45am replied:

I am a resident evil fan myself, having owned PS1 with the original and RE2 also played the remakes on GC and RE4 wich was very good. (though adventures they featured a lot of action)
Resident evil was so great because of its artistic and storytelling device, will you also be making interactive?cutscene's to tell the story differently ?

BTW you WON'T need a copy of unreal to play the mod only install UDK wich they will provide with installation next year or so :)

On scintilla, i'm also waiting for it, Flesh was also desent but the storytelling shoul'd have been improved.
The story had no effect on the gameplay/puzzlesolving, something resident evil did, wich made the game more immersive, i hope you will take this to heart when
making your game.

+2 votes     reply to comment
Mrksmt9
Mrksmt9 Mar 20 2011, 12:44pm replied:

Im hoping to encorporate alot of the feel of Resident Evil in to this mod, including cut-scenes and inventory as best i can.

I was a little bit dissapointed with some of the parts of Flesh, but it is also simply brilliant in its own way.

Im really a huge fan of Visage too and very much looking forward to playing that when it's out

+2 votes     reply to comment
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