Welcome to my mod. Since I've been playing Vegas 1 & 2 I've heard people complain that certain weapons in the game just aren't realistic. So I researched the weapons in the game and found... They were right! While I haven't adjusted characteristics like the steadiness (or lack thereof) of the weapons when being held or fired (yet, I just might later), I have changed just about everything else. WARNING!!! This mod increases the realism of the game, i.e. it is even more difficult. But since the game has been out for a while I thought people might be up for a little more of a challenge. I adjusted all the weapons to have characteristics closer to the real ones. Most weapons now have slightly better penetration. Weight and fire rate is also now proportional to the real weapon's. I took away unlimited pistol ammo. Movement speed is now proportional to the weapon's weight. Ammo carrying ability is also more realistic. Weapons feature realistic fire select options. Realistic silencers & more.

Post news Report RSS Vegas 2 Realism Mod v2.4.4 Patch

Vegas 2 Realism Mod v2.4.4 is here!!! I played R6 Siege for a while and I just couldn't get into it and found myself returning back to R6V2. My biggest problem with the game is the inability to customize my character's weapons and armament in order to play the way I like. You just pick characters with fixed loadouts. The NPC enemies and their tactics are very generic; very little variation and you can't make mods for it. So I just had to return to R6V2 and teak my mod a little bit more.

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Vegas 2 Realism Mod v2.4.4 is here!!!

Due to popular demand I have completely revamped the shotguns. They now have more realistic recoil, damage, range, penetration and pellet spread. The lower damage is balanced out by the tighter spread. Good for run and gunners with decent aim. Especially good against tight groups. Aim for the head!
I may be jumping the gun here, but in anticipation of Beck Defense's upcoming release of the .510 Beck round and a complete upper for the AR-10 and SR-25, I have now updated the Knight's Armament SR-25 Mk11 Mod 0 to fire the .510 Beck. This round has nearly the energy as a 7.62 NATO but at subsonic speeds and with a big heavy bullet that just keeps on going. One drawback is lower capacity, but it is still worth it.
I removed the 3-round burst from the MTAR-21 (Thanks to Jose21crisis on Moddb.com for pointing this out.) and changed the name to CTAR-21 to more accurately reflect the weapon model in the game. Also pointed out by Jose21crisis, the HK XM8 is being used by the Malaysian military and could potentially be purchased by Rainbow.
I also made a few minor tweaks in the game that should make it even more enjoyable. Happy gaming!

V2RM KA SR 25


V2RM BENELLI M3


V2RM IMI CTAR 21


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djibe89
djibe89 - - 280 comments

good news, good work

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IdeasMan Author
IdeasMan - - 177 comments

Thanks

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K3nway
K3nway - - 6 comments

Can I please have some help? I'm actually just new at adding modules into a Tom Clancy game, and I don't seem to have the 'mod' or 'module' folder at my Rainbow Six Vegas 2 game folder.

Can you please help? Thanks.

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ghostagw
ghostagw - - 1 comments

Well, some things need to be change to make every weapons great again....
PDWs ammo capacities are too small to use, a mag of accurate shots cannot even kill an enemy..... No soldiers would choose a mag that small to fight enemies....
And Why Famas has such a high accuracy compared to other 556 assult rifles.... As far as I know, only AN-94 can make two shots in a single hole on stance.....

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