A huge compilation of the best S.T.A.L.K.E.R. Call of Pripyat mods. Graphics, sound and gameplay overhauled.
I have found this mod to be hit-or-miss on certain aspects.
I love most of the gameplay changes enough to keep the mod, but there are serious problems with the rest.
-The game frequently crashes when I load a save.
-The new weapon textures are horrendous. This is particularly funny because there is rust all over polymer and rubber components of the guns. I bet someone opened up the texture files and took no longer than a few minutes to carelessly splash a rust effect all over them. It doesn't even look like rust. It's like half blood half spaghetti sauce with dirt.
-The new sleep mechanics are nice, but Deg. has become downright narcoleptic. I've had him pass out 6 hours after waking up from 12 hours of sleep. COME ON!
-Most of the weapons weigh a full KG more than they should for no reason whatsoever. This isn't "realistic". Look up the makes/models on world.guns.ru and you'll find a SIG 550 does NOT weigh 5.5 KG and you must go by UNloaded weight because that's how the game counts it.
-I don't know if this was changed by the mod or if it is a game bug (I've never run into it playing vanilla) but if you die during an emission and load the "emission" autosave it'll reset the emission kill timer to a totally RANDOM value. This means you can reload the save, have a full minute to find cover, fail, reload and find that you now have 1 SECOND so you die instantly, reload, find that now you have 2 minutes, find cover, die for some other stupid reason, reload to the emission save because it is the most recent, NOW YOU GOT 5 SECONDS MOFO, die, reload, game crashes.
The mask overlays (like for the regular plastic mast, the visor for exoskeletons, for SEVA suits, etc.) are great, the partially hidden hud is an amazing edition, but the only problem I have is with the blur, and the night.
The blur/tired animation initiates too early, and as for nighttime, its still sunset at 23:00.
great mod though!