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As the title speaks, what possibly could be creepier than being the only man left on the planet?

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Add media Report RSS IAA WIP - Improvements on the Intro Map. (view original)
IAA WIP - Improvements on the Intro Map.
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skrongstyle
skrongstyle - - 629 comments

It looks great. :D

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_0
_0 - - 162 comments

epic win!

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D3ads
D3ads - - 3,789 comments

Oh yeah, transparent textures at a distance look **** because of the aliasing effect caused by models not generating mip maps on the alphas. You can reduce this by forcing 4x AA on your video card settings.

Looks fantastic btw, massive improvement! Reminds me of the forest environment I was making for TF, used the same effect largely. Is the grass generated from the env_grass_sprite code? I used that here;

Moddb.com

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FROZEN-GREEN-PEACE Author
FROZEN-GREEN-PEACE - - 31 comments

thanx D3ads, no I'm not using the env_grass_sprite code, I'm using the BG Particle engine for the grass *read description* .. since the **** grass system that comes with Paranoia is rather.. gross imo :x
The particle grass system can also be used for placing randomized 'decals' such as trash on surfaces. Tree particles can also work, but doesn't look as good as using ye old fashioned model props. :P
Oh and about the video card thing, I'd love to figure out how to force the 4x AA thing, but my card is a dumpy ATI (yuck) and it probably would take forever for me to figure out how to do so.

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HounderKnight
HounderKnight - - 1,660 comments

I'm liking. Looks like a big improvement

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AlekZanDer
AlekZanDer - - 2,695 comments

So real.

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Description

FULL VIEW FOR ULTIMATE SEXINESS.
...
Changes:
+ New grass (thanks to BG and SysOp)
+ Improved lights.
+ More props used for trees ( hardly looks 2D anymore :] )
+ Fences added (modeled by me in 3ds Max)
+ Details and Bumpmaps added for the shed's textures.
+ Few other little things.

NOTE: The chainlink texture on the fences look a bit weird from a distance, I know. Looks much better ingame.