A hidden skirmish takes place. You work for the power elite who are obsessed with the occult. As a part of a secret special forces battalion you wreck havoc beyond all known dimensions. Your agency recovers crashed UFOs and reverse engineers alien technology in hopes of ruling the world. It makes Stargate SG1 and X-Com look like child's play. This game takes top down shooting to the next level by bringing it to the likes and standards of source. Particle effects that will leave you dazed and begging for more after an onslaught of ultra violence. Occult Scrim reveals the grim brutality of war as you mercilessly execute the fallen. Gameplay is designed to encourage relentlessness aggressive behavior and not punish you for chasing like CS or QUAKE type games. Covert warfare that spans: rival cabals, aliens, zombies, and secret mutant experiments. Covering subjects such as heavy drug use in the military, anarchy in the military industrial complex and the new world order. You are a psychic commando with the ability to astral projection and remote view. A swift operator ninja who also displays great abundance of ease with firepower. There are no good guys in this realm, just shades of darkness.
SPK ( Special Paranormal Korpus )
Monstrous spetznas unit given life to by the shadow kremlin. Offshoot of the KGB with at least a dozen hangers full of stashed away saucers. Russia's hidden force for technological supremacy should not be underestimated.
Chimera ( Land Air and Sea )
This beast of a unit carefully vetted a battalion of former DEVGRU operators. Accepted into the secret society they protect the very truth from being heard. Some sheep are fleeced and some are slaughtered as even witnesses are not allowed. The developing new world order is nearing a singularity which might result in a Illuminati society and scientific global dictatorship. As the dark soldiers become illuminated they rebel against their masters and one third of the battalion defects.
Known as the black knights or mainly The Merciful Angels. One hundred and eleven super soldiers that were cloned in a genetic laboratory. China is gearing for the fight in light of a cold war sequel. They are entirely bald and inherently possess enhanced psionic abilities. Remember to smoke copious amounts of marijuana to regenerate your psi-energy aka mana.
These are the elite mujahideens. Arabs and Albanians with unstoppable determination to grow their Caliphate and take over the world. They believe God doesn't want the Aliens to interfere with our humanly business. They seek to destroy all traces of alien technology. Their world mafia is the other side of the coin opposing the official government and military. They possess power over the mexican cartels and key illegal trafficking points in south of Europe, they are the shadow world government.
( We are no longer calling this version 0.2 )
- Many guns have been added.
- Handgun model blowback animations.
- Optimized server-side ragdolls for faster networking, as a result - ragdolls now appear to move faster, suddenly and more violently.
Curb stomping is now a possible method of execution, by repeatedly jumping on top of incapacitated bodies! *death by trampling is possible
- Character Randomization
In Free For All, everytime you spawn, a random model will be picked for your character. Skin and body groups are randomly chosen.
While in Team-Based-Modes the randomization is more narrowly set for each Faction.
- Networked inventory system.
Firing heavy caliber or grenade based weapons will now noticeably decrease weight per shot.
- Improved sound
* Improved Physics
( I.E. Railgun will fling barrels across the room, or in many cases instantly gib the prop and send the gibs flying at high speed )
Upper-Receiver/Bolt-Carrier/Slide racking, audible cues that give your position away.
With rifles it's possible to do a quick reload by skipping racking, if you change mags before expiring the last bullet.
Heals 150hp with faster healrate. Regular medkit heals 50.
- Modular Weapon Scripting.
- Improved Hud
- Vastly improved particle FX
- Casings are scaled by distance to the camera, to make them more noticeable further away. At all the close ranges the casings will be sized true for realism, while the camera zoomed out will have the casings scale up.
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