Get hyped for HYP, bringing blood to the mainstream !!

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A hidden skirmish takes place. You work for the power elite who are obsessed with the occult. As a part of a secret special forces battalion you wreck havoc beyond all known dimensions. Your agency recovers crashed UFOs and reverse engineers alien technology in hopes of ruling the world. It makes Stargate SG1 and X-Com look like child's play. This game takes top down shooting to the next level by bringing it to the likes and standards of source. Particle effects that will leave you dazed and begging for more after an onslaught of ultra violence. Occult Scrim reveals the grim brutality of war as you mercilessly execute the fallen. Gameplay is designed to encourage relentlessness aggressive behavior and not punish you for chasing like CS or QUAKE type games. Covert warfare that spans: rival cabals, aliens, zombies, and secret mutant experiments. Covering subjects such as heavy drug use in the military, anarchy in the military industrial complex and the new world order. You are a psychic commando with the ability to astral projection and remote view. A swift operator ninja who also displays great abundance of ease with firepower. There are no good guys in this realm, just shades of darkness.

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Planned Features:

  • 5 Gameplay modes ( Insta-Gib mutator for all gameplays )
  1. Co-op
  2. Deathmatch
  3. Team Deathmatch
  4. Elimination ( Last Man Standing - think aim maps )
  5. Scenario
  • Over 40 weapons
  • 4 playable factions, each with individual weapon loadouts.

SPK ( Special Paranormal Korpus )

Monstrous spetznas unit given life to by the shadow kremlin. Offshoot of the KGB with at least a dozen hangers full of stashed away saucers. Russia's hidden force for technological supremacy should not be underestimated.

Chimera ( Land Air and Sea )

This beast of a unit carefully vetted a battalion of former DEVGRU operators. Accepted into the secret society they protect the very truth from being heard. Some sheep are fleeced and some are slaughtered as even witnesses are not allowed. The developing new world order is nearing a singularity which might result in a Illuminati society and scientific global dictatorship. As the dark soldiers become illuminated they rebel against their masters and one third of the battalion defects.


Known as the black knights or mainly The Merciful Angels. One hundred and eleven super soldiers that were cloned in a genetic laboratory. China is gearing for the fight in light of a cold war sequel. They are entirely bald and inherently possess enhanced psionic abilities. Remember to smoke copious amounts of marijuana to regenerate your psi-energy aka mana.

Rogue Faction

These are the elite mujahideens. Arabs and Albanians with unstoppable determination to grow their Caliphate and take over the world. They believe God doesn't want the Aliens to interfere with our humanly business. They seek to destroy all traces of alien technology. Their world mafia is the other side of the coin opposing the official government and military. They possess power over the mexican cartels and key illegal trafficking points in south of Europe, they are the shadow world government.

  • Spawn Protection: Say good bye to spawn killing, spawns are chosen randomly and protected by a radius. ( If an enemy player is inside this radius the game will not spawn you there. )
  • Multiplier Score System which recognizes skill by rewarding you for having a better kill death ratio.
  • Direct Aim: Holding the ALT key allows you to target any specific spot on the walls or the floor. Useful for shooting barrels or props out of your way.
  • Dynamic Bullet Spread

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Great followers of Hypovolemia.

This is what you can expect in HYP 0.5

( We are no longer calling this version 0.2 )

- Many guns have been added.

- Handgun model blowback animations.

- Optimized server-side ragdolls for faster networking, as a result - ragdolls now appear to move faster, suddenly and more violently.

Curb stomping is now a possible method of execution, by repeatedly jumping on top of incapacitated bodies! *death by trampling is possible

- Character Randomization

In Free For All, everytime you spawn, a random model will be picked for your character. Skin and body groups are randomly chosen.

While in Team-Based-Modes the randomization is more narrowly set for each Faction.

- Networked inventory system.

  • Ammo and ammo containers are now accurately weighed. Asymmetric balancing with US and RUS faction. Accounting for "Firepower and Less ammo" vs "Fire Rate and More ammo" dynamics.

Firing heavy caliber or grenade based weapons will now noticeably decrease weight per shot.

- Improved sound

  • new custom recorded footsteps sounds for all default materials.

  • increased the amount of custom surface props materials for variety.
  • Bullet whizz sounds if tracers near miss you. * sounds made already
  • Bullet impacts can now be heard just as far as gunshots.
  • Bullet impact sounds now have a different realistic sound for distant echoes.( Distant concrete can be heard being slapped, instead of sounding like it's happening next to you )
  • All new vox from being incapacitated, hit by explosives, arm shots, bleeding to death or actually dying. Screaming is heard interrupted mid gibbing.

* Improved Physics

  • Push forces for world objects is now scaled per weapon.

( I.E. Railgun will fling barrels across the room, or in many cases instantly gib the prop and send the gibs flying at high speed )

  • You can expect manual weapon handling for all rifles and handguns now and not just shotguns like before.

Upper-Receiver/Bolt-Carrier/Slide racking, audible cues that give your position away.

With rifles it's possible to do a quick reload by skipping racking, if you change mags before expiring the last bullet.

Equipment Changes:

  • Carrying over 15kg now enables equipment rustling sounds accompanying your footsteps. And enables the backpack bodygroup.

Heals 150hp with faster healrate. Regular medkit heals 50.

  • Introducing “medkit sacrificing”. You may sacrifice an unused medkit to increase your max health by 5hp. The maximum achievable overheal is 200hp, but be careful overdosing on nanocain leads to death.
  • Russian faction spawns with two vodka bottles, each healing 25hp. Charging sounds are replaced with drinking sounds.
  • Added variety of magazines for most weapons, including drum mags and c-mags.
  • New mechanic "encumbrance" momentarily increases your spread, scaled by the weight of your weapon and how fast you turn.( I.E. Handguns have low encumbrance while swinging around, while machineguns take longer to zero in after turning quickly. This accounts for swaying motions. )
  • Three types of shotgun ammo. Civilian Buckshot, Double-Ought buckshot and Shot ammo.
  • Civilian buckshot has only five pellets, While military buckshot has nine. Civilian buckshot will now be seen as red and double-ought as military green. Shot ammo is a single more powerful slug. Slugs are more accurate and will allow shotguns to play the sniping role. What will happen when somebody uses slugs in a fully automatic shotgun saiga-12 with drum mags!?!!11 1

- Modular Weapon Scripting.

  • No more duplicating weapon classes, this will decrease weapon code bloat a lot. We can easily support and add more weapons now.

- Improved Hud

  • Vector based panels. Borders will render properly on panels that resize dynamically. It's possible to use animated VTF for the background of these panels!
  • Better fonts that now read more clearly on most video resolutions.
  • Icons for PUMP-ACTION, indicating if the slide is in the forward or back state.
  • New font color code for brown ^&
  • New font effect ^s for shaking text. ( limit to 5 max for anti-trolling )
  • New font effect ^x randomized rapid color changing text "ACID TEXT"

- Vastly improved particle FX

  • More extreme muzzle flashes and more intense wall impacts - yet more optimized.
  • Energy weapons now leave glow sprites on impact
  • Russian thermobaric grenade fragments leave walls temporarily on fire.
  • Added support for "onbreak" spawning unique particle FX when props gib

- Casings are scaled by distance to the camera, to make them more noticeable further away. At all the close ranges the casings will be sized true for realism, while the camera zoomed out will have the casings scale up.

HYP -  New video! Greenlight! Facebook!

HYP - New video! Greenlight! Facebook!

1 year ago News 4 comments

We working hard to deliver a good 0.2 release. New video. Get your friends and help us achieve 1k likes on our facebook before we release!

Hyp 0.2 Prerelease gameplay!

Hyp 0.2 Prerelease gameplay!

2 years ago News 8 comments

Hyp is nearing release, we've been busy smashing and gibbing bugs. Here is some gameplay footage for you all.

Hyp - Progress 10/18/2012

Hyp - Progress 10/18/2012

3 years ago News 8 comments

New updates, original soundtrack, maps, models and general progress.

 Hypovolemia - Update 8/5/2012

Hypovolemia - Update 8/5/2012

3 years ago News 3 comments

We've been making some big changes to Hypovolemia!

Spetsnaz reskin

Spetsnaz reskin

3 years ago Players Skin 6 comments

Just a nicer skin for Spetsnaz team. Made for Hypovelemia v0.1 Alpha.

Hypovolemia 0.1 Alpha

Hypovolemia 0.1 Alpha

3 years ago Full Version 10 comments

Hypovolemia 0.1 Alpha has been released! Come and get it! EDIT: 12/8/2013 this verison no longer works, don't download it

Post comment Comments  (140 - 150 of 185)
Atchkizz May 10 2012 says:

will the first release have coop of some sort?

+3 votes     reply to comment
defragen1 Creator
defragen1 May 16 2012 replied:

It will have one test level which happens to be alien swarm map "sewerjunction" retrofitted to work in Hypovolemia. So in a way you get to see how it would be like to go thru an asw level with hyp weapons/items. Also the aliens have been buffed, it is pretty hard to solo it.

+3 votes   reply to comment
The_Mastodon May 17 2012 replied:

Pretty hard to do on solo? Challenge accepted!

+2 votes     reply to comment
Project_zero May 6 2012 says:

release date is on the day i come back from holiday? ...

sweet :)

+2 votes     reply to comment
AUG_DUDE Apr 5 2012 says:

Damn straight, tracking this.

+3 votes     reply to comment
The_Mastodon Mar 21 2012 says:

Looks cool, tracking, can't wait.

+4 votes     reply to comment
Lyaskavku Mar 13 2012 says:

Zombies? Aliens classic with diz mod? Oh please,make more styles of game like this. Not only deathmatch..etc.

+3 votes     reply to comment
Raygoza Feb 9 2012 says:

By the way, when is this mod supposed to be released?

+3 votes     reply to comment
defragen1 Creator
defragen1 Feb 9 2012 replied:

We're working hard to finish the first release. Hopefully we will be able to deliver it in about 1-3 months.

+3 votes   reply to comment
Atchkizz Dec 29 2011 says:

I dont know if this would work well with what your planning but maybe for say assault rifle or something the reticule has a limit to how far out it can go for less accurate aiming than a sniper rifle which would have the reticule able to go farther out.

+2 votes     reply to comment
defragen1 Creator
defragen1 Dec 29 2011 replied:

you will be able to scroll forward while scoped in with sniper rifles but the downside to that would be looking through a scope and the rest of the screen will be black

+2 votes   reply to comment
Atchkizz Dec 30 2011 replied:

well what i mean is say the reticule is closer to the player with a shotgun for less precise aiming but for assault rifles its farther out so you can put the retical on the opposing player instead of aiming in the direction of the other player. I dont know how much of a difference it would make though

+2 votes     reply to comment
defragen1 Creator
defragen1 Dec 31 2011 replied:

Currently you can move the crosshair up and down freely. Our weapon damage is scaled by distance, smaller cartridges have a steeper damage fall off e.g. shotguns do less damage at distance than rifles.

+3 votes   reply to comment
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Alien Swarm
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Released 2012
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Highest Rated (6 agree) 10/10

Lots of fun, and also addictive. :)

May 17 2012 by Kwerty

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