Hypersonic Source Raceway V8 Demo
Sep 11, 2008 Demo 5 commentsHSR V8 Demo, Please try to only use the Subaru as it is the only completed car for full customization. 4 main maps, included with demo. Full online capability....
Hypersonic Source Raceway - A mix of pure genious, Need for speed quality, with a little dose of Grand Theft Auto Fun, added together gives you the best source engine modification to knock your socks off!
Hypersonic Source Raceway will be ultilizing the source engine's vehicle code for the buggy on a whole new level, we will create systems to be used while driving such as nos effects, you can use it in spurts or just simply hold it down to waste it, when your out of nos, try driving over 100mph to get it back bit by bit over time it will fill itself back up.
Cars will shift gears based upon their speed and their current gear will be displayed on the hud along with the mph and your current ammount of nos.
The max mph of any givin object has been taken off it's normal 113mph limit except for physics props, we only allowed this on vehicles, cars will be able to push the limits or meet the limit of at least 280mph max.
All cars will fall into classes such as the following: Tuner, Muscle, Offroad, and Exotic. Based upon your car make and model and class determins your handling, speed, and top mph. For example i will take the Subaru Impreza, it is considered a Tuner Vehicle Class, now after choosing your class you will also be able to select an engine type which again only depends on the car you have choosen for availability, in this case i'm choosing stock, so the max mph on my car will be approx 145mph without using nos, but with nos it will be about 165-170mph.
On top of just re-doing the vehicle code for these types of realistic gear ratios, and speed setups, etc. We also have taken a look into the customization aspect of the mod, there will be standard paints for each car following the same color patterns but the last skin of the vehicle will be your own customizable skin that you can customize and show off to everyone, we have started to allow modification of your engine upgrade level, and tires for different handling.
We will eventually get to actual physical upgrades such as bodykits, etc.
Keep a sharp look out for or next release coming sooner with the new year!
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Development Website for HSR: Vectorgaming.hsrmod.com<
Go here if you would like to help out in creating HSR and many other modifications we have.
We have many positions available and applicatns are considered immediately!
Hypersonic Source Raceway is sponsored by Moddb.com and
5 comments by VGTeam on Apr 19th, 2006 digg this super bookmark
Hypersonic Source Raceway will be releasing it's first public beta on Mod DB and on our Home Page by tomorrow!
The public beta will include the following:
Release Date will be tomorrow! Look for us by searching moddb.com or be lazy and Click Here
Our Home page will have the mod up for download later in the day.
@ Vectorgaming.co.nr
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HSR V8 Demo, Please try to only use the Subaru as it is the only completed car for full customization. 4 main maps, included with demo. Full online capability....
This is the Newest Version of Hypersonic Source Public Beta Version 7. Download from here or the filefront mirror off our homepage.
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metroid5 >>
1984 Oldsmobile Cutlass
2009 Chevrolet Camaro
yeah there's two things that you can do to fix tat, fix the brightness on your screen or visit the new website for better screenshots and galleries, cause on my screen it looks just fine to me, in game it's pretty bright, since i'm using the basic hl2 skybox lighting settings.
pmed you about an idea what do you think?
We have a major update for all of you, we have finally added full NOS support during gameplay for all the high custom vehicles and some not so high end of course. the NOS system basically uses the sprint function except in cars! and you can not only hold down the NOS, but you can also use it in spurts of NOS power like taps per say. if you need that little extra bonus of speed added to your race to win, just tap the NOS a couple of times and you'll get that boost you need!
Next we'll be adding in not only some cool highway maps for general street racing, but a feature of having the cars exact speed displayed on the HUD in M.P.H. so that you can experience the thrill of going over 200 M.P.H in hl2 in a high end NOS infested Muscle car in HL2 Source Engine!!
keep with us cause there will be more screenshots and updates to come!
btw, we're looking for player modelers and vehicle modelers to help out!
yeah, we arrived at that problem as well, but we believe we have a way around it, and hopefully it will revolutionize the hl2 online system, if can get it working that is...
As for the custom parts adding to the cars and stuff, that will be including everything from mufflers, hoods, spoilers, side mirrors, neon glow under the cars, and glass colors as well as light glass colors.
it'll be kinda a mix between NFS and GTA and a little Off-Road Fury.
And thanks for your support! Sign up on the official site and forums to get more info.
What I dont understand is how does everyone else see your skin because people only download files from the host not the client unless it will be a bunch of different textures that you can combine to make your own then it may be possible but still dificult. good luck I realy want this to sucseed also perhaps you could have different exhausts and mufflers that alter the cars sound which would not be to difficult.
yes, we are starting with the gmod cars for now cause they are a good start off, later we'll add different cars to the mod once we get a modeler for it, we'll have customizable cars as well, with spoilers, side skirts, and you'll be able to edit the skins with our own program addon that will be included with the mod, upon release of course.
it's still a major WIP, but we're getting a public alpha together, as soon as we can get a few of these cars and maps straightened out.
That is a Gmow car and also I would love to be able to customze my own car but am not sure how it would work...
sorry for the delayed response we've been working very hard on our mod lately so we had no time to reply back to you, but yes your idea sounds interesting, we may consider it. And we currently need a mapper and modeler for anyone's who's interested. thanks, and keep watching, we'll release a public alpha soon! (hint hint)