Hypersonic Source Raceway Beta V7
Dec 25, 2006 Full Version 8 commentsThis is the Newest Version of Hypersonic Source Public Beta Version 7. Download from here or the filefront mirror off our homepage.
Hypersonic Source Raceway - A mix of pure genious, Need for speed quality, with a little dose of Grand Theft Auto Fun, added together gives you the best source engine modification to knock your socks off!
Hypersonic Source Raceway will be ultilizing the source engine's vehicle code for the buggy on a whole new level, we will create systems to be used while driving such as nos effects, you can use it in spurts or just simply hold it down to waste it, when your out of nos, try driving over 100mph to get it back bit by bit over time it will fill itself back up.
Cars will shift gears based upon their speed and their current gear will be displayed on the hud along with the mph and your current ammount of nos.
The max mph of any givin object has been taken off it's normal 113mph limit except for physics props, we only allowed this on vehicles, cars will be able to push the limits or meet the limit of at least 280mph max.
All cars will fall into classes such as the following: Tuner, Muscle, Offroad, and Exotic. Based upon your car make and model and class determins your handling, speed, and top mph. For example i will take the Subaru Impreza, it is considered a Tuner Vehicle Class, now after choosing your class you will also be able to select an engine type which again only depends on the car you have choosen for availability, in this case i'm choosing stock, so the max mph on my car will be approx 145mph without using nos, but with nos it will be about 165-170mph.
On top of just re-doing the vehicle code for these types of realistic gear ratios, and speed setups, etc. We also have taken a look into the customization aspect of the mod, there will be standard paints for each car following the same color patterns but the last skin of the vehicle will be your own customizable skin that you can customize and show off to everyone, we have started to allow modification of your engine upgrade level, and tires for different handling.
We will eventually get to actual physical upgrades such as bodykits, etc.
Keep a sharp look out for or next release coming sooner with the new year!
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Development Website for HSR: Vectorgaming.hsrmod.com<
Go here if you would like to help out in creating HSR and many other modifications we have.
We have many positions available and applicatns are considered immediately!
Hypersonic Source Raceway is sponsored by Moddb.com and
0 comments by VGTeam on Aug 10th, 2006 digg this super bookmark
Hello everyone, we here at Vectorgaming have been working endlessly on our main mod called Hypersonic Source Raceway. For a while the profile hasn't been updated due to some recent errors that valve had caused for us, the latest patch for Half-Life 2: Deathmatch Caused us to have major problems with one of the biggest revolving features of our mod, Cars...
The Patch eliminated the prop_vehicle_jeep entity from the source engine and thus cars wouldn't show up on maps anymore nor did the cheat code ch_createjeep work at all either.
Because of this little error, we were stuck and had to somehow get an old version of the original HL2:DM Source Code where vehicles were still enabled and code it into our mod, now that we have gotten this out of our way, we will be Updating our mod in full swing from now on!
Some Features to look foward to are the following:
For now no screenshots of the new content, but there will be very soon once our major map is completed and our car skinning looks better, we are looking for fresh and original ideas for custom graphics to be used on cars skins, any texture artists willing to help out, please send us an e-mail at VGWebmaster@gmail.com
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This is the Newest Version of Hypersonic Source Public Beta Version 7. Download from here or the filefront mirror off our homepage.
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so is the beta tomorrow, or may 10th. wow you're confusing.
okay sorry to tell u guys this, but the first public beta will be released around May 10th as indicated by the mod release statement at the top right of the page, but seeing as how our mod is going well, right now and the music group finally got their website up and online, we may release it earlier than expected, maybe within 1 - 2 days from today.
Sorry for the confusion,
-Vectorgaming Team
Can u guys help me out i cant find the merrior to download the mod wats up???
thanks
hey guys, i got a major question. Does anyone know a good program to record gameplay from Half-life 2 into an avi format or swf or something other than .dem or if not a converter to change the .dem to a .avi movie so i can record a game trailer to show u guys.
yeah there's no smd exporter for max 9, try using the old plugin for max 7 on it and see if that works
a poll is in order about the cop car, if you like the way it looks now reply to this with a yes, and if not say no and tell us what should change about it.
Vote Now!
Hi guys, i was wondering if you guys care about the kind of game play music we use, here. The whole game will be using a basic mp3 player system that u can control while playing the game. And we are using a new music group who will create a whole full album for the game's music. we hope you enjoy the music, but if you want a sample of the music to hear, then go to the groups website and sign up as a member to get the promotional song. The site will be going through some major site changes soon, but right now you can all sign up and become members to get access to the special promotional music track.
i will be watching this mod..:P
thanks for the comment, there's plenty of more to come and soon there will be an alpha release to the public for all to try out! Keep watching!!
nice pics