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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

Report RSS Doorknobs - The Video - Coded Feature v1
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omer123
omer123 - - 458 comments

Again, "video not found"

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KarimIO Author
KarimIO - - 2,317 comments

Actually, it's being processed. This happens to every video as soon as it is uploaded.

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omer123
omer123 - - 458 comments

Oh, so I need to return a few hours after the upload, right?
Sorry for b****ing about these awesome videos not showing up yet. I dig these videos.

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KarimIO Author
KarimIO - - 2,317 comments

:D See, hypurnovaz iz not onleh useful for deh faest modeling [Cat to English Translation: See, HypernovA isn't only useful for my fast modelling]

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omer123
omer123 - - 458 comments

Ya. Iz alzo uzeful for ze deteiled making of ze mod. Hail Hitler!
German to English: Yup, it's also useful for detail.

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KarimIO Author
KarimIO - - 2,317 comments

Not every German is a Nazi, y'know?

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Mr.John
Mr.John - - 1,570 comments

Needs a slight doorknobmove animation like Half-Life 2 OR preferrably a hand-grab-doorknob-twist-open animation. (Probably unable to be done.)

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KarimIO Author
KarimIO - - 2,317 comments

Yeah, I know. If you looked at the youtube video, you'd see that I was planning that. Just need some time.

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omer123
omer123 - - 458 comments

Actually, the opening animation could be done, but it'll probably take space, you know, each doorknob'll have a different anim, the code to bring you to the exact spot to be in etc. I mean look at Mirrors Edge. Its 7 GB in total.

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carloscarlin
carloscarlin - - 404 comments

Nice! Are you going to continnue mapping now?

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KarimIO Author
KarimIO - - 2,317 comments

*sigh* Would you rather have the mod SOONER or LATER? Fine. I'll work on one map, but then get back to the engine.

********************
====================
Oh, also, the reason you can't open it if you're too close: Try pressing your face against a door, then opening it. It's a bit harder.
====================

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omer123
omer123 - - 458 comments

LOL nice little feature :D

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PeterHat
PeterHat - - 731 comments

Good ! But can't you do the same thing with brushes ?

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KarimIO Author
KarimIO - - 2,317 comments

Well, with spirit, yes. But it would be the ugliest thing you have ever seen. This makes it much better.

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PeterHat
PeterHat - - 731 comments

With the a good mapper it will looks good (And very low poly )

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KarimIO Author
KarimIO - - 2,317 comments

Dude, this IS lowpoly. And no mapper, no matter how good, can make a good brush-based handle. A REALISTIC brush based handle. Besides, this is also very low-poly. But the mapper can choose what he want. I'll use this.

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Foxtrop
Foxtrop - - 1,007 comments

May you could use bonecontrollers for the movement... just a bit of coding...

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KarimIO Author
KarimIO - - 2,317 comments

True, but first of all, every anim would look the same, two, it would be fairly hard, and not worth it, to capture the easing, and slight "bounciness" of the handle.

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LULZferBAKON
LULZferBAKON - - 420 comments

Otis approves of this button!

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KarimIO Author
KarimIO - - 2,317 comments

Funny! You get some karma!

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ZombieX
ZombieX - - 380 comments

Thats pretty cool!

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KarimIO Author
KarimIO - - 2,317 comments

Thanks!

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AlekZanDer
AlekZanDer - - 2,695 comments

Yeah, it's nice.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks!

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RedFrix
RedFrix - - 302 comments

Button: Mh..... Candy!

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KarimIO Author
KarimIO - - 2,317 comments

Yeah, yeah. I could't find many sounds, and didn't really care. Soon, though, I will make my own.

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deathparadeNL
deathparadeNL - - 2,061 comments

just dont let it control all of the door like you need to precily look at the handle to make it go open

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KarimIO Author
KarimIO - - 2,317 comments

Good point, Nuke.

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Description

So, it's done. Now, I'll work on the blackops. Don't have much to say about it, though.
_______________________________________
Coding: Dexter
Recording: IamError