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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Trigger_IsSeen - Coded Feature v1 (view original)
Trigger_IsSeen - Coded Feature v1
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Cremat0r
Cremat0r - - 6,885 comments

Awesome stuff, again!
A trigger like this it, what hammer really is lacking, nice job!

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Ichiman94
Ichiman94 - - 522 comments

This is not a hammer feature.
This is in the mod's dll file.
And then in the *.fgd file.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! And ichiman is right.

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PeterHat
PeterHat - - 731 comments

thats goodت

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KarimIO Author
KarimIO - - 2,317 comments

Thank you.

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Mr.John
Mr.John - - 1,570 comments

Make a vid priv, so much easier.

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KarimIO Author
KarimIO - - 2,317 comments

I'll give it to my friend to make a video ASAP.

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Avenger2150
Avenger2150 - - 496 comments

Sounds nice with that, retinal scanner combo
i can sorta imagne it now, Epic cinmatic :)
along side some really nice puzzles, but will the puzzles be controled with a mouse ?

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! There's a good example of this kind of puzzle in halfquake. And a good example of the cinematics is in portal 2, when Weatley said "I can't do it with you watching", and the player had to look away.

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kennedyzak
kennedyzak - - 61 comments

nice job, really looking forward to seeing what it will be like in game!

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! Can't wait for you to see it Ingame too!

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The_zxeno_prophet
The_zxeno_prophet - - 327 comments

I guess you added a distance parameter too, if you didn't well you should =P

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KarimIO Author
KarimIO - - 2,317 comments

Trying too. It's pretty complicated. It should work for monsters, too, by the way.

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SysOp.
SysOp. - - 1,039 comments

Two words:

Awe-Some

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KarimIO Author
KarimIO - - 2,317 comments

Thanks, SysOp. I'm surprised this is coming from you. You're awesome. This is nothing compared to what you've done.

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AlekZanDer
AlekZanDer - - 2,695 comments

I have seen something like this in Spirit of Half Life- you mustn't look away from the scanner until it triggers something.

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KarimIO Author
KarimIO - - 2,317 comments

Yes, you have, but I've re-coded this all by myself.

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look_of_hell
look_of_hell - - 114 comments

awesome function :D, but for scanners, need make this trigger only when player is closer from scaner

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! Yeah, I'll work on that.

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deathparadeNL
deathparadeNL - - 2,061 comments

so it's like the lasers that trigger the turrets? but than a entity :D cool idea i would like to use it in my maps

qeustion: are you going to edit the standard HL entity's? to have some extra options

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monster_urby
monster_urby - - 3,022 comments

Did you know that this can already be done with the spirit engine? :P

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Description

Okay, so, I apologize for what I did last time. I do request that you comment more often. It helps the mod. Not only mine, but everyone's mod.

Anyways, this is a new entity - trigger_isseen. It triggers an entity when the player is looking at it. Right now it has 3 parameters, but more will be added. Right now it's almost final. This can be used for retinal scanners, puzzles, cinematics, and loads of other stuff.
_______________________________________
Entity Concept: Spirit of Half-Life
Coding: Dexter
Entites used:
----trigger_isseen
----func_door
Mapping: Dexter (It's temporary, obviously)
Time taken: Around 12 hours
Programs used: Valve Hammer Editor, Microsoft Visual C++ 6