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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Subway Stop - Proof of mod life - Prop Model v0.8 (view original)
Subway Stop - Proof of mod life - Prop Model v0.8
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P4TRICK
P4TRICK - - 526 comments

Oh your ok at making props, just needs a little less poly, make a low poly, and bake a polymap if you know how to do that, but at once i gotta say, good job!

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KarimIO Author
KarimIO - - 2,317 comments

Thanks. I don't know how to bake a polymap, but I'll research it as soon as I'm done with the animation for my dad. Then I'll texture it (since it's a prop, I need it soon to finish the map)

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KarimIO Author
KarimIO - - 2,317 comments

Oh, and does it work for Goldensource? I don't know what it is, but I don't want to waste my time working for something that, in the end, is useless. Oh, and I might make a source version of HypernovA after I finish the golden source one - but it'll mostly be just a port.

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omer123
omer123 - - 458 comments

Phew! I was gettin' worried when you didn't update for a week!

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KarimIO Author
KarimIO - - 2,317 comments

Yeah, really sorry about that. But after today, I should be back on track!

Nice to know how much people like this mod! Oh, and what do you think of the bench?

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omer123
omer123 - - 458 comments

Good but you could make a few flyers on the wall parts.

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KarimIO Author
KarimIO - - 2,317 comments

Flyers...good idea! I'll try it.

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KarimIO Author
KarimIO - - 2,317 comments

OK, finished my dad's present. Done. Finito. Fin. Khalas. Whatever else you can think of. Later, or tomorrow, I'll continue with HN.

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pivvott
pivvott - - 589 comments

really nice!

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KarimIO Author
KarimIO - - 2,317 comments

Thank you, suh (sir (My computer teacher always calls everyone "sir").

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CaptainCommando
CaptainCommando - - 61 comments

i actually never thought the mod was dead XD good prop though

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KarimIO Author
KarimIO - - 2,317 comments

Thanks!

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Rockbert
Rockbert - - 142 comments

awesome like always, good job dex!

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KarimIO Author
KarimIO - - 2,317 comments

Thanks, chopper. Any problems?

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The_Error Creator
The_Error - - 305 comments

Nice. Are you going to texture some funny ads on the thing? Because that'd be awesome.

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KarimIO Author
KarimIO - - 2,317 comments

Well, I was thinking about it, but then I realised that Black Mesa wouldn't have advertising - it should be a secret. I was just going to make one of those rotating banners without the rotation, and actually did. But a different opinion's always welcome.

But how about a vote: Realism vs. Funny?

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The_Error Creator
The_Error - - 305 comments

FUNNEH FTW

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AlekZanDer
AlekZanDer - - 2,695 comments

Not bad. But, Dex, I'd like you to show us some finished work without showing it's progress.

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KarimIO Author
KarimIO - - 2,317 comments

OK. It's just that I have SO much to do, and I'm doing it alone, and I constantly get inspired from different angles to do different things, like work on the fire modes. I'll try make some non-WIP stuff.

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roster312
roster312 - - 850 comments

looks like a bus stop xD but still VERY GOOD your awesome at moddeling my friend you got tallent

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! It's supposed to look like a bus stop - Bus stops look better than subway stops.

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Description

To proove that this mod ISN'T dead, I made a prop. I know I haven't been updating as much as I'd like the past week, but that's because I have a lot of work on my hands. I have to make Lol Warz (See my profile), I had to make a news and media system using XML, and an XML maker for theWildAlk and CaptainClayman (who don't know how to code). AND, most importantly, it's my dad's and Grandma's birthday today (yes, same day), so I had to make presents for both of them, INCLUDING a whole animation for my dad.

To the point of this - remember my screenshot of that place outside( Moddb.com )? This is where the tunnel goes - to the transit system. The dormitories aren't far from Sector C, though. So, this is a prop for down there. Took half an hour, and didn't texture it yet, but I hope joo like it!
_______________________________________
Modelled: Dexter
Textures: None
Time Taken: Around half an hour - I never time these things.
Poly Count: 1,244
Programs: 3ds Max