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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
My first textured, UV Mapped and animated weapon. Except, I haven't done the V_ and P_ models. The grenade is the same as before, just textured, and UV mapped. I hope you like it!
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Modelled: Dexter
Textures: Dexter
Time Taken: Around two hours
Poly Count: 1,253
Programs: 3ds Max, Photoshop
Okay, I just realised how bad this looks. I'm going to make a new one in a few hours.
Not THAT bad but still i loved it, just the fact that the sign is ripped and has scratchs on it, i say good work !
Thanks, but I'm redoing the texture 100%
was a good time not commented here, the model is fine but the texture is very dead, I think you would be good to add some relief with a little light in texture
here is two good tutorial teaching to do this:
Fpsbanana.com
Fpsbanana.com
Hey! Glad to have you back! Thanks for the tutorial!
i would have preferred a mark 67 anti personnel frag. >> Its the real standard issue grenade for US ground forces. but hey this is also good :/
hmm good only the text and that the rest is a little wierd for a grenade